Player Matchup

Cthulhu
Cthulhu
ArchonXD
Cthulhu
Level 49
God Stats
4W - 2L
1,665 SR
Queue Stats
42W - 23L
1,638 Elo+
Party 2
Janus
Janus
Sparkarius
Janus
Level 125
God Stats
2W - 1L
1,540 SR
Queue Stats
22W - 14L
1,628 Elo+
Party 2
Apollo
Apollo
xStarr
Apollo
Level 88
God Stats
1W - 0L
1,255 SR
Queue Stats
13W - 5L
1,733 Elo+
Party 2
Team Averages
Level 87
1,487 SR
1,666 Elo+

VS

Team Averages
Level 38
1,565 SR
1,519 Elo+
Chaac
Chaac
IPr3D
Chaac
Level 40
God Stats
6W - 5L
1,519 SR
Queue Stats
59W - 60L
1,510 Elo+
Party 1
Ne Zha
Ne Zha
THaaZeuS
Ne Zha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,512 Elo+
Party 1
Merlin
Merlin
asteroth187
Merlin
Level 26
God Stats
3W - 2L
1,675 SR
Queue Stats
26W - 21L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArchonXD
Cthulhu
14
6 / 0 / 6
10,747
827
10,265
12,745
13,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
13
2 / 1 / 5
9,044
696
9,754
8,370
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
xStarr
Apollo
13
5 / 1 / 7
9,853
758
10,401
9,354
3,975
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IPr3D
Chaac
10
1 / 4 / 1
7,681
591
6,641
15,293
12,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ne Zha
THaaZeuS
Ne Zha
11
0 / 4 / 1
7,233
556
8,163
11,345
7,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
11
1 / 5 / 1
7,747
596
5,845
8,449
2,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
13
Kills
2
2
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArchonXD
Cthulhu
6
0
6
9
L
Chaac
IPr3D
Chaac
1
4
1
0.38
W
Janus
2
1
5
4.5
L
Ne Zha
THaaZeuS
Ne Zha
0
4
1
0.13
L
Merlin
1
5
1
0.3
W
Apollo
xStarr
Apollo
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,420
Damage
20,649
30,469
Taken
35,087
20,742
Mitigated
22,664
4,394
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArchonXD
Cthulhu
10,265
322
0
1,152
12,745
13,385
90
2,686
9,605
21,614
0
L
Chaac
IPr3D
Chaac
6,641
879
525
4,127
15,293
12,467
0
8,505
6,540
0
17,815
W
Janus
9,754
88
333
1,089
8,370
3,382
1,086
1,971
6,140
45,498
0
L
Ne Zha
THaaZeuS
Ne Zha
8,163
1,969
456
2,165
11,345
7,257
0
6,184
4,877
0
20,995
L
Merlin
5,845
162
0
623
8,449
2,940
0
4,906
3,329
30,784
0
W
Apollo
xStarr
Apollo
10,401
4,863
0
1,820
9,354
3,975
572
1,670
7,515
0
34,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,644
Gold Earned
22,661
167
Minions Killed
106
8
Camps Cleared
4
789,526
Distance Traveled
730,379
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,747
827
26
2
0
287,419
2
L
Chaac
7,681
591
19
1
0
252,098
1
W
Janus
9,044
696
92
7
6
259,085
3
L
Ne Zha
7,233
556
26
2
2
257,676
0
L
Merlin
7,747
596
61
5
2
220,605
0
W
Apollo
9,853
758
49
4
2
243,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role