Player Matchup

Vulcan
Vulcan
celestialsky
Vulcan
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 44L
1,730 Elo+
Party 1
Chaac
Chaac
darksim12
Chaac
Level 106
God Stats
2W - 1L
1,582 SR
Queue Stats
27W - 26L
1,712 Elo+
Party 1
Anhur
Anhur
sylvaniel
Anhur
Level 100
God Stats
3W - 1L
1,552 SR
Queue Stats
19W - 19L
1,648 Elo+
Party 1
Team Averages
Level 110
1,545 SR
1,697 Elo+

VS

Team Averages
Level 109
1,544 SR
1,543 Elo+
Fenrir
Fenrir
eCkt0Ry
Fenrir
Level 156
God Stats
37W - 39L
1,587 SR
Queue Stats
661W - 740L
1,576 Elo+
Solo
Ra
Ra
linktoon
Ra
Level 124
God Stats
7W - 6L
1,544 SR
Queue Stats
132W - 165L
1,552 Elo+
Solo
Cthulhu
Cthulhu
maddorm
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
4 / 6 / 5
10,752
632
16,959
11,346
4,953
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
darksim12
Chaac
14
5 / 2 / 5
10,874
640
10,162
13,339
16,013
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
sylvaniel
Anhur
14
1 / 3 / 6
9,851
579
9,114
11,582
4,304
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
eCkt0Ry
Fenrir
14
5 / 7 / 3
11,215
660
6,165
13,843
5,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 2 / 7
12,092
711
11,608
14,731
4,987
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
maddorm
Cthulhu
14
2 / 1 / 8
10,786
634
9,301
12,443
11,515
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
10
Kills
11
11
Deaths
10
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vulcan
4
6
5
1.08
L
Chaac
darksim12
Chaac
5
2
5
3.75
W
Fenrir
eCkt0Ry
Fenrir
5
7
3
0.93
W
4
2
7
3.75
W
Cthulhu
maddorm
Cthulhu
2
1
8
6
L
Anhur
sylvaniel
Anhur
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,235
Damage
27,074
36,267
Taken
41,017
25,270
Mitigated
22,375
5,928
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
16,959
2,718
0
0
11,346
4,953
522
7,245
4,101
57,464
0
L
Chaac
darksim12
Chaac
10,162
1,056
0
3,606
13,339
16,013
280
7,227
6,112
471
30,062
W
Fenrir
eCkt0Ry
Fenrir
6,165
413
0
1,540
13,843
5,873
1,158
5,401
8,442
0
17,015
W
11,608
282
4,354
6,571
14,731
4,987
924
6,812
7,919
63,796
0
W
Cthulhu
maddorm
Cthulhu
9,301
473
472
1,160
12,443
11,515
473
5,811
6,632
25,707
0
L
Anhur
sylvaniel
Anhur
9,114
3,010
0
2,322
11,582
4,304
573
7,251
4,331
0
35,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,477
Gold Earned
34,093
187
Minions Killed
203
6
Camps Cleared
8
922,127
Distance Traveled
986,682
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,752
632
90
5
0
336,745
3
L
Chaac
10,874
640
39
2
2
310,089
0
W
Fenrir
11,215
660
28
2
1
313,146
9
W
Ra
12,092
711
126
7
7
331,982
3
W
Cthulhu
10,786
634
49
3
0
341,554
5
L
Anhur
9,851
579
58
3
4
275,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role