Player Matchup

Hercules
Hercules
Basicalee
Hercules
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 72L
1,679 Elo+
Solo
Olorun
Olorun
FabulaNova
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,687 Elo+
Solo
Erlang Shen
Erlang Shen
MidTier
Erlang Shen
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,775 Elo+
Solo
Bellona
Bellona
Russian40
Bellona
Level 28
God Stats
0W - 3L
1,409 SR
Queue Stats
87W - 110L
1,551 Elo+
Solo
Raijin
Raijin
Vanvike
Raijin
Level 28
God Stats
2W - 3L
1,592 SR
Queue Stats
131W - 123L
1,627 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,664 Elo+

VS

Team Averages
Level 17
1,713 SR
1,719 Elo+
Cabrakan
Cabrakan
HowDoIGetBanned
Cabrakan
Level 18
God Stats
2W - 0L
1,896 SR
Queue Stats
21W - 5L
1,846 Elo+
Solo
Fenrir
Fenrir
LostSavant
Fenrir
Level 16
God Stats
6W - 3L
1,488 SR
Queue Stats
24W - 14L
1,720 Elo+
Party 1
Izanami
Izanami
PorotusMig
Izanami
Level 29
God Stats
36W - 17L
1,796 SR
Queue Stats
176W - 184L
1,584 Elo+
Solo
Olorun
Olorun
rossduke5
Olorun
Level 16
God Stats
4W - 2L
1,649 SR
Queue Stats
23W - 12L
1,699 Elo+
Party 1
Guan Yu
Guan Yu
rossisstraight
Guan Yu
Level 6
God Stats
2W - 0L
1,734 SR
Queue Stats
34W - 15L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Basicalee
Hercules
2
0 / 1 / 0
4,716
295
0
959
261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
FabulaNova
Olorun
14
3 / 5 / 0
8,516
532
6,913
11,551
5,083
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
MidTier
Erlang Shen
15
2 / 1 / 1
8,420
526
4,064
9,764
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Russian40
Bellona
10
0 / 8 / 0
6,457
404
7,758
14,042
11,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
Vanvike
Raijin
12
1 / 3 / 1
7,748
484
5,242
7,037
2,812
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
4 / 1 / 6
8,245
515
5,323
6,827
8,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LostSavant
Fenrir
14
5 / 2 / 4
8,782
549
6,896
12,749
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
PorotusMig
Izanami
18
1 / 2 / 3
10,583
661
4,909
8,050
2,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
rossduke5
Olorun
15
1 / 1 / 4
9,100
569
2,559
8,384
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
7 / 0 / 1
10,063
629
10,221
13,492
12,885
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
18
18
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
Basicalee
Hercules
0
1
0
0
L
Olorun
FabulaNova
Olorun
3
5
0
0.6
W
Cabrakan
4
1
6
7
W
Fenrir
LostSavant
Fenrir
5
2
4
3.5
L
Erlang Shen
MidTier
Erlang Shen
2
1
1
2.5
W
Izanami
PorotusMig
Izanami
1
2
3
1.25
L
Bellona
Russian40
Bellona
0
8
0
0
L
Raijin
Vanvike
Raijin
1
3
1
0.5
W
Olorun
rossduke5
Olorun
1
1
4
3
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,977
Damage
29,908
43,353
Taken
49,502
25,048
Mitigated
33,480
12,959
Healing
18,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Basicalee
Hercules
0
0
0
36
959
261
0
300
659
0
1,311
L
Olorun
FabulaNova
Olorun
6,913
2,953
89
3,811
11,551
5,083
650
1,597
9,954
58,570
0
W
Cabrakan
5,323
832
0
1,209
6,827
8,627
32
1,441
5,386
27,617
0
W
Fenrir
LostSavant
Fenrir
6,896
2,970
0
3,775
12,749
5,780
36
3,238
9,511
0
53,245
L
Erlang Shen
MidTier
Erlang Shen
4,064
1,877
0
4,115
9,764
5,216
0
1,231
8,533
0
61,672
W
Izanami
PorotusMig
Izanami
4,909
2,336
0
2,942
8,050
2,768
2,634
2,824
5,226
0
98,412
L
Bellona
Russian40
Bellona
7,758
1,741
71
2,953
14,042
11,676
264
3,063
10,979
0
33,727
L
Raijin
Vanvike
Raijin
5,242
315
0
1,884
7,037
2,812
23
1,691
5,346
45,818
0
W
Olorun
rossduke5
Olorun
2,559
1,772
322
4,083
8,384
3,420
0
2,074
6,310
66,729
0
W
10,221
1,159
105
6,335
13,492
12,885
722
2,578
10,914
0
55,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,857
Gold Earned
46,773
388
Minions Killed
560
0
Camps Cleared
0
1,190,121
Distance Traveled
1,602,820
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,716
295
3
0
0
26,057
0
L
Olorun
8,516
532
117
7
0
240,464
2
W
Cabrakan
8,245
515
35
2
0
322,620
4
W
Fenrir
8,782
549
80
5
0
333,263
0
L
Erlang Shen
8,420
526
111
7
0
325,504
4
W
Izanami
10,583
661
204
13
0
295,230
3
L
Bellona
6,457
404
62
4
0
296,615
5
L
Raijin
7,748
484
95
6
0
301,481
5
W
Olorun
9,100
569
126
8
0
314,371
4
W
Guan Yu
10,063
629
115
7
0
337,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role