Player Matchup

Cerberus
Cerberus
JamaicanJenkins
Cerberus
Level 26
God Stats
59W - 17L
1,859 SR
Queue Stats
302W - 151L
1,772 Elo+
Party 1
Raijin
Raijin
bentonrekther
Raijin
Level 81
God Stats
6W - 2L
1,665 SR
Queue Stats
372W - 239L
1,603 Elo+
Party 1
Danzaburou
Danzaburou
jjason626
Danzaburou
Level 61
God Stats
27W - 8L
1,863 SR
Queue Stats
660W - 343L
1,699 Elo+
Party 1
Mercury
Mercury
solgriz
Mercury
Level 118
God Stats
23W - 10L
1,801 SR
Queue Stats
784W - 396L
1,610 Elo+
Party 1
Gilgamesh
Gilgamesh
xCoffeexMaximuM
Gilgamesh
Level 94
God Stats
14W - 1L
1,878 SR
Queue Stats
279W - 135L
1,717 Elo+
Party 1
Team Averages
Level 76
1,813 SR
1,680 Elo+

VS

Team Averages
Level 111
1,584 SR
1,511 Elo+
Ra
Ra
APOLL0 VEX
Ra
Level 126
God Stats
30W - 25L
1,668 SR
Queue Stats
273W - 249L
1,506 Elo+
Party 2
Hercules
Hercules
Helpthepoo
Hercules
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,519 Elo+
Party 2
Charybdis
Charybdis
MysticMin3
Charybdis
Level 157
God Stats
30W - 32L
1,449 SR
Queue Stats
961W - 784L
1,632 Elo+
Party 2
Fenrir
Fenrir
TheOldWolfMAster
Fenrir
Level 120
God Stats
12W - 18L
1,433 SR
Queue Stats
444W - 524L
1,326 Elo+
Solo
He Bo
He Bo
oAchim
He Bo
Level 122
God Stats
5W - 2L
1,870 SR
Queue Stats
239W - 202L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 0 / 3
7,213
481
2,072
4,442
3,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 3 / 2
8,232
549
4,962
7,619
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
jjason626
Danzaburou
13
1 / 0 / 0
7,583
506
3,704
5,386
1,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
solgriz
Mercury
15
8 / 1 / 3
9,024
602
10,096
8,673
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
xCoffeexMaximuM
Gilgamesh
14
2 / 1 / 7
8,492
566
6,850
8,660
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
7,922
528
5,323
8,519
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Helpthepoo
Hercules
8
0 / 3 / 0
5,235
349
1,117
8,741
2,925
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charybdis
MysticMin3
Charybdis
13
0 / 0 / 1
7,460
497
3,242
5,239
1,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 5 / 0
6,927
462
3,713
11,938
4,432
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
oAchim
He Bo
14
2 / 2 / 2
7,869
525
4,086
7,416
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Hercules
Helpthepoo
Hercules
0
3
0
0
W
Cerberus
0
0
3
1.5
L
Charybdis
MysticMin3
Charybdis
0
0
1
0.5
L
1
5
0
0.2
W
2
3
2
1
W
Danzaburou
jjason626
Danzaburou
1
0
0
1
L
He Bo
oAchim
He Bo
2
2
2
1.5
W
Mercury
solgriz
Mercury
8
1
3
9.5
W
Gilgamesh
xCoffeexMaximuM
Gilgamesh
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,684
Damage
17,481
34,780
Taken
41,853
16,052
Mitigated
14,358
8,852
Healing
12,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,323
226
176
2,983
8,519
3,036
532
2,932
5,191
53,946
0
L
Hercules
Helpthepoo
Hercules
1,117
384
0
975
8,741
2,925
0
2,523
6,156
0
8,992
W
Cerberus
2,072
191
0
1,577
4,442
3,080
390
51
4,391
22,352
0
L
Charybdis
MysticMin3
Charybdis
3,242
1,720
0
2,370
5,239
1,575
0
866
4,329
0
57,412
L
3,713
506
0
3,230
11,938
4,432
534
0
11,938
0
29,037
W
4,962
271
0
845
7,619
2,790
363
3,109
4,510
56,614
0
W
Danzaburou
jjason626
Danzaburou
3,704
1,021
0
2,231
5,386
1,912
423
66
5,320
0
63,282
L
He Bo
oAchim
He Bo
4,086
201
0
2,767
7,416
2,390
0
173
7,205
49,648
0
W
Mercury
solgriz
Mercury
10,096
3,845
0
807
8,673
3,022
46
4,136
4,537
0
57,852
W
Gilgamesh
xCoffeexMaximuM
Gilgamesh
6,850
2,004
0
3,392
8,660
5,248
0
2,164
6,496
0
39,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,544
Gold Earned
35,413
472
Minions Killed
421
0
Camps Cleared
0
1,491,224
Distance Traveled
1,373,632
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,922
528
116
8
0
299,731
4
L
Hercules
5,235
349
14
1
0
269,074
1
W
Cerberus
7,213
481
63
4
0
297,107
4
L
Charybdis
7,460
497
127
8
0
253,737
5
L
Fenrir
6,927
462
63
4
0
265,651
2
W
Raijin
8,232
549
113
8
0
262,415
4
W
Danzaburou
7,583
506
121
8
0
271,911
5
L
He Bo
7,869
525
101
7
0
285,439
4
W
Mercury
9,024
602
100
7
0
363,149
5
W
Gilgamesh
8,492
566
75
5
0
296,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role