Player Matchup

Bacchus
Bacchus
dontboop
Bacchus
Level 104
God Stats
1W - 0L
1,889 SR
Queue Stats
239W - 254L
1,425 Elo+
Party 2
Scylla
Scylla
snaksark
Scylla
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,615 Elo+
Solo
Charybdis
Charybdis
therosis1
Charybdis
Level 83
God Stats
9W - 12L
1,331 SR
Queue Stats
54W - 49L
1,425 Elo+
Party 2
Team Averages
Level 110
1,573 SR
1,488 Elo+

VS

Team Averages
Level 74
1,369 SR
1,331 Elo+
Izanami
Izanami
AnnaGabs
Izanami
Level 58
God Stats
0W - 1L
1,535 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
MrSnicklebit
Agni
Level 101
God Stats
5W - 8L
1,131 SR
Queue Stats
119W - 112L
1,218 Elo+
Party 1
Cthulhu
Cthulhu
WING ZERO 979
Cthulhu
Level 62
God Stats
15W - 20L
1,442 SR
Queue Stats
138W - 132L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
dontboop
Bacchus
15
1 / 2 / 11
12,059
603
9,347
20,452
31,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
snaksark
Scylla
17
7 / 1 / 6
13,083
654
22,830
12,339
5,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
therosis1
Charybdis
16
5 / 3 / 7
12,691
635
18,096
13,468
6,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnnaGabs
Izanami
13
2 / 8 / 0
10,691
535
6,655
15,539
7,969
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 4
11,616
581
15,949
15,857
7,092
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
2 / 1 / 2
12,641
632
10,616
24,788
34,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
6
6
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
AnnaGabs
Izanami
2
8
0
0.25
L
2
4
4
1
L
Cthulhu
2
1
2
3
W
Bacchus
dontboop
Bacchus
1
2
11
3.25
W
Scylla
snaksark
Scylla
7
1
6
10
W
Charybdis
therosis1
Charybdis
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,273
Damage
33,220
46,259
Taken
56,184
44,432
Mitigated
49,702
14,033
Healing
7,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AnnaGabs
Izanami
6,655
4,529
0
646
15,539
7,969
0
9,741
5,798
0
37,969
L
15,949
405
396
2,426
15,857
7,092
354
10,994
4,863
44,472
0
L
Cthulhu
10,616
109
0
4,392
24,788
34,641
34
11,710
13,078
30,253
0
W
Bacchus
dontboop
Bacchus
9,347
798
963
4,441
20,452
31,938
355
8,855
11,597
27,577
0
W
Scylla
snaksark
Scylla
22,830
2,749
0
6,169
12,339
5,944
1,316
9,375
2,964
73,145
0
W
Charybdis
therosis1
Charybdis
18,096
10,179
0
2,460
13,468
6,550
2,068
8,845
4,623
0
66,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,833
Gold Earned
34,948
246
Minions Killed
185
9
Camps Cleared
5
1,033,596
Distance Traveled
965,586
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,691
535
74
4
3
298,906
5
L
Agni
11,616
581
78
4
1
306,136
1
L
Cthulhu
12,641
632
33
2
1
360,544
1
W
Bacchus
12,059
603
48
2
1
363,222
8
W
Scylla
13,083
654
127
6
1
364,893
3
W
Charybdis
12,691
635
71
4
7
305,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role