Player Matchup

Hades
Hades
Gold IV
LiL-Tetz
Hades
Gold IV
Level 154
God Stats
2W - 4L
1,777 SR
Queue Stats
17W - 22L
1,810 MMR
Party 1
Ares
Ares
Bronze III
Xernoq
Ares
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 24L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
ouTi2k
Anhur
Gold IV
Level 158
God Stats
9W - 10L
1,512 SR
Queue Stats
31W - 31L
1,754 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,597 SR
1,688 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 110
1,593 SR
1,744 MMR
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Diamond III
BigFatBearMan
Thoth
Diamond III
Level 65
God Stats
32W - 12L
1,803 SR
Queue Stats
159W - 70L
2,413 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
SandrinoSerra
Cu Chulainn
Gold V
Level 109
God Stats
8W - 6L
1,476 SR
Queue Stats
190W - 204L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
LiL-Tetz
Hades
13
0 / 5 / 6
9,777
543
6,729
16,627
7,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
Xernoq
Ares
14
0 / 2 / 7
10,294
572
10,017
23,819
20,237
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
ouTi2k
Anhur
15
6 / 6 / 0
11,635
646
9,847
22,693
6,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
TiamatAthenaKumbhakarnaVulcanGilgamesh

VS

Bans
Morgan Le FayBacchusCabrakanChaacGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 1 / 11
11,918
662
7,517
10,492
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
10 / 1 / 3
12,856
714
38,249
13,414
7,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
SandrinoSerra
Cu Chulainn
13
2 / 5 / 9
11,089
616
9,987
21,049
17,250
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
6
Kills
13
13
Deaths
7
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
11
6.5
W
10
1
3
11.5
L
Hades
LiL-Tetz
Hades
0
5
6
0.6
W
Cu Chulainn
SandrinoSerra
Cu Chulainn
2
5
9
1.3
L
Ares
Xernoq
Ares
0
2
7
1.75
L
Anhur
ouTi2k
Anhur
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,593
Damage
55,753
63,139
Taken
44,955
34,057
Mitigated
31,647
10,568
Healing
10,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,517
1,426
0
3,835
10,492
6,950
907
5,037
5,455
0
24,300
W
38,249
2,540
0
7,090
13,414
7,447
1,431
7,036
6,378
87,958
0
L
Hades
LiL-Tetz
Hades
6,729
278
697
3,049
16,627
7,276
336
9,429
6,270
28,755
0
W
Cu Chulainn
SandrinoSerra
Cu Chulainn
9,987
1,364
0
0
21,049
17,250
584
5,451
15,598
3,669
24,102
L
Ares
Xernoq
Ares
10,017
640
112
1,318
23,819
20,237
258
12,100
10,145
28,954
0
L
Anhur
ouTi2k
Anhur
9,847
5,485
0
5,392
22,693
6,544
895
14,859
6,969
0
41,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
35,863
158
Minions Killed
184
6
Camps Cleared
8
899,769
Distance Traveled
972,776
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,918
662
40
2
2
351,018
3
W
Thoth
12,856
714
115
6
3
307,827
3
L
Hades
9,777
543
52
3
4
307,223
4
W
Cu Chulainn
11,089
616
29
2
3
313,931
2
L
Ares
10,294
572
18
1
0
307,710
4
L
Anhur
11,635
646
88
5
2
284,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role