Player Matchup

Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Fromzumby
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 77
1,500 SR
1,500 Elo+

VS

Team Averages
Level 114
1,470 SR
1,482 Elo+
Rama
Rama
 
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Zedr0guinha
Gilgamesh
Level 128
God Stats
3W - 2L
1,409 SR
Queue Stats
12W - 16L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
1 / 6 / 1
5,091
849
4,095
7,312
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
 
Anhur
6
0 / 3 / 0
3,875
646
1,231
3,124
913
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
6
0 / 6 / 1
4,133
689
1,098
6,687
2,991
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
8 / 1 / 7
6,354
1,059
4,365
2,991
1,029
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
 
Sol
10
6 / 1 / 9
6,201
1,034
7,848
6,225
1,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Zedr0guinha
Gilgamesh
8
1 / 0 / 10
5,178
863
2,627
4,416
1,693
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
15
15
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
1
0.25
L
Anhur
 
Anhur
0
3
0
0
W
Rama
 
Rama
8
1
7
11.5
W
Sol
 
Sol
6
1
9
10.5
L
Thor
0
6
1
0.08
W
Gilgamesh
Zedr0guinha
Gilgamesh
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,424
Damage
14,840
17,123
Taken
13,632
6,432
Mitigated
4,487
3,446
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,095
96
1,052
2,011
7,312
2,528
0
3,401
3,911
11,504
0
L
Anhur
 
Anhur
1,231
709
0
383
3,124
913
0
1,836
1,288
0
5,509
W
Rama
 
Rama
4,365
3,404
0
601
2,991
1,029
311
1,256
1,735
0
10,945
W
Sol
 
Sol
7,848
3,658
0
3,417
6,225
1,765
1,454
2,052
4,173
18,889
0
L
Thor
1,098
247
0
0
6,687
2,991
0
2,880
3,807
0
5,003
W
Gilgamesh
Zedr0guinha
Gilgamesh
2,627
629
0
184
4,416
1,693
29
968
3,448
0
12,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,099
Gold Earned
17,733
34
Minions Killed
71
2
Camps Cleared
4
269,217
Distance Traveled
341,152
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,091
849
19
3
1
118,937
1
L
Anhur
3,875
646
10
2
1
57,381
0
W
Rama
6,354
1,059
19
3
1
103,092
0
W
Sol
6,201
1,034
32
5
1
108,513
0
L
Thor
4,133
689
5
1
0
92,899
0
W
Gilgamesh
5,178
863
20
3
2
129,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role