Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Ammar1hasan
Khepri
Level 145
God Stats
3W - 3L
1,502 SR
Queue Stats
311W - 335L
1,566 Elo+
Party 1
Ymir
Ymir
Kadri710
Ymir
Level 121
God Stats
5W - 4L
1,531 SR
Queue Stats
284W - 301L
1,486 Elo+
Party 1
Sol
Sol
NeymarLA
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,536 Elo+
Solo
Geb
Geb
coollrelax
Geb
Level 160
God Stats
3W - 2L
1,605 SR
Queue Stats
403W - 448L
1,393 Elo+
Solo
Team Averages
Level 132
1,527 SR
1,496 Elo+

VS

Team Averages
Level 82
1,437 SR
1,513 Elo+
Janus
Janus
MistaPoulpe
Janus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,617 Elo+
Solo
Sol
Sol
Ronafca
Sol
Level 128
God Stats
0W - 3L
1,322 SR
Queue Stats
48W - 49L
1,485 Elo+
Solo
Mercury
Mercury
Shneii
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 111L
1,513 Elo+
Solo
Terra
Terra
grnhrtrnhlzn
Terra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 50L
1,411 Elo+
Solo
Cernunnos
Cernunnos
mojinos
Cernunnos
Level 104
God Stats
0W - 1L
1,362 SR
Queue Stats
3W - 5L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
3 / 3 / 13
10,133
844
8,599
16,950
11,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
16
3 / 3 / 16
9,918
827
9,723
14,377
16,561
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
16
3 / 3 / 11
9,713
809
7,909
13,012
8,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
13 / 2 / 5
11,572
964
16,406
15,052
7,150
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 4 / 13
8,975
748
9,184
12,421
12,806
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
8,060
672
10,561
10,378
3,292
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
18
13 / 3 / 2
10,884
907
22,260
13,351
4,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mercury
Shneii
Mercury
11
1 / 7 / 3
7,057
588
7,191
11,550
8,287
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 4
7,739
645
2,392
12,191
14,426
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
mojinos
Cernunnos
14
0 / 5 / 4
7,736
645
10,809
11,106
4,294
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
33
24
Kills
14
15
Deaths
25
58
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
3
13
3.17
W
Khepri
3
3
16
3.67
W
Ymir
3
3
11
2.83
L
0
6
6
0.5
W
13
2
5
7.75
L
Sol
13
3
2
4.67
L
Mercury
Shneii
Mercury
1
7
3
0.36
W
2
4
13
2.13
L
0
4
4
0.5
L
Cernunnos
mojinos
Cernunnos
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,821
Damage
53,213
71,812
Taken
58,576
56,481
Mitigated
35,073
34,125
Healing
18,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,599
364
7,151
8,231
16,950
11,472
346
8,173
8,777
0
27,332
W
Khepri
9,723
572
1,266
2,746
14,377
16,561
500
5,945
8,432
18,875
0
W
Ymir
7,909
542
2,274
2,010
13,012
8,492
463
7,131
5,881
10,586
0
L
10,561
683
426
1,643
10,378
3,292
297
7,611
2,767
26,844
0
W
16,406
6,312
1,369
6,188
15,052
7,150
3,216
8,787
6,265
38,746
0
L
Sol
22,260
9,208
308
6,613
13,351
4,774
446
8,709
4,642
35,842
0
L
Mercury
Shneii
Mercury
7,191
2,019
0
301
11,550
8,287
0
8,938
2,612
0
8,495
W
9,184
754
1,286
1,604
12,421
12,806
36
5,177
7,244
18,812
0
L
2,392
211
4,244
2,749
12,191
14,426
56
9,698
2,493
3,716
0
L
Cernunnos
mojinos
Cernunnos
10,809
3,674
355
1,864
11,106
4,294
252
8,266
2,840
0
23,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,311
Gold Earned
41,476
123
Minions Killed
102
0
Camps Cleared
0
1,180,092
Distance Traveled
1,083,221
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,133
844
36
3
0
247,832
2
W
Khepri
9,918
827
20
2
0
245,227
0
W
Ymir
9,713
809
7
1
0
213,150
0
L
Janus
8,060
672
38
3
0
189,846
0
W
Sol
11,572
964
38
3
0
235,257
0
L
Sol
10,884
907
27
2
0
223,342
3
L
Mercury
7,057
588
5
0
0
242,612
11
W
Geb
8,975
748
22
2
0
238,626
3
L
Terra
7,739
645
1
0
0
224,575
0
L
Cernunnos
7,736
645
31
3
0
202,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role