Player Matchup

Loki
Loki
Noobkiing
Loki
Level 26
God Stats
33W - 25L
1,555 SR
Queue Stats
68W - 61L
1,466 Elo+
Party 1
Fenrir
Fenrir
PablosBell
Fenrir
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 139L
1,570 Elo+
Solo
Sylvanus
Sylvanus
RockiinTec
Sylvanus
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 83L
1,469 Elo+
Party 1
Anubis
Anubis
kevothefeared
Anubis
Level 20
God Stats
111W - 92L
1,580 SR
Queue Stats
161W - 172L
1,540 Elo+
Solo
Heimdallr
Heimdallr
ufellforitfool09
Heimdallr
Level 28
God Stats
6W - 4L
1,652 SR
Queue Stats
94W - 100L
1,462 Elo+
Solo
Team Averages
Level 25
1,557 SR
1,501 Elo+

VS

Team Averages
Level 17
1,569 SR
1,600 Elo+
Morgan Le Fay
Morgan Le Fay
Hapynez
Morgan Le Fay
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,470 Elo+
Party 2
Rama
Rama
PayDeCaca
Rama
Level 14
God Stats
1W - 1L
1,722 SR
Queue Stats
8W - 2L
1,953 Elo+
Solo
Hercules
Hercules
RubberDuckIsSad
Hercules
Level 7
God Stats
1W - 2L
1,536 SR
Queue Stats
68W - 63L
1,409 Elo+
Solo
Set
Set
Superergo2k
Set
Level 29
God Stats
1W - 2L
1,589 SR
Queue Stats
23W - 20L
1,601 Elo+
Solo
Sylvanus
Sylvanus
TheHiberNater
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 69L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
9 / 1 / 4
11,082
652
11,438
10,837
3,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
PablosBell
Fenrir
18
5 / 0 / 3
11,234
661
10,252
12,925
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
RockiinTec
Sylvanus
12
0 / 7 / 6
7,300
429
5,455
13,273
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
10 / 3 / 5
10,885
640
12,245
11,932
6,253
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
14
2 / 5 / 2
8,491
499
9,343
12,212
5,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hapynez
Morgan Le Fay
13
1 / 8 / 2
7,997
470
7,271
11,645
3,689
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
16
13 / 3 / 0
10,196
600
19,440
16,069
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
11
0 / 10 / 5
7,259
427
5,047
14,705
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
2 / 3 / 0
8,493
500
3,443
10,311
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
TheHiberNater
Sylvanus
12
0 / 2 / 7
8,160
480
3,244
12,374
12,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
26
Kills
16
16
Deaths
26
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Hapynez
Morgan Le Fay
1
8
2
0.25
W
Loki
9
1
4
11
W
Fenrir
PablosBell
Fenrir
5
0
3
6.5
L
Rama
13
3
0
4.33
W
Sylvanus
RockiinTec
Sylvanus
0
7
6
0.43
L
Hercules
0
10
5
0.25
L
2
3
0
0.67
L
Sylvanus
TheHiberNater
Sylvanus
0
2
7
1.75
W
10
3
5
4.17
W
Heimdallr
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,733
Damage
38,445
61,179
Taken
65,104
31,196
Mitigated
35,179
25,017
Healing
19,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Hapynez
Morgan Le Fay
7,271
742
0
1,818
11,645
3,689
265
6,259
5,386
40,410
0
W
Loki
11,438
2,780
0
5,212
10,837
3,882
0
1,583
9,254
0
74,410
W
Fenrir
PablosBell
Fenrir
10,252
5,000
0
8,136
12,925
9,114
668
1,714
11,181
0
82,884
L
Rama
19,440
13,796
0
5,658
16,069
5,397
914
3,315
12,754
0
83,772
W
Sylvanus
RockiinTec
Sylvanus
5,455
2,405
1,772
2,172
13,273
6,877
12
706
12,567
14,789
6,301
L
Hercules
5,047
2,691
0
1,838
14,705
6,437
936
3,921
10,784
0
30,209
L
3,443
1,528
0
1,992
10,311
6,948
0
721
9,590
0
50,686
L
Sylvanus
TheHiberNater
Sylvanus
3,244
1,333
2,842
5,384
12,374
12,708
48
2,673
9,701
22,809
0
W
12,245
670
108
5,969
11,932
6,253
317
5,866
5,924
59,719
0
W
Heimdallr
9,343
3,353
0
1,648
12,212
5,070
985
646
11,566
0
60,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,992
Gold Earned
42,105
492
Minions Killed
401
0
Camps Cleared
0
1,720,633
Distance Traveled
1,521,574
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,997
470
57
3
0
287,577
0
W
Loki
11,082
652
107
6
0
390,684
1
W
Fenrir
11,234
661
143
8
0
381,957
4
L
Rama
10,196
600
145
9
0
272,745
6
W
Sylvanus
7,300
429
31
2
0
297,006
3
L
Hercules
7,259
427
59
3
0
288,884
4
L
Set
8,493
500
97
6
0
310,881
1
L
Sylvanus
8,160
480
43
3
0
361,487
3
W
Anubis
10,885
640
102
6
0
322,246
1
W
Heimdallr
8,491
499
109
6
0
328,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role