Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold III
Aprillis
Morgan Le Fay
Gold III
Level 128
God Stats
0W - 2L
1,723 SR
Queue Stats
134W - 151L
1,420 MMR
Solo
Geb
Geb
Bronze III
CandleLoaf
Geb
Bronze III
Level 53
God Stats
1W - 2L
1,729 SR
Queue Stats
1W - 4L
1,472 MMR
Party 2
Cupid
Cupid
Gold II
PraiseCorvus
Cupid
Gold II
Level 128
God Stats
3W - 2L
1,670 SR
Queue Stats
117W - 114L
1,451 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,625 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,502 SR
1,440 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold IV
Greatwitenarwal
Serqet
Gold IV
Level 120
God Stats
19W - 21L
1,624 SR
Queue Stats
526W - 530L
1,433 MMR
Solo
Sylvanus
Sylvanus
Gold IV
RagingAdolesence
Sylvanus
Gold IV
Level 129
God Stats
16W - 24L
1,476 SR
Queue Stats
325W - 328L
1,396 MMR
Party 1
Jormungandr
Jormungandr
Silver I
Revannn
Jormungandr
Silver I
Level 88
God Stats
1W - 1L
1,477 SR
Queue Stats
25W - 16L
1,410 MMR
Solo
Nu Wa
Nu Wa
Gold IV
xxErosXDxx
Nu Wa
Gold IV
Level 149
God Stats
9W - 8L
1,435 SR
Queue Stats
163W - 185L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 4 / 0
5,964
596
3,173
7,627
2,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
 
Mulan
6
0 / 4 / 0
4,156
416
1,734
6,283
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Aprillis
Morgan Le Fay
10
1 / 0 / 0
5,501
550
1,108
3,325
1,106
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 1
4,867
487
1,000
5,722
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 4 / 1
4,636
464
2,101
5,812
1,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bans
GilgameshAthenaArtemisTsukuyomiRama

VS

Bans
ApolloSetAmaterasuNemesisOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
5 / 1 / 0
6,775
678
5,478
4,132
1,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 2
6,292
629
1,765
4,449
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 4
5,663
566
2,823
4,457
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Revannn
Jormungandr
11
3 / 1 / 2
6,852
685
4,127
5,407
3,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
12
2 / 1 / 3
7,276
728
4,299
4,397
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
13
13
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
0
0.5
L
Mulan
 
Mulan
0
4
0
0
W
Hachiman
 
Hachiman
5
1
0
5
L
Morgan Le Fay
Aprillis
Morgan Le Fay
1
0
0
1
L
0
1
1
0.5
W
2
0
2
3
L
0
4
1
0.13
W
1
0
4
3
W
Jormungandr
Revannn
Jormungandr
3
1
2
4
W
Nu Wa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,116
Damage
18,492
28,769
Taken
22,842
12,617
Mitigated
10,292
5,968
Healing
8,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,173
2,300
0
2,032
7,627
2,891
0
2,242
5,287
0
33,615
L
Mulan
 
Mulan
1,734
326
0
250
6,283
3,795
0
4,121
1,932
0
9,122
W
Hachiman
 
Hachiman
5,478
3,006
0
631
4,132
1,454
677
297
3,835
0
36,766
L
Morgan Le Fay
Aprillis
Morgan Le Fay
1,108
79
0
1,069
3,325
1,106
0
2,015
1,200
31,365
0
L
1,000
327
0
741
5,722
3,791
0
1,063
4,620
12,036
0
W
1,765
377
0
1,910
4,449
1,792
531
577
3,834
0
29,745
L
2,101
1,240
51
1,825
5,812
1,034
0
1,150
4,496
0
21,120
W
2,823
716
851
2,077
4,457
2,133
697
700
3,757
13,731
2,674
W
Jormungandr
Revannn
Jormungandr
4,127
1,780
0
1,060
5,407
3,882
617
0
5,137
33,423
0
W
Nu Wa
4,299
1,233
0
1,670
4,397
1,031
1,298
534
3,863
45,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
32,858
198
Minions Killed
363
0
Camps Cleared
0
875,016
Distance Traveled
1,010,921
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,964
596
66
7
0
204,187
1
L
Mulan
4,156
416
11
1
0
149,353
2
W
Hachiman
6,775
678
71
7
0
182,549
1
L
Morgan Le Fay
5,501
550
53
5
0
180,985
2
L
Geb
4,867
487
23
2
0
172,509
5
W
Serqet
6,292
629
71
7
0
241,382
3
L
Cupid
4,636
464
45
5
0
167,982
0
W
Sylvanus
5,663
566
34
3
0
201,285
2
W
Jormungandr
6,852
685
81
8
0
186,920
2
W
Nu Wa
7,276
728
106
11
0
198,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role