Player Matchup

Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Bronze III
RatHorse
Sol
Bronze III
Level 75
God Stats
9W - 1L
1,774 SR
Queue Stats
32W - 1L
1,500 MMR
Party 1
Achilles
Achilles
Bronze III
RatSquid
Achilles
Bronze III
Level 160
God Stats
3W - 0L
1,582 SR
Queue Stats
40W - 2L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,619 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,573 SR
1,502 MMR
Medusa
Medusa
Gold V
CGuerrexx
Medusa
Gold V
Level 146
God Stats
66W - 42L
1,631 SR
Queue Stats
123W - 107L
1,216 MMR
Party 2
Ganesha
Ganesha
Gold III
DANICHEDI
Ganesha
Gold III
Level 148
God Stats
10W - 14L
1,516 SR
Queue Stats
127W - 112L
1,454 MMR
Party 2
Zeus
Zeus
Platinum IV
Kraik_93
Zeus
Platinum IV
Level 140
God Stats
38W - 33L
1,572 SR
Queue Stats
106W - 92L
1,835 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
5 / 1 / 7
9,940
710
8,851
8,179
2,391
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 8
9,782
699
12,523
9,472
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
RatSquid
Achilles
14
5 / 2 / 9
9,845
703
12,840
14,238
9,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothTiamatPersephoneMorgan Le FayFenrir

VS

Bans
GilgameshChaacCthulhuCu ChulainnAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CGuerrexx
Medusa
11
0 / 4 / 3
7,847
561
5,871
12,622
4,018
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
DANICHEDI
Ganesha
12
0 / 5 / 5
9,089
649
4,964
14,109
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
13
5 / 5 / 0
9,925
709
7,652
10,772
3,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
5
5
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
7
8.5
L
Medusa
CGuerrexx
Medusa
0
4
3
0.38
L
Ganesha
DANICHEDI
Ganesha
0
5
5
0.5
L
Zeus
5
5
0
1
W
4
2
8
4
W
Achilles
RatSquid
Achilles
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,214
Damage
18,487
31,889
Taken
37,503
14,515
Mitigated
19,259
8,146
Healing
7,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,851
4,611
0
2,376
8,179
2,391
1,613
4,360
3,819
0
36,174
L
Medusa
CGuerrexx
Medusa
5,871
1,953
0
670
12,622
4,018
285
3,108
8,971
0
28,193
L
Ganesha
DANICHEDI
Ganesha
4,964
0
0
3,935
14,109
11,690
108
4,573
9,126
16,893
0
L
Zeus
7,652
381
0
2,674
10,772
3,551
342
4,545
6,007
24,103
0
W
12,523
1,411
0
1,730
9,472
2,887
621
4,794
4,678
49,028
3,886
W
Achilles
RatSquid
Achilles
12,840
3,181
0
4,040
14,238
9,237
537
3,909
10,329
316
29,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
26,861
179
Minions Killed
118
12
Camps Cleared
1
798,055
Distance Traveled
736,514
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,940
710
64
5
4
245,061
1
L
Medusa
7,847
561
59
4
0
264,601
2
L
Ganesha
9,089
649
0
0
0
247,153
13
L
Zeus
9,925
709
59
4
1
224,760
1
W
Sol
9,782
699
100
7
6
275,203
3
W
Achilles
9,845
703
15
1
2
277,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role