Player Matchup

Tsukuyomi
Tsukuyomi
DMWarrd
Tsukuyomi
Level 41
God Stats
13W - 8L
1,644 SR
Queue Stats
39W - 76L
1,378 Elo+
Party 1
Medusa
Medusa
QAUCK MY SACK
Medusa
Level 43
God Stats
68W - 70L
1,390 SR
Queue Stats
83W - 113L
1,219 Elo+
Solo
Cthulhu
Cthulhu
rfeild88
Cthulhu
Level 28
God Stats
59W - 52L
1,451 SR
Queue Stats
75W - 127L
1,341 Elo+
Party 1
Team Averages
Level 37
1,495 SR
1,313 Elo+

VS

Team Averages
Level 51
1,410 SR
1,321 Elo+
Yemoja
Yemoja
ApEXXeD_MANTIS
Yemoja
Level 48
God Stats
26W - 30L
1,455 SR
Queue Stats
210W - 306L
1,373 Elo+
Solo
Raijin
Raijin
Exctsy
Raijin
Level 27
God Stats
6W - 11L
1,271 SR
Queue Stats
18W - 20L
1,292 Elo+
Party 2
Nemesis
Nemesis
Visaxx
Nemesis
Level 77
God Stats
9W - 4L
1,505 SR
Queue Stats
82W - 87L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DMWarrd
Tsukuyomi
15
7 / 2 / 1
11,479
638
16,561
9,352
3,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 6 / 5
10,406
578
11,061
12,537
4,614
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
rfeild88
Cthulhu
13
1 / 0 / 6
10,956
609
6,921
9,799
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 6
10,076
560
6,238
16,667
17,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
Exctsy
Raijin
15
2 / 3 / 4
10,767
598
7,182
10,553
4,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Visaxx
Nemesis
16
6 / 3 / 2
12,125
674
10,553
13,106
6,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
9
Kills
8
8
Deaths
9
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
3
6
1
L
Tsukuyomi
DMWarrd
Tsukuyomi
7
2
1
3.75
W
Raijin
Exctsy
Raijin
2
3
4
1.33
L
1
6
5
0.58
W
Nemesis
Visaxx
Nemesis
6
3
2
2.33
L
Cthulhu
rfeild88
Cthulhu
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,543
Damage
23,973
31,688
Taken
40,326
16,491
Mitigated
28,167
5,427
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,238
753
670
1,639
16,667
17,630
28
2,591
14,076
24,583
0
L
Tsukuyomi
DMWarrd
Tsukuyomi
16,561
4,718
0
1,303
9,352
3,361
0
3,406
5,946
0
42,435
W
Raijin
Exctsy
Raijin
7,182
955
0
591
10,553
4,308
420
2,418
8,135
45,048
0
L
11,061
4,460
0
2,209
12,537
4,614
755
4,397
8,140
0
38,994
W
Nemesis
Visaxx
Nemesis
10,553
5,161
0
2,920
13,106
6,229
1,220
2,740
10,366
0
52,454
L
Cthulhu
rfeild88
Cthulhu
6,921
273
91
1,824
9,799
8,516
116
6,231
3,568
19,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
32,968
180
Minions Killed
203
4
Camps Cleared
11
924,230
Distance Traveled
959,263
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,076
560
27
2
1
301,373
3
L
Tsukuyomi
11,479
638
55
3
3
331,661
4
W
Raijin
10,767
598
87
5
3
288,903
1
L
Medusa
10,406
578
77
4
0
301,821
1
W
Nemesis
12,125
674
89
5
7
368,987
3
L
Cthulhu
10,956
609
48
3
1
290,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role