Player Matchup

Tiamat
Tiamat
GRịM
Tiamat
Level 26
God Stats
10W - 3L
1,864 SR
Queue Stats
47W - 18L
1,767 Elo+
Party 1
Vulcan
Vulcan
PablosBell
Vulcan
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 139L
1,546 Elo+
Solo
Izanami
Izanami
PorotusMig
Izanami
Level 29
God Stats
36W - 17L
1,806 SR
Queue Stats
176W - 184L
1,597 Elo+
Solo
Nemesis
Nemesis
Vanvike
Nemesis
Level 28
God Stats
2W - 3L
1,497 SR
Queue Stats
131W - 123L
1,618 Elo+
Solo
Amaterasu
Amaterasu
maizeiii
Amaterasu
Level 28
God Stats
11W - 7L
1,783 SR
Queue Stats
56W - 25L
1,774 Elo+
Party 1
Team Averages
Level 28
1,690 SR
1,660 Elo+

VS

Team Averages
Level 22
1,690 SR
1,691 Elo+
Thor
Thor
HowDoIGetBanned
Thor
Level 18
God Stats
0W - 1L
1,864 SR
Queue Stats
21W - 5L
1,863 Elo+
Solo
Rama
Rama
Intropy
Rama
Level 24
God Stats
5W - 9L
1,596 SR
Queue Stats
71W - 45L
1,702 Elo+
Solo
Ymir
Ymir
MidTier
Ymir
Level 10
God Stats
1W - 1L
1,733 SR
Queue Stats
27W - 20L
1,741 Elo+
Solo
Hades
Hades
Russian40
Hades
Level 28
God Stats
17W - 15L
1,576 SR
Queue Stats
87W - 110L
1,545 Elo+
Solo
Guan Yu
Guan Yu
Sevvro
Guan Yu
Level 28
God Stats
3W - 4L
1,683 SR
Queue Stats
112W - 109L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GRịM
Tiamat
20
7 / 1 / 12
12,492
625
24,310
10,594
6,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
PablosBell
Vulcan
16
5 / 2 / 9
10,493
525
8,035
8,228
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
PorotusMig
Izanami
19
5 / 2 / 9
12,141
607
11,013
15,230
5,290
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Vanvike
Nemesis
18
9 / 3 / 2
11,586
579
11,863
17,324
9,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
maizeiii
Amaterasu
15
1 / 5 / 2
9,487
474
2,505
10,547
6,720
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 2
10,946
547
13,819
16,601
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Intropy
Rama
16
2 / 7 / 3
9,962
498
9,237
16,476
4,679
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
MidTier
Ymir
12
1 / 2 / 0
8,066
403
2,005
13,106
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
Russian40
Hades
13
1 / 9 / 2
8,622
431
7,813
17,691
7,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Sevvro
Guan Yu
12
2 / 6 / 2
8,729
436
7,496
15,468
12,282
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
27
Kills
13
13
Deaths
27
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
GRịM
Tiamat
7
1
12
13
L
7
3
2
2.67
L
Rama
Intropy
Rama
2
7
3
0.5
L
Ymir
MidTier
Ymir
1
2
0
0.5
W
Vulcan
PablosBell
Vulcan
5
2
9
4.75
W
Izanami
PorotusMig
Izanami
5
2
9
4.75
L
Hades
Russian40
Hades
1
9
2
0.22
L
Guan Yu
Sevvro
Guan Yu
2
6
2
0.5
W
Nemesis
Vanvike
Nemesis
9
3
2
3.33
W
Amaterasu
maizeiii
Amaterasu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,726
Damage
40,370
61,923
Taken
79,342
31,973
Mitigated
41,935
19,529
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
GRịM
Tiamat
24,310
3,044
195
5,987
10,594
6,077
104
5,390
5,204
102,712
0
L
13,819
3,101
0
4,308
16,601
5,965
0
5,265
11,033
0
79,618
L
Rama
Intropy
Rama
9,237
8,191
0
4,168
16,476
4,679
391
4,652
11,798
0
75,476
L
Ymir
MidTier
Ymir
2,005
437
0
1,213
13,106
11,735
0
6,661
6,133
21,219
0
W
Vulcan
PablosBell
Vulcan
8,035
2,967
0
729
8,228
4,758
0
1,363
6,865
49,710
0
W
Izanami
PorotusMig
Izanami
11,013
7,495
0
5,991
15,230
5,290
2,565
1,355
13,875
0
97,118
L
Hades
Russian40
Hades
7,813
517
358
4,174
17,691
7,274
0
11,686
5,621
61,454
0
L
Guan Yu
Sevvro
Guan Yu
7,496
937
136
1,884
15,468
12,282
180
3,722
11,302
0
50,497
W
Nemesis
Vanvike
Nemesis
11,863
6,830
0
5,570
17,324
9,128
0
1,039
16,285
0
95,453
W
Amaterasu
maizeiii
Amaterasu
2,505
740
0
1,057
10,547
6,720
138
671
9,876
11,632
25,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,199
Gold Earned
46,325
613
Minions Killed
509
0
Camps Cleared
0
2,095,735
Distance Traveled
1,772,828
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,492
625
175
9
0
396,543
3
L
Thor
10,946
547
136
7
0
384,336
2
L
Rama
9,962
498
148
7
0
337,345
3
L
Ymir
8,066
403
37
2
0
325,323
5
W
Vulcan
10,493
525
77
4
0
428,296
2
W
Izanami
12,141
607
171
9
0
389,562
7
L
Hades
8,622
431
100
5
0
377,734
5
L
Guan Yu
8,729
436
88
4
0
348,090
1
W
Nemesis
11,586
579
115
6
0
463,671
3
W
Amaterasu
9,487
474
75
4
0
417,663
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role