Player Matchup

Cthulhu
Cthulhu
Master Piano740
Cthulhu
Level 78
God Stats
1W - 2L
1,358 SR
Queue Stats
113W - 103L
1,509 Elo+
Party 1
Tiamat
Tiamat
Mr Triscuit5797
Tiamat
Level 103
God Stats
11W - 15L
1,529 SR
Queue Stats
177W - 151L
1,571 Elo+
Party 1
Jormungandr
Jormungandr
TolerableDemmon
Jormungandr
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 112L
1,477 Elo+
Party 1
Team Averages
Level 100
1,462 SR
1,519 Elo+

VS

Team Averages
Level 35
1,483 SR
1,394 Elo+
Chiron
Chiron
FourTwenty6969
Chiron
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
22W - 43L
1,229 Elo+
Solo
Tiamat
Tiamat
Marya9942
Tiamat
Level 4
God Stats
0W - 2L
1,407 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artio
Artio
SuddenlyCuddly
Artio
Level 96
God Stats
21W - 26L
1,543 SR
Queue Stats
224W - 268L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
10,313
607
8,676
13,001
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 3 / 2
9,675
569
10,689
13,426
10,919
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
TolerableDemmon
Jormungandr
14
2 / 3 / 0
10,942
644
12,889
15,289
6,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
11,272
663
14,804
17,958
12,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Marya9942
Tiamat
4
0 / 1 / 0
7,938
467
38
847
375
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 4
10,740
632
12,445
24,283
38,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
9
9
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
0
5
6.5
L
Tiamat
Marya9942
Tiamat
0
1
0
0
W
0
3
2
0.33
W
0
3
2
0.33
L
5
1
4
7
W
Jormungandr
TolerableDemmon
Jormungandr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,254
Damage
27,287
41,716
Taken
43,088
28,426
Mitigated
51,458
11,984
Healing
19,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,804
5,209
1,199
4,791
17,958
12,152
1,203
14,029
3,929
0
64,330
L
Tiamat
Marya9942
Tiamat
38
38
0
6
847
375
0
753
94
574
0
W
8,676
372
1,014
3,264
13,001
10,517
448
4,676
8,325
23,731
0
W
10,689
1,511
0
4,581
13,426
10,919
258
4,433
8,993
41,769
0
L
12,445
112
3,408
9,927
24,283
38,931
391
17,826
6,409
21,917
0
W
Jormungandr
TolerableDemmon
Jormungandr
12,889
4,585
0
3,125
15,289
6,990
495
4,590
10,699
50,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,930
Gold Earned
29,950
178
Minions Killed
148
12
Camps Cleared
1
929,194
Distance Traveled
605,256
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,272
663
125
7
1
287,137
1
L
Tiamat
7,938
467
0
0
0
20,231
0
W
Cthulhu
10,313
607
25
1
1
323,377
1
W
Tiamat
9,675
569
74
4
8
306,224
4
L
Artio
10,740
632
23
1
0
297,888
5
W
Jormungandr
10,942
644
79
5
3
299,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role