Player Matchup

Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Branditho10
Izanami
Level 111
God Stats
1W - 4L
1,446 SR
Queue Stats
40W - 45L
1,415 Elo+
Party 1
Nemesis
Nemesis
Rimunar25YT
Nemesis
Level 79
God Stats
1W - 2L
1,512 SR
Queue Stats
37W - 50L
1,440 Elo+
Party 1
Hercules
Hercules
garcitazetras
Hercules
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,454 Elo+
Party 1
Ganesha
Ganesha
grefu2005
Ganesha
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 66L
1,510 Elo+
Party 1
Team Averages
Level 96
1,492 SR
1,463 Elo+

VS

Team Averages
Level 141
1,723 SR
1,592 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
MoistWednesday
Xbalanque
Level 155
God Stats
3W - 1L
1,750 SR
Queue Stats
185W - 150L
1,608 Elo+
Party 2
Artio
Artio
VFB Leitner14
Artio
Level 158
God Stats
4W - 1L
1,721 SR
Queue Stats
198W - 152L
1,629 Elo+
Party 2
Arachne
Arachne
chrisjerry97
Arachne
Level 109
God Stats
5W - 0L
1,804 SR
Queue Stats
380W - 360L
1,510 Elo+
Solo
Erlang Shen
Erlang Shen
mitchbob00
Erlang Shen
Level 125
God Stats
9W - 2L
1,840 SR
Queue Stats
95W - 49L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 5 / 0
9,382
494
14,105
17,604
5,796
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Branditho10
Izanami
14
0 / 7 / 0
8,413
443
3,008
13,590
4,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Rimunar25YT
Nemesis
14
1 / 7 / 2
8,495
447
7,864
21,205
9,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
garcitazetras
Hercules
9
0 / 3 / 1
6,364
335
1,911
10,141
4,319
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
grefu2005
Ganesha
13
0 / 6 / 1
7,566
398
4,019
21,546
22,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
5 / 2 / 8
13,675
720
15,989
16,967
9,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
MoistWednesday
Xbalanque
19
8 / 0 / 11
12,879
678
23,069
10,444
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 0 / 12
12,360
651
10,821
20,179
24,312
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
chrisjerry97
Arachne
18
7 / 1 / 8
12,527
659
12,602
16,726
7,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Erlang Shen
mitchbob00
Erlang Shen
16
5 / 0 / 12
11,545
608
7,831
18,434
15,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
78
3
Kills
27
28
Deaths
3
4
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
0
0.4
W
Eset
 
Eset
5
2
8
4.5
L
Izanami
Branditho10
Izanami
0
7
0
0
W
Xbalanque
MoistWednesday
Xbalanque
8
0
11
13.5
L
Nemesis
Rimunar25YT
Nemesis
1
7
2
0.29
W
2
0
12
8
W
Arachne
chrisjerry97
Arachne
7
1
8
11
L
Hercules
garcitazetras
Hercules
0
3
1
0.17
L
Ganesha
grefu2005
Ganesha
0
6
1
0.08
W
Erlang Shen
mitchbob00
Erlang Shen
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,907
Damage
70,312
84,086
Taken
82,750
47,252
Mitigated
59,990
13,381
Healing
48,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,105
1,060
295
1,755
17,604
5,796
0
8,391
9,213
70,978
0
W
Eset
 
Eset
15,989
1,689
3,303
9,898
16,967
9,310
3,241
4,583
12,246
126,652
0
L
Izanami
Branditho10
Izanami
3,008
1,778
0
1,866
13,590
4,554
0
936
12,654
0
56,245
W
Xbalanque
MoistWednesday
Xbalanque
23,069
11,113
0
5,589
10,444
3,768
7,248
2,511
7,933
0
131,231
L
Nemesis
Rimunar25YT
Nemesis
7,864
2,467
0
3,817
21,205
9,709
0
5,978
15,227
0
58,871
W
10,821
417
1,150
12,086
20,179
24,312
220
4,535
15,164
62,549
0
W
Arachne
chrisjerry97
Arachne
12,602
7,622
0
9,251
16,726
7,426
1,168
4,816
10,486
0
97,299
L
Hercules
garcitazetras
Hercules
1,911
553
0
2,680
10,141
4,319
0
7,234
2,536
0
12,829
L
Ganesha
grefu2005
Ganesha
4,019
411
0
2,968
21,546
22,874
0
4,234
17,312
30,381
0
W
Erlang Shen
mitchbob00
Erlang Shen
7,831
4,137
0
6,897
18,434
15,174
1,419
4,945
12,547
834
37,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,220
Gold Earned
62,986
424
Minions Killed
656
0
Camps Cleared
0
1,562,512
Distance Traveled
2,032,137
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,382
494
145
8
0
362,327
6
W
Eset
13,675
720
190
10
0
375,509
6
L
Izanami
8,413
443
138
7
0
341,485
4
W
Xbalanque
12,879
678
166
9
0
354,148
0
L
Nemesis
8,495
447
94
5
0
372,246
2
W
Artio
12,360
651
118
6
0
393,910
0
W
Arachne
12,527
659
134
7
0
494,400
0
L
Hercules
6,364
335
25
1
0
148,188
1
L
Ganesha
7,566
398
22
1
0
338,266
1
W
Erlang Shen
11,545
608
48
3
0
414,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role