Player Matchup

Merlin
Merlin
Platinum II
FireStrmz
Merlin
Platinum II
Level 139
God Stats
2W - 2L
1,613 SR
Queue Stats
132W - 125L
1,744 MMR
Solo
Cupid
Cupid
Gold I
ITankYouGank
Cupid
Gold I
Level 122
God Stats
12W - 4L
1,692 SR
Queue Stats
155W - 149L
1,789 MMR
Solo
Loki
Loki
Platinum IV
JustDontBeSad
Loki
Platinum IV
Level 121
God Stats
6W - 2L
1,535 SR
Queue Stats
521W - 528L
1,741 MMR
Solo
Nike
Nike
Platinum IV
takaakinice
Nike
Platinum IV
Level 129
God Stats
20W - 11L
1,726 SR
Queue Stats
160W - 172L
1,696 MMR
Solo
Chaac
Chaac
Platinum IV
xMeggaS
Chaac
Platinum IV
Level 109
God Stats
1W - 1L
1,744 SR
Queue Stats
65W - 62L
1,709 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,662 SR
1,736 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,543 SR
1,719 MMR
Apollo
Apollo
Gold III
AreteAchilles
Apollo
Gold III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,728 MMR
Solo
Sobek
Sobek
Gold I
LiLKing3
Sobek
Gold I
Level 125
God Stats
35W - 52L
1,587 SR
Queue Stats
521W - 510L
1,692 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Ohnoitsscho33
Cthulhu
Platinum V
Level 135
God Stats
3W - 4L
1,462 SR
Queue Stats
621W - 627L
1,663 MMR
Party 1
Janus
Janus
Platinum III
Ru5h77
Janus
Platinum III
Level 156
God Stats
13W - 17L
1,534 SR
Queue Stats
838W - 842L
1,821 MMR
Party 1
Nemesis
Nemesis
Gold II
Ze Lonely Wolf
Nemesis
Gold II
Level 123
God Stats
3W - 5L
1,630 SR
Queue Stats
240W - 244L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FireStrmz
Merlin
17
6 / 3 / 7
11,172
588
18,540
13,706
6,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 8
10,984
578
9,032
12,075
4,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 3 / 5
11,089
584
8,767
12,263
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 1 / 8
9,725
512
9,017
12,406
7,308
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
xMeggaS
Chaac
18
2 / 1 / 8
11,534
607
13,585
20,861
17,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
TiamatMorgan Le FayGilgameshOdinAthena

VS

Bans
ArtemisCerberusCabrakanIzanamiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 2
10,334
544
10,323
15,903
6,557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
LiLKing3
Sobek
9
0 / 4 / 2
6,947
366
3,700
16,937
6,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
15
0 / 4 / 1
9,342
492
13,428
17,524
16,918
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Ru5h77
Janus
16
4 / 2 / 2
9,869
519
12,377
11,511
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 6 / 0
8,905
469
5,799
14,593
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
21
Kills
10
10
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Merlin
FireStrmz
Merlin
6
3
7
3.17
W
2
2
8
3
W
8
3
5
3.5
L
Sobek
LiLKing3
Sobek
0
4
2
0.25
L
Cthulhu
0
4
1
0.13
L
Janus
Ru5h77
Janus
4
2
2
2.5
L
3
6
0
0.5
W
3
1
8
7
W
Chaac
xMeggaS
Chaac
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,941
Damage
45,627
71,311
Taken
76,468
41,464
Mitigated
39,524
35,030
Healing
16,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,323
6,280
0
3,256
15,903
6,557
848
1,995
13,737
0
86,930
W
Merlin
FireStrmz
Merlin
18,540
1,300
120
5,658
13,706
6,044
1,020
7,756
5,712
66,453
0
W
9,032
5,853
196
7,139
12,075
4,226
847
1,895
10,174
0
83,392
W
8,767
2,575
0
2,057
12,263
6,002
0
4,187
7,970
0
75,279
L
Sobek
LiLKing3
Sobek
3,700
250
0
3,188
16,937
6,433
0
7,097
9,398
9,479
0
L
Cthulhu
13,428
1,508
512
5,590
17,524
16,918
0
2,007
15,376
71,654
0
L
Janus
Ru5h77
Janus
12,377
446
87
3,200
11,511
4,063
0
4,743
6,603
73,417
0
L
5,799
1,613
0
949
14,593
5,553
0
2,698
11,602
0
67,288
W
9,017
836
292
2,580
12,406
7,308
136
5,610
6,628
0
36,569
W
Chaac
xMeggaS
Chaac
13,585
4,281
0
16,988
20,861
17,884
582
11,073
9,712
0
87,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,504
Gold Earned
45,397
565
Minions Killed
555
0
Camps Cleared
0
1,939,623
Distance Traveled
1,845,495
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,334
544
158
8
0
321,463
3
W
Merlin
11,172
588
102
5
0
352,169
0
W
Cupid
10,984
578
136
7
0
375,382
10
W
Loki
11,089
584
97
5
0
405,707
8
L
Sobek
6,947
366
10
1
0
408,492
7
L
Cthulhu
9,342
492
137
7
0
353,930
5
L
Janus
9,869
519
158
8
0
406,559
5
L
Nemesis
8,905
469
92
5
0
355,051
6
W
Nike
9,725
512
70
4
0
399,653
2
W
Chaac
11,534
607
160
8
0
406,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role