Player Matchup

Kukulkan
Kukulkan
Dinevitable
Kukulkan
Level 83
God Stats
5W - 1L
1,670 SR
Queue Stats
71W - 51L
1,659 Elo+
Party 1
Artemis
Artemis
Harbringer_T
Artemis
Level 75
God Stats
7W - 0L
1,615 SR
Queue Stats
95W - 75L
1,604 Elo+
Party 1
Ymir
Ymir
Trini_Reddo14
Ymir
Level 23
God Stats
2W - 0L
1,903 SR
Queue Stats
4W - 2L
1,633 Elo+
Party 1
Team Averages
Level 60
1,730 SR
1,632 Elo+

VS

Team Averages
Level 67
1,610 SR
1,435 Elo+
Artemis
Artemis
Agent_Abyssma
Artemis
Level 59
God Stats
1W - 3L
1,683 SR
Queue Stats
50W - 38L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
BottledCatAss
Cthulhu
Level 135
God Stats
0W - 2L
1,646 SR
Queue Stats
106W - 97L
1,570 Elo+
Party 2
Hachiman
Hachiman
Shellswillfall
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dinevitable
Kukulkan
12
6 / 2 / 6
8,157
816
11,524
5,334
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Harbringer_T
Artemis
11
5 / 1 / 10
7,890
789
8,044
5,940
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 9
7,729
773
5,488
7,769
6,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
0 / 7 / 1
5,996
600
2,521
9,409
2,889
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
11
3 / 3 / 0
7,262
726
7,413
14,106
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
8
0 / 6 / 0
5,613
561
1,957
6,450
1,916
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
16
Kills
3
3
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
7
1
0.07
L
Cthulhu
3
3
0
1
W
Kukulkan
Dinevitable
Kukulkan
6
2
6
4.5
W
Artemis
Harbringer_T
Artemis
5
1
10
10
L
Hachiman
0
6
0
0
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,056
Damage
11,891
19,043
Taken
29,965
11,066
Mitigated
13,775
1,862
Healing
3,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
2,521
928
248
282
9,409
2,889
0
5,770
3,485
0
10,128
L
Cthulhu
7,413
150
127
2,392
14,106
8,970
0
7,980
5,689
21,152
0
W
Kukulkan
Dinevitable
Kukulkan
11,524
578
0
250
5,334
2,053
747
2,005
3,329
31,793
0
W
Artemis
Harbringer_T
Artemis
8,044
3,159
0
652
5,940
2,500
765
2,557
3,383
0
27,376
L
Hachiman
1,957
614
0
312
6,450
1,916
0
3,466
2,870
0
9,782
W
5,488
813
158
802
7,769
6,513
189
3,282
4,487
12,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,776
Gold Earned
18,871
130
Minions Killed
66
7
Camps Cleared
2
487,984
Distance Traveled
395,766
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,996
600
24
2
0
124,004
0
L
Cthulhu
7,262
726
28
3
0
166,304
1
W
Kukulkan
8,157
816
53
5
1
164,590
3
W
Artemis
7,890
789
45
5
4
152,436
0
L
Hachiman
5,613
561
14
1
2
105,458
0
W
Ymir
7,729
773
32
3
2
170,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role