Player Matchup

Anubis
Anubis
FreeWetCats
Anubis
Level 31
God Stats
42W - 22L
1,698 SR
Queue Stats
107W - 102L
1,614 Elo+
Party 3
Tiamat
Tiamat
GgTacket
Tiamat
Level 17
God Stats
3W - 1L
1,890 SR
Queue Stats
17W - 12L
1,562 Elo+
Solo
Fenrir
Fenrir
LilDallyVert
Fenrir
Level 28
God Stats
2W - 1L
1,865 SR
Queue Stats
135W - 134L
1,585 Elo+
Party 3
Anhur
Anhur
QcShadowGod
Anhur
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 79L
1,606 Elo+
Solo
Ymir
Ymir
xSnyk3rx
Ymir
Level 16
God Stats
1W - 2L
1,765 SR
Queue Stats
9W - 7L
1,687 Elo+
Solo
Team Averages
Level 24
1,744 SR
1,611 Elo+

VS

Team Averages
Level 14
1,592 SR
1,698 Elo+
Bellona
Bellona
ChefSalt
Bellona
Level 6
God Stats
24W - 15L
1,648 SR
Queue Stats
238W - 166L
1,603 Elo+
Party 2
Hera
Hera
EmPeezy
Hera
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
218W - 157L
1,631 Elo+
Party 2
Fenrir
Fenrir
LostSavant
Fenrir
Level 16
God Stats
6W - 3L
1,552 SR
Queue Stats
24W - 14L
1,749 Elo+
Party 1
Ymir
Ymir
rossduke5
Ymir
Level 16
God Stats
6W - 1L
1,760 SR
Queue Stats
23W - 12L
1,737 Elo+
Party 1
Anhur
Anhur
rossisstraight
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 15L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 3 / 2
7,291
608
4,820
7,510
4,000
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
GgTacket
Tiamat
10
1 / 5 / 4
5,904
492
3,556
8,898
4,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
8
1 / 8 / 3
5,774
481
3,396
9,838
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 1
6,193
516
3,345
7,330
1,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
0 / 3 / 3
5,164
430
3,244
9,566
4,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChefSalt
Bellona
13
7 / 3 / 2
7,807
651
6,304
8,572
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
EmPeezy
Hera
12
5 / 2 / 5
7,305
609
8,791
5,351
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
LostSavant
Fenrir
11
6 / 3 / 4
7,045
587
5,095
10,441
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
9
1 / 0 / 4
5,864
489
3,138
6,448
2,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
3 / 0 / 2
6,579
548
8,266
7,443
2,060
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
8
Kills
22
22
Deaths
8
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
ChefSalt
Bellona
7
3
2
2.67
W
Hera
EmPeezy
Hera
5
2
5
3.75
L
Anubis
5
3
2
2
L
Tiamat
GgTacket
Tiamat
1
5
4
0.6
L
Fenrir
1
8
3
0.31
W
Fenrir
LostSavant
Fenrir
6
3
4
2.67
L
1
3
1
0.5
W
Ymir
1
0
4
3
W
3
0
2
4
L
Ymir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,361
Damage
31,594
43,142
Taken
38,255
17,193
Mitigated
14,442
7,724
Healing
11,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ChefSalt
Bellona
6,304
1,515
0
2,553
8,572
5,369
638
2,354
6,218
0
41,271
W
Hera
EmPeezy
Hera
8,791
2,434
66
1,763
5,351
1,577
0
1,565
3,786
45,388
0
L
Anubis
4,820
403
0
2,040
7,510
4,000
604
677
6,833
25,806
0
L
Tiamat
GgTacket
Tiamat
3,556
889
0
2,450
8,898
4,419
108
4,515
4,383
21,964
0
L
Fenrir
3,396
1,105
0
871
9,838
2,729
0
1,549
8,289
0
26,126
W
Fenrir
LostSavant
Fenrir
5,095
1,876
0
2,777
10,441
2,973
211
3,909
6,532
0
31,265
L
3,345
1,152
0
1,848
7,330
1,630
504
1,155
6,175
0
27,169
W
Ymir
3,138
973
0
938
6,448
2,463
0
1,086
5,362
20,808
0
W
8,266
5,539
0
3,599
7,443
2,060
1,752
2,706
4,737
0
32,546
L
Ymir
3,244
762
0
515
9,566
4,415
0
4,033
5,533
17,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
34,600
225
Minions Killed
326
0
Camps Cleared
0
1,055,546
Distance Traveled
1,193,812
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,807
651
97
8
0
256,543
0
W
Hera
7,305
609
74
6
0
238,250
1
L
Anubis
7,291
608
49
4
0
195,493
3
L
Tiamat
5,904
492
42
4
0
210,730
0
L
Fenrir
5,774
481
48
4
0
219,671
2
W
Fenrir
7,045
587
59
5
0
247,488
0
L
Anhur
6,193
516
61
5
0
204,051
1
W
Ymir
5,864
489
34
3
0
230,945
6
W
Anhur
6,579
548
62
5
0
220,586
2
L
Ymir
5,164
430
25
2
0
225,601
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role