Player Matchup

Loki
Loki
CornaTk
Loki
Level 53
God Stats
9W - 10L
1,502 SR
Queue Stats
198W - 200L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Jahboyblesss
Cthulhu
Level 101
God Stats
0W - 3L
1,427 SR
Queue Stats
164W - 182L
1,486 Elo+
Party 2
Zeus
Zeus
LukaMag1c77
Zeus
Level 79
God Stats
1W - 5L
1,552 SR
Queue Stats
165W - 165L
1,527 Elo+
Party 2
Team Averages
Level 78
1,494 SR
1,519 Elo+

VS

Team Averages
Level 106
1,521 SR
1,599 Elo+
Tsukuyomi
Tsukuyomi
Arkkat
Tsukuyomi
Level 157
God Stats
11W - 5L
1,734 SR
Queue Stats
566W - 446L
1,715 Elo+
Party 1
Cthulhu
Cthulhu
Az3my
Cthulhu
Level 44
God Stats
1W - 2L
1,329 SR
Queue Stats
128W - 169L
1,630 Elo+
Solo
Anubis
Anubis
KiraKimura
Anubis
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CornaTk
Loki
14
1 / 7 / 5
10,064
559
6,737
13,201
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Jahboyblesss
Cthulhu
10
1 / 1 / 3
9,420
523
2,720
4,286
2,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 3
10,091
561
8,791
6,159
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arkkat
Tsukuyomi
16
6 / 1 / 2
11,916
662
4,735
12,043
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Az3my
Cthulhu
16
4 / 0 / 6
11,831
657
11,218
10,781
7,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
KiraKimura
Anubis
14
1 / 5 / 4
10,595
589
1,730
10,713
4,001
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
4
Kills
11
11
Deaths
6
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Arkkat
Tsukuyomi
6
1
2
7
W
Cthulhu
Az3my
Cthulhu
4
0
6
7
L
Loki
CornaTk
Loki
1
7
5
0.5
L
Cthulhu
Jahboyblesss
Cthulhu
1
1
3
2.5
W
Anubis
KiraKimura
Anubis
1
5
4
0.6
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,248
Damage
17,683
23,646
Taken
33,537
9,633
Mitigated
15,798
2,668
Healing
9,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Arkkat
Tsukuyomi
4,735
1,127
0
3,839
12,043
4,249
899
4,142
7,393
0
52,077
W
Cthulhu
Az3my
Cthulhu
11,218
1,154
0
3,935
10,781
7,548
573
2,513
8,174
54,705
0
L
Loki
CornaTk
Loki
6,737
2,283
0
696
13,201
5,077
0
6,452
6,749
0
33,140
L
Cthulhu
Jahboyblesss
Cthulhu
2,720
0
0
1,112
4,286
2,773
0
2,399
1,887
8,121
0
W
Anubis
KiraKimura
Anubis
1,730
110
0
1,915
10,713
4,001
527
5,112
3,989
17,394
0
L
8,791
533
0
860
6,159
1,783
0
4,660
1,499
28,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,575
Gold Earned
34,342
115
Minions Killed
229
4
Camps Cleared
10
526,233
Distance Traveled
914,968
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,916
662
99
6
7
331,091
7
W
Cthulhu
11,831
657
87
5
2
321,910
0
L
Loki
10,064
559
45
3
1
254,509
3
L
Cthulhu
9,420
523
19
1
0
85,570
0
W
Anubis
10,595
589
43
2
1
261,967
4
L
Zeus
10,091
561
51
3
3
186,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role