Player Matchup

Morgan Le Fay
Morgan Le Fay
Ecliipzz
Morgan Le Fay
Level 23
God Stats
0W - 2L
1,323 SR
Queue Stats
0W - 3L
1,037 Elo+
Party 3
Loki
Loki
Hailey20035318
Loki
Level 33
God Stats
6W - 9L
1,475 SR
Queue Stats
28W - 26L
1,471 Elo+
Party 2
Chang'e
Chang'e
Jázzy
Chang'e
Level 27
God Stats
1W - 3L
1,400 SR
Queue Stats
1W - 4L
997 Elo+
Party 3
Sylvanus
Sylvanus
KumquatMilk
Sylvanus
Level 88
God Stats
1W - 2L
1,273 SR
Queue Stats
10W - 15L
1,375 Elo+
Party 3
Charybdis
Charybdis
MwB piggy
Charybdis
Level 67
God Stats
0W - 2L
1,294 SR
Queue Stats
139W - 148L
1,397 Elo+
Party 2
Team Averages
Level 48
1,353 SR
1,256 Elo+

VS

Team Averages
Level 52
1,590 SR
1,473 Elo+
Charybdis
Charybdis
ChummyMercury
Charybdis
Level 16
God Stats
5W - 1L
1,610 SR
Queue Stats
9W - 10L
1,372 Elo+
Party 1
Serqet
Serqet
DANIELSEB
Serqet
Level 64
God Stats
2W - 2L
1,509 SR
Queue Stats
311W - 323L
1,559 Elo+
Solo
Cerberus
Cerberus
MayhemGoingHam
Cerberus
Level 45
God Stats
7W - 2L
1,832 SR
Queue Stats
159W - 147L
1,539 Elo+
Solo
Janus
Janus
ShortwaveDrop5
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,430 Elo+
Party 1
Awilix
Awilix
XxLilSaltxX
Awilix
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ecliipzz
Morgan Le Fay
9
1 / 4 / 1
5,477
548
1,356
4,960
1,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 0
5,424
542
858
5,169
1,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Jázzy
Chang'e
7
0 / 6 / 0
4,243
424
1,308
5,945
1,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
KumquatMilk
Sylvanus
9
0 / 2 / 0
5,094
509
3,308
6,739
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
MwB piggy
Charybdis
7
1 / 6 / 0
5,062
506
1,381
6,395
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChummyMercury
Charybdis
11
3 / 1 / 8
6,292
629
4,675
4,530
1,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
DANIELSEB
Serqet
12
7 / 0 / 5
6,906
691
5,464
6,038
1,988
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
11
1 / 0 / 0
6,411
641
3,952
6,227
3,248
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 1 / 3
6,861
686
3,322
3,066
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
11
2 / 1 / 5
6,278
628
3,556
4,674
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
19
19
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ChummyMercury
Charybdis
3
1
8
7
W
Serqet
DANIELSEB
Serqet
7
0
5
9.5
L
Morgan Le Fay
Ecliipzz
Morgan Le Fay
1
4
1
0.38
L
1
1
0
1
L
Chang'e
Jázzy
Chang'e
0
6
0
0
L
Sylvanus
KumquatMilk
Sylvanus
0
2
0
0
W
Cerberus
1
0
0
1
L
Charybdis
MwB piggy
Charybdis
1
6
0
0.17
W
6
1
3
7.5
W
Awilix
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,211
Damage
20,969
29,208
Taken
24,535
8,523
Mitigated
9,378
3,727
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ChummyMercury
Charybdis
4,675
2,281
0
980
4,530
1,320
226
583
3,947
0
27,515
W
Serqet
DANIELSEB
Serqet
5,464
1,286
0
3,426
6,038
1,988
0
901
5,137
0
29,805
L
Morgan Le Fay
Ecliipzz
Morgan Le Fay
1,356
403
0
839
4,960
1,311
0
1,376
3,376
19,122
0
L
858
124
0
300
5,169
1,261
0
1,163
3,990
0
29,518
L
Chang'e
Jázzy
Chang'e
1,308
95
320
765
5,945
1,191
343
535
5,278
14,114
0
L
Sylvanus
KumquatMilk
Sylvanus
3,308
1,397
0
1,003
6,739
3,601
165
3,366
3,373
19,028
4,812
W
Cerberus
3,952
311
0
4,100
6,227
3,248
0
2,461
3,766
37,210
0
L
Charybdis
MwB piggy
Charybdis
1,381
887
0
500
6,395
1,159
111
552
5,621
0
15,506
W
3,322
390
0
966
3,066
947
1,036
679
2,387
29,779
0
W
Awilix
3,556
1,389
0
1,572
4,674
1,875
0
738
3,936
0
37,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,300
Gold Earned
32,748
214
Minions Killed
349
0
Camps Cleared
0
898,118
Distance Traveled
1,033,408
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,292
629
46
5
0
193,299
1
W
Serqet
6,906
691
54
5
0
242,826
3
L
Morgan Le Fay
5,477
548
37
4
0
181,114
2
L
Loki
5,424
542
70
7
0
188,763
0
L
Chang'e
4,243
424
27
3
0
199,948
0
L
Sylvanus
5,094
509
52
5
0
167,196
4
W
Cerberus
6,411
641
110
11
0
176,244
0
L
Charybdis
5,062
506
28
3
0
161,097
2
W
Janus
6,861
686
70
7
0
194,881
1
W
Awilix
6,278
628
69
7
0
226,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role