Player Matchup

Sol
Sol
HOTDOGBOYE
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,510 Elo+
Party 2
Fenrir
Fenrir
Reach2Portals2
Fenrir
Level 86
God Stats
12W - 7L
1,727 SR
Queue Stats
416W - 285L
1,636 Elo+
Party 2
Sylvanus
Sylvanus
TheNobleWolf777
Sylvanus
Level 87
God Stats
9W - 10L
1,435 SR
Queue Stats
732W - 510L
1,620 Elo+
Party 2
Team Averages
Level 63
1,554 SR
1,589 Elo+

VS

Team Averages
Level 54
1,579 SR
1,409 Elo+
Eset
Eset
 
Eset
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
PastyPasty
Guan Yu
Level 47
God Stats
1W - 4L
1,598 SR
Queue Stats
33W - 46L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
Snake433
Cthulhu
Level 8
God Stats
1W - 2L
1,638 SR
Queue Stats
13W - 14L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
8,543
534
1,186
2,355
569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
9 / 0 / 2
10,998
687
14,978
10,256
8,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
15
2 / 0 / 9
10,221
639
8,584
6,734
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 6 / 1
8,347
522
4,175
9,246
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
PastyPasty
Guan Yu
12
1 / 4 / 0
8,539
534
4,526
11,505
5,493
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Snake433
Cthulhu
12
0 / 1 / 1
8,208
513
3,408
9,104
6,263
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
1
1
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
6
1
0.08
W
0
1
4
2
L
Guan Yu
PastyPasty
Guan Yu
1
4
0
0.25
W
9
0
2
10
L
Cthulhu
Snake433
Cthulhu
0
1
1
0.5
W
Sylvanus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,748
Damage
12,109
19,345
Taken
29,855
13,033
Mitigated
15,712
8,323
Healing
5,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,175
258
121
2,039
9,246
3,956
30
2,086
6,734
31,730
0
W
1,186
457
0
449
2,355
569
257
853
1,502
13,420
0
L
Guan Yu
PastyPasty
Guan Yu
4,526
385
380
1,753
11,505
5,493
0
3,723
7,415
0
22,805
W
14,978
5,376
0
2,436
10,256
8,362
949
3,889
6,367
0
41,712
L
Cthulhu
Snake433
Cthulhu
3,408
424
0
768
9,104
6,263
0
3,555
5,285
12,360
0
W
Sylvanus
8,584
2,748
2,434
3,004
6,734
4,102
495
3,263
3,471
35,884
7,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,762
Gold Earned
25,094
153
Minions Killed
148
8
Camps Cleared
7
743,145
Distance Traveled
845,196
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,347
522
71
4
3
245,124
7
W
Sol
8,543
534
16
1
3
127,663
2
L
Guan Yu
8,539
534
57
4
4
311,987
4
W
Fenrir
10,998
687
58
4
4
327,870
6
L
Cthulhu
8,208
513
20
1
0
288,085
3
W
Sylvanus
10,221
639
79
5
1
287,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role