Player Matchup

Rama
Rama
Arxcil
Rama
Level 126
God Stats
5W - 3L
1,343 SR
Queue Stats
239W - 222L
1,484 Elo+
Party 1
Hun Batz
Hun Batz
J2FIFTY4
Hun Batz
Level 105
God Stats
4W - 9L
1,276 SR
Queue Stats
273W - 256L
1,474 Elo+
Party 1
Sobek
Sobek
JkeanX
Sobek
Level 65
God Stats
1W - 6L
1,298 SR
Queue Stats
177W - 176L
1,486 Elo+
Party 4
Discordia
Discordia
OmegaGanni
Discordia
Level 67
God Stats
15W - 9L
1,665 SR
Queue Stats
207W - 186L
1,541 Elo+
Party 4
Bakasura
Bakasura
enz5102
Bakasura
Level 128
God Stats
4W - 1L
1,515 SR
Queue Stats
237W - 218L
1,550 Elo+
Party 4
Team Averages
Level 98
1,419 SR
1,507 Elo+

VS

Team Averages
Level 95
1,548 SR
1,533 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
JuanCena1451
Thanatos
Level 43
God Stats
16W - 16L
1,481 SR
Queue Stats
82W - 92L
1,482 Elo+
Party 3
Sol
Sol
LunaEclipsed0
Sol
Level 126
God Stats
11W - 6L
1,597 SR
Queue Stats
510W - 476L
1,543 Elo+
Party 2
Yemoja
Yemoja
Melovesfoxes
Yemoja
Level 87
God Stats
71W - 56L
1,588 SR
Queue Stats
408W - 396L
1,540 Elo+
Party 2
Neith
Neith
Schadenfruade
Neith
Level 129
God Stats
1W - 0L
1,573 SR
Queue Stats
9W - 7L
1,599 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arxcil
Rama
8
0 / 6 / 2
5,089
509
5,065
7,162
1,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
J2FIFTY4
Hun Batz
9
1 / 4 / 1
5,474
547
2,545
6,875
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
JkeanX
Sobek
7
1 / 4 / 2
5,409
541
3,127
9,500
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
OmegaGanni
Discordia
9
2 / 6 / 0
5,678
568
3,218
5,884
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
enz5102
Bakasura
11
0 / 0 / 0
6,145
615
2,792
5,452
2,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 0 / 1
5,221
522
3,469
3,472
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
JuanCena1451
Thanatos
10
5 / 1 / 4
6,272
627
3,071
5,563
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

11
8 / 1 / 1
6,521
652
9,868
7,264
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
9
1 / 0 / 7
5,158
516
2,130
5,742
3,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
5 / 2 / 5
6,506
651
7,248
6,268
2,160
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
20
20
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
1
1.5
L
Rama
Arxcil
Rama
0
6
2
0.17
L
Hun Batz
J2FIFTY4
Hun Batz
1
4
1
0.38
L
Sobek
JkeanX
Sobek
1
4
2
0.5
W
Thanatos
JuanCena1451
Thanatos
5
1
4
7
W
8
1
1
8.5
W
Yemoja
1
0
7
4.5
L
Discordia
OmegaGanni
Discordia
2
6
0
0.33
W
5
2
5
3.75
L
Bakasura
enz5102
Bakasura
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,747
Damage
25,786
34,873
Taken
28,309
12,407
Mitigated
10,914
7,502
Healing
16,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,469
816
0
1,060
3,472
696
0
0
3,149
25,949
0
L
Rama
Arxcil
Rama
5,065
3,970
0
1,179
7,162
1,959
0
3,772
3,342
0
25,511
L
Hun Batz
J2FIFTY4
Hun Batz
2,545
138
0
60
6,875
1,905
0
1,429
5,398
0
22,945
L
Sobek
JkeanX
Sobek
3,127
610
0
2,882
9,500
4,978
0
6,478
3,022
9,065
0
W
Thanatos
JuanCena1451
Thanatos
3,071
1,129
0
5,633
5,563
2,261
0
411
4,912
0
31,445
W
9,868
6,217
0
3,803
7,264
2,000
509
1,372
5,892
41,533
0
W
Yemoja
2,130
1,379
912
2,793
5,742
3,797
70
2,195
3,547
11,048
0
L
Discordia
OmegaGanni
Discordia
3,218
188
0
605
5,884
1,429
0
1,017
4,849
25,275
0
W
7,248
1,534
0
2,134
6,268
2,160
0
2,367
3,901
0
31,670
L
Bakasura
enz5102
Bakasura
2,792
1,812
0
2,776
5,452
2,136
24
2,255
2,795
0
23,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,795
Gold Earned
29,678
254
Minions Killed
273
0
Camps Cleared
0
923,199
Distance Traveled
905,503
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,221
522
54
5
0
164,902
0
L
Rama
5,089
509
54
5
0
174,063
1
L
Hun Batz
5,474
547
43
4
0
200,232
2
L
Sobek
5,409
541
9
1
0
178,296
0
W
Thanatos
6,272
627
62
6
0
201,822
0
W
Sol
6,521
652
73
7
0
177,717
2
W
Yemoja
5,158
516
22
2
0
173,624
2
L
Discordia
5,678
568
56
6
0
163,636
3
W
Neith
6,506
651
62
6
0
187,438
2
L
Bakasura
6,145
615
92
9
0
206,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role