Player Matchup

Nox
Nox
Monkie_ninja_25
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,128 Elo+
Party 1
Chaac
Chaac
NinjaSky_20
Chaac
Level 86
God Stats
5W - 5L
1,569 SR
Queue Stats
35W - 43L
1,363 Elo+
Party 1
Anubis
Anubis
Surrender024
Anubis
Level 108
God Stats
0W - 1L
1,538 SR
Queue Stats
60W - 72L
1,341 Elo+
Party 1
Olorun
Olorun
avail4545
Olorun
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,123 Elo+
Solo
Sol
Sol
shiningDrk
Sol
Level 131
God Stats
1W - 1L
1,583 SR
Queue Stats
41W - 44L
1,559 Elo+
Solo
Team Averages
Level 73
1,538 SR
1,303 Elo+

VS

Team Averages
Level 99
1,483 SR
1,484 Elo+
Hera
Hera
 
Hera
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Javachill
Kukulkan
Level 118
God Stats
40W - 29L
1,540 SR
Queue Stats
121W - 122L
1,384 Elo+
Solo
Cerberus
Cerberus
Joshinit
Cerberus
Level 147
God Stats
1W - 0L
1,582 SR
Queue Stats
6W - 5L
1,606 Elo+
Solo
Artemis
Artemis
LaFlair45
Artemis
Level 143
God Stats
5W - 9L
1,295 SR
Queue Stats
141W - 163L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
4,983
623
1,473
5,041
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 4
6,583
823
4,124
10,747
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
9
2 / 3 / 0
5,889
736
1,007
2,529
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
avail4545
Olorun
13
2 / 0 / 2
6,658
832
6,461
4,812
1,777
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
1 / 1 / 0
6,521
815
4,670
3,705
1,133
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 0 / 5
7,383
923
5,462
2,425
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
 
Amaterasu
12
2 / 0 / 5
6,680
835
3,487
5,951
3,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
Javachill
Kukulkan
12
2 / 1 / 6
6,590
824
4,293
4,284
1,709
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Joshinit
Cerberus
13
3 / 4 / 6
6,941
868
4,900
9,153
4,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
LaFlair45
Artemis
13
2 / 1 / 3
6,728
841
3,815
5,989
1,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
14
14
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
0
5
7.5
W
Amaterasu
 
Amaterasu
2
0
5
4.5
W
Kukulkan
Javachill
Kukulkan
2
1
6
5
W
Cerberus
Joshinit
Cerberus
3
4
6
1.5
W
Artemis
LaFlair45
Artemis
2
1
3
3.5
L
0
5
0
0
L
1
5
4
0.6
L
Anubis
2
3
0
0.67
L
Olorun
avail4545
Olorun
2
0
2
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,735
Damage
21,957
26,834
Taken
27,802
12,979
Mitigated
12,548
5,635
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,462
1,164
0
553
2,425
847
165
1,662
763
22,878
0
W
Amaterasu
 
Amaterasu
3,487
1,563
0
938
5,951
3,646
0
2,725
3,226
0
18,282
W
Kukulkan
Javachill
Kukulkan
4,293
129
0
500
4,284
1,709
204
1,747
2,537
20,897
0
W
Cerberus
Joshinit
Cerberus
4,900
624
53
2,796
9,153
4,402
0
3,483
5,670
14,124
0
W
Artemis
LaFlair45
Artemis
3,815
1,024
0
2,524
5,989
1,944
1,358
4,102
1,887
0
23,256
L
1,473
308
0
0
5,041
1,671
0
2,521
2,456
6,008
0
L
4,124
478
0
1,627
10,747
7,638
0
7,411
3,104
0
10,261
L
Anubis
1,007
137
0
52
2,529
760
0
1,287
1,174
3,161
0
L
Olorun
avail4545
Olorun
6,461
3,193
387
3,085
4,812
1,777
0
2,080
2,732
26,307
0
L
4,670
484
0
484
3,705
1,133
1
960
2,713
33,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
34,322
163
Minions Killed
228
1
Camps Cleared
9
540,924
Distance Traveled
829,002
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,383
923
51
6
1
178,986
1
W
Amaterasu
6,680
835
43
5
3
193,579
2
W
Kukulkan
6,590
824
47
6
2
139,463
0
W
Cerberus
6,941
868
39
5
0
163,913
0
W
Artemis
6,728
841
48
6
3
153,061
1
L
Nox
4,983
623
10
1
0
95,550
1
L
Chaac
6,583
823
15
2
0
104,390
0
L
Anubis
5,889
736
7
1
0
43,116
0
L
Olorun
6,658
832
46
6
0
149,601
0
L
Sol
6,521
815
85
11
1
148,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role