Player Matchup

Jormungandr
Jormungandr
BUCKRING
Jormungandr
Level 41
God Stats
3W - 4L
1,267 SR
Queue Stats
285W - 323L
1,376 Elo+
Party 2
Da Ji
Da Ji
Blu3prints
Da Ji
Level 56
God Stats
10W - 4L
1,717 SR
Queue Stats
253W - 263L
1,423 Elo+
Party 2
Chaac
Chaac
Jonnytron5593
Chaac
Level 29
God Stats
2W - 2L
1,391 SR
Queue Stats
67W - 112L
1,369 Elo+
Party 1
Poseidon
Poseidon
LogisticDaniil
Poseidon
Level 79
God Stats
5W - 12L
1,498 SR
Queue Stats
281W - 303L
1,424 Elo+
Party 1
Hera
Hera
Ray8955
Hera
Level 17
God Stats
8W - 18L
1,500 SR
Queue Stats
67W - 94L
1,234 Elo+
Party 1
Team Averages
Level 44
1,475 SR
1,365 Elo+

VS

Team Averages
Level 49
1,530 SR
1,438 Elo+
Ao Kuang
Ao Kuang
Rex Sapien
Ao Kuang
Level 46
God Stats
18W - 12L
1,629 SR
Queue Stats
151W - 163L
1,418 Elo+
Solo
Hercules
Hercules
SasakiJeun
Hercules
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Bacchus
Bacchus
Taquit0DeAsada
Bacchus
Level 96
God Stats
2W - 1L
1,563 SR
Queue Stats
21W - 23L
1,433 Elo+
Party 3
Neith
Neith
Taquit0DeTuche
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Charybdis
Charybdis
angel1995tu_tata
Charybdis
Level 40
God Stats
17W - 30L
1,459 SR
Queue Stats
42W - 69L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BUCKRING
Jormungandr
13
3 / 0 / 3
8,053
619
5,098
6,620
5,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
10 / 1 / 4
8,629
664
7,957
7,876
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 4 / 5
5,951
458
2,416
11,161
5,527
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
11
5 / 2 / 3
7,071
544
5,700
6,606
2,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hera
Ray8955
Hera
10
1 / 4 / 2
5,936
457
3,224
4,128
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Rex Sapien
Ao Kuang
9
1 / 4 / 0
5,704
439
3,522
10,679
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
SasakiJeun
Hercules
10
1 / 5 / 0
6,026
464
3,331
8,246
5,379
Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
6 / 3 / 4
7,092
546
7,482
9,579
11,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

6
3 / 5 / 3
5,377
414
2,471
5,512
1,467
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
3
0 / 2 / 0
4,259
328
893
1,573
449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
19
Kills
11
11
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BUCKRING
Jormungandr
3
0
3
4.5
W
Da Ji
10
1
4
12
W
0
4
5
0.63
W
Poseidon
5
2
3
3.25
W
Hera
Ray8955
Hera
1
4
2
0.5
L
Ao Kuang
Rex Sapien
Ao Kuang
1
4
0
0.25
L
Hercules
SasakiJeun
Hercules
1
5
0
0.2
L
6
3
4
2.67
L
3
5
3
0.9
L
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,395
Damage
17,699
36,391
Taken
35,589
18,492
Mitigated
22,205
9,052
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BUCKRING
Jormungandr
5,098
2,336
0
2,060
6,620
5,480
445
1,762
4,858
40,492
0
W
Da Ji
7,957
2,166
0
2,450
7,876
3,648
0
1,623
6,253
0
39,423
W
2,416
592
218
2,221
11,161
5,527
1,230
3,116
8,045
0
15,983
W
Poseidon
5,700
594
0
2,103
6,606
2,657
1,559
2,329
4,277
32,569
0
W
Hera
Ray8955
Hera
3,224
1,385
0
0
4,128
1,180
411
2,174
1,954
21,446
0
L
Ao Kuang
Rex Sapien
Ao Kuang
3,522
920
0
3,153
10,679
3,070
0
4,357
6,244
19,224
0
L
Hercules
SasakiJeun
Hercules
3,331
1,448
0
1,277
8,246
5,379
0
2,547
5,678
0
23,006
L
7,482
1,216
0
1,198
9,579
11,840
104
4,272
5,010
22,531
0
L
2,471
749
0
1,035
5,512
1,467
242
1,574
3,840
0
12,653
L
Charybdis
893
604
49
171
1,573
449
0
714
795
0
5,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,640
Gold Earned
28,458
264
Minions Killed
136
0
Camps Cleared
0
1,233,154
Distance Traveled
934,897
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,053
619
94
7
0
241,995
3
W
Da Ji
8,629
664
64
5
0
309,417
2
W
Chaac
5,951
458
28
2
0
256,575
2
W
Poseidon
7,071
544
44
3
0
224,421
3
W
Hera
5,936
457
34
3
0
200,746
1
L
Ao Kuang
5,704
439
42
3
0
239,402
5
L
Hercules
6,026
464
41
3
0
243,243
5
L
Bacchus
7,092
546
25
2
0
259,784
2
L
Neith
5,377
414
16
1
0
146,447
0
L
Charybdis
4,259
328
12
1
0
46,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role