Player Matchup

Fenrir
Fenrir
Artegal
Fenrir
Level 127
God Stats
30W - 32L
1,477 SR
Queue Stats
230W - 343L
1,329 Elo+
Solo
Scylla
Scylla
CridoDynor
Scylla
Level 85
God Stats
2W - 2L
1,530 SR
Queue Stats
71W - 88L
1,295 Elo+
Party 1
Bacchus
Bacchus
EdalWinder
Bacchus
Level 93
God Stats
15W - 11L
1,763 SR
Queue Stats
102W - 117L
1,332 Elo+
Party 1
Team Averages
Level 102
1,590 SR
1,318 Elo+

VS

Team Averages
Level 49
1,466 SR
1,350 Elo+
Tsukuyomi
Tsukuyomi
DMWarrd
Tsukuyomi
Level 41
God Stats
13W - 8L
1,622 SR
Queue Stats
39W - 76L
1,368 Elo+
Party 2
Tiamat
Tiamat
GriefSon
Tiamat
Level 79
God Stats
2W - 3L
1,340 SR
Queue Stats
84W - 129L
1,355 Elo+
Solo
Cthulhu
Cthulhu
rfeild88
Cthulhu
Level 28
God Stats
59W - 52L
1,434 SR
Queue Stats
75W - 127L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Artegal
Fenrir
9
2 / 4 / 3
10,365
518
4,936
6,091
2,516
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
CridoDynor
Scylla
15
2 / 8 / 5
11,953
598
20,305
19,933
5,150
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
EdalWinder
Bacchus
15
4 / 6 / 3
12,306
615
10,720
20,338
39,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DMWarrd
Tsukuyomi
17
6 / 3 / 5
13,468
673
14,101
13,093
5,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
GriefSon
Tiamat
16
9 / 4 / 6
13,924
696
17,095
20,844
15,489
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
rfeild88
Cthulhu
17
2 / 1 / 12
13,902
695
7,858
21,551
27,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
17
18
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Artegal
Fenrir
2
4
3
0.88
L
Scylla
CridoDynor
Scylla
2
8
5
0.56
W
Tsukuyomi
DMWarrd
Tsukuyomi
6
3
5
2.83
L
Bacchus
EdalWinder
Bacchus
4
6
3
0.92
W
Tiamat
GriefSon
Tiamat
9
4
6
3
W
Cthulhu
rfeild88
Cthulhu
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,961
Damage
39,054
46,362
Taken
55,488
47,630
Mitigated
48,681
3,978
Healing
12,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Artegal
Fenrir
4,936
859
0
233
6,091
2,516
0
3,429
2,662
2,202
8,004
L
Scylla
CridoDynor
Scylla
20,305
391
79
2,171
19,933
5,150
0
9,256
10,617
55,039
0
W
Tsukuyomi
DMWarrd
Tsukuyomi
14,101
5,475
0
2,995
13,093
5,863
643
7,514
5,579
0
59,736
L
Bacchus
EdalWinder
Bacchus
10,720
662
284
1,211
20,338
39,964
0
13,016
7,235
25,644
0
W
Tiamat
GriefSon
Tiamat
17,095
1,481
146
4,635
20,844
15,489
807
13,416
7,428
47,034
0
W
Cthulhu
rfeild88
Cthulhu
7,858
547
636
3,982
21,551
27,329
412
12,078
9,473
36,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,624
Gold Earned
41,294
102
Minions Killed
203
3
Camps Cleared
14
786,418
Distance Traveled
1,159,310
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,365
518
8
0
2
120,943
2
L
Scylla
11,953
598
67
3
1
318,207
7
W
Tsukuyomi
13,468
673
76
4
8
390,256
4
L
Bacchus
12,306
615
27
1
0
347,268
0
W
Tiamat
13,924
696
69
3
6
358,460
0
W
Cthulhu
13,902
695
58
3
0
410,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role