Player Matchup

Morgan Le Fay
Morgan Le Fay
Atomik_Ashley3
Morgan Le Fay
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 32L
1,500 Elo+
Party 1
Fenrir
Fenrir
Blowin_Sour
Fenrir
Level 29
God Stats
40W - 31L
1,577 SR
Queue Stats
248W - 248L
1,460 Elo+
Party 1
Artemis
Artemis
Ryujin_X10
Artemis
Level 27
God Stats
4W - 0L
1,741 SR
Queue Stats
237W - 230L
1,480 Elo+
Party 1
Osiris
Osiris
Yandhi_1
Osiris
Level 25
God Stats
4W - 5L
1,686 SR
Queue Stats
214W - 250L
1,481 Elo+
Party 1
Khepri
Khepri
luccaspadoni25
Khepri
Level 25
God Stats
2W - 0L
1,748 SR
Queue Stats
23W - 31L
1,443 Elo+
Solo
Team Averages
Level 21
1,650 SR
1,473 Elo+

VS

Team Averages
Level 14
1,395 SR
1,405 Elo+
Chernobog
Chernobog
BloomerBlood
Chernobog
Level 5
God Stats
4W - 7L
1,500 SR
Queue Stats
68W - 66L
1,461 Elo+
Solo
Fenrir
Fenrir
Xeno solar1835
Fenrir
Level 6
God Stats
0W - 2L
1,273 SR
Queue Stats
5W - 5L
1,469 Elo+
Solo
Vulcan
Vulcan
mad dog5855960
Vulcan
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,308 Elo+
Solo
Bakasura
Bakasura
mudymississippi
Bakasura
Level 27
God Stats
2W - 1L
1,285 SR
Queue Stats
82W - 99L
1,410 Elo+
Solo
Ares
Ares
thechrisnutt
Ares
Level 26
God Stats
6W - 6L
1,416 SR
Queue Stats
41W - 44L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Atomik_Ashley3
Morgan Le Fay
13
1 / 6 / 10
8,547
450
15,929
13,987
6,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
15
8 / 1 / 3
9,921
522
8,290
9,525
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Ryujin_X10
Artemis
18
10 / 2 / 5
11,336
597
18,435
10,405
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Yandhi_1
Osiris
15
2 / 0 / 6
8,653
455
7,817
10,064
10,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
3 / 0 / 6
8,200
432
2,971
3,340
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BloomerBlood
Chernobog
13
1 / 4 / 4
8,011
422
5,973
12,992
3,895
Short Bow

Short Bow

+15%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 6 / 1
7,112
374
1,670
12,735
4,566
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 5 / 2
7,818
411
10,227
14,027
6,722
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
14
5 / 4 / 2
9,199
484
7,489
15,999
7,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 1
7,282
383
5,425
16,574
17,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
24
Kills
9
9
Deaths
24
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Atomik_Ashley3
Morgan Le Fay
1
6
10
1
L
Chernobog
BloomerBlood
Chernobog
1
4
4
0.75
W
Fenrir
8
1
3
9.5
W
Artemis
Ryujin_X10
Artemis
10
2
5
6.25
L
0
6
1
0.08
W
Osiris
Yandhi_1
Osiris
2
0
6
5
W
3
0
6
6
L
2
5
2
0.6
L
Bakasura
5
4
2
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,442
Damage
30,784
47,321
Taken
72,327
28,251
Mitigated
40,287
8,457
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Atomik_Ashley3
Morgan Le Fay
15,929
1,501
0
4,142
13,987
6,252
1,112
5,738
7,828
53,487
0
L
Chernobog
BloomerBlood
Chernobog
5,973
4,009
0
3,540
12,992
3,895
33
5,418
7,478
0
42,132
W
Fenrir
8,290
2,334
0
374
9,525
4,215
0
2,274
6,897
0
48,856
W
Artemis
Ryujin_X10
Artemis
18,435
8,798
0
1,056
10,405
4,032
2,828
1,566
7,860
0
99,270
L
1,670
502
0
3,261
12,735
4,566
853
542
12,193
0
29,244
W
Osiris
Yandhi_1
Osiris
7,817
935
0
1,127
10,064
10,195
492
4,280
5,417
15,170
26,512
W
2,971
178
599
1,159
3,340
3,557
359
1,271
2,069
9,127
0
L
10,227
2,353
58
1,644
14,027
6,722
44
6,412
7,517
35,228
0
L
Bakasura
7,489
4,947
0
4,392
15,999
7,477
0
2,978
12,886
0
38,328
L
5,425
433
0
730
16,574
17,627
0
6,014
9,513
22,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,657
Gold Earned
39,422
413
Minions Killed
310
0
Camps Cleared
0
1,755,807
Distance Traveled
1,764,845
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,547
450
78
4
0
315,600
2
L
Chernobog
8,011
422
73
4
0
345,732
0
W
Fenrir
9,921
522
86
5
0
411,776
1
W
Artemis
11,336
597
168
9
0
342,824
0
L
Fenrir
7,112
374
52
3
0
327,206
5
W
Osiris
8,653
455
70
4
0
359,594
0
W
Khepri
8,200
432
11
1
0
326,013
4
L
Vulcan
7,818
411
56
3
0
332,624
1
L
Bakasura
9,199
484
91
5
0
420,299
4
L
Ares
7,282
383
38
2
0
338,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role