Player Matchup

Ymir
Ymir
 
Ymir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
INYOURMOMFAST
Hercules
Level 147
God Stats
60W - 50L
1,573 SR
Queue Stats
107W - 93L
1,604 Elo+
Solo
Chaac
Chaac
Jarvince
Chaac
Level 119
God Stats
4W - 1L
1,622 SR
Queue Stats
312W - 283L
1,595 Elo+
Party 1
Charybdis
Charybdis
MIK3YLOKS2015
Charybdis
Level 128
God Stats
24W - 19L
1,628 SR
Queue Stats
478W - 411L
1,627 Elo+
Solo
Nox
Nox
Mikaloos
Nox
Level 142
God Stats
13W - 8L
1,724 SR
Queue Stats
480W - 431L
1,597 Elo+
Party 1
Team Averages
Level 126
1,609 SR
1,585 Elo+

VS

Team Averages
Level 118
1,576 SR
1,609 Elo+
Ravana
Ravana
Afroterk
Ravana
Level 122
God Stats
18W - 18L
1,598 SR
Queue Stats
177W - 166L
1,621 Elo+
Solo
Yemoja
Yemoja
AlexTheGreat199
Yemoja
Level 141
God Stats
7W - 21L
1,446 SR
Queue Stats
690W - 583L
1,587 Elo+
Solo
Charybdis
Charybdis
Moy2020
Charybdis
Level 59
God Stats
1W - 3L
1,631 SR
Queue Stats
108W - 91L
1,655 Elo+
Solo
Guan Yu
Guan Yu
XBLnileak
Guan Yu
Level 109
God Stats
1W - 3L
1,630 SR
Queue Stats
69W - 52L
1,624 Elo+
Solo
Merlin
Merlin
XxsnideyxX
Merlin
Level 157
God Stats
0W - 5L
1,577 SR
Queue Stats
91W - 98L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 11
7,824
559
5,019
10,120
10,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
INYOURMOMFAST
Hercules
12
6 / 3 / 3
8,312
594
8,887
12,939
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Jarvince
Chaac
13
4 / 1 / 4
8,057
576
6,708
10,915
6,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
MIK3YLOKS2015
Charybdis
15
6 / 1 / 2
8,804
629
10,232
8,379
2,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 1 / 6
7,823
559
6,960
6,321
2,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Afroterk
Ravana
11
3 / 7 / 2
7,088
506
6,957
11,055
5,867
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 2 / 1
5,825
416
2,171
10,233
6,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Moy2020
Charybdis
8
0 / 7 / 0
5,491
392
3,947
10,459
2,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
XBLnileak
Guan Yu
13
4 / 2 / 1
7,560
540
5,243
10,120
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Merlin
XxsnideyxX
Merlin
10
0 / 5 / 3
6,287
449
5,856
7,391
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
23
Kills
7
8
Deaths
23
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
11
3.75
L
Ravana
Afroterk
Ravana
3
7
2
0.57
L
0
2
1
0.25
W
Hercules
INYOURMOMFAST
Hercules
6
3
3
2.5
W
Chaac
Jarvince
Chaac
4
1
4
6
W
Charybdis
MIK3YLOKS2015
Charybdis
6
1
2
7
W
5
1
6
8
L
Charybdis
Moy2020
Charybdis
0
7
0
0
L
Guan Yu
XBLnileak
Guan Yu
4
2
1
2.25
L
Merlin
XxsnideyxX
Merlin
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,806
Damage
24,174
48,674
Taken
49,258
29,395
Mitigated
21,703
19,317
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,019
1,227
0
1,835
10,120
10,298
58
1,420
8,464
19,045
0
L
Ravana
Afroterk
Ravana
6,957
1,360
0
2,817
11,055
5,867
0
4,651
6,404
0
22,002
L
2,171
628
574
1,425
10,233
6,527
112
3,423
6,810
14,812
0
W
Hercules
INYOURMOMFAST
Hercules
8,887
2,457
0
6,314
12,939
6,656
580
1,745
10,784
0
42,536
W
Chaac
Jarvince
Chaac
6,708
530
0
6,646
10,915
6,943
719
613
9,910
0
41,963
W
Charybdis
MIK3YLOKS2015
Charybdis
10,232
4,853
0
3,138
8,379
2,567
1,627
1,393
6,823
0
64,645
W
6,960
650
0
1,384
6,321
2,931
846
2,215
3,757
38,598
0
L
Charybdis
Moy2020
Charybdis
3,947
2,063
0
2,572
10,459
2,460
30
927
9,532
0
25,506
L
Guan Yu
XBLnileak
Guan Yu
5,243
613
264
998
10,120
4,637
0
1,241
8,879
0
43,789
L
Merlin
XxsnideyxX
Merlin
5,856
342
100
831
7,391
2,212
0
1,737
5,654
29,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,820
Gold Earned
32,251
364
Minions Killed
252
0
Camps Cleared
0
1,382,135
Distance Traveled
1,296,031
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,824
559
17
1
0
272,123
1
L
Ravana
7,088
506
35
3
0
253,973
1
L
Yemoja
5,825
416
16
1
0
247,101
0
W
Hercules
8,312
594
69
5
0
269,199
3
W
Chaac
8,057
576
99
7
0
286,904
3
W
Charybdis
8,804
629
115
8
0
266,672
3
W
Nox
7,823
559
64
5
0
287,237
4
L
Charybdis
5,491
392
50
4
0
246,760
4
L
Guan Yu
7,560
540
92
7
0
292,698
1
L
Merlin
6,287
449
59
4
0
255,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role