Player Matchup

Hades
Hades
DakHughes
Hades
Level 18
God Stats
4W - 12L
1,500 SR
Queue Stats
78W - 92L
1,798 Elo+
Solo
Pele
Pele
DrazZzie
Pele
Level 18
God Stats
5W - 5L
1,298 SR
Queue Stats
18W - 13L
1,447 Elo+
Solo
Hou Yi
Hou Yi
FIXNOM
Hou Yi
Level 27
God Stats
13W - 8L
1,535 SR
Queue Stats
81W - 57L
1,659 Elo+
Solo
Fenrir
Fenrir
Noiadissimo
Fenrir
Level 28
God Stats
23W - 14L
1,654 SR
Queue Stats
96W - 106L
1,438 Elo+
Solo
Neith
Neith
RRBA_fumiko
Neith
Level 23
God Stats
20W - 15L
1,424 SR
Queue Stats
143W - 143L
1,606 Elo+
Solo
Team Averages
Level 23
1,482 SR
1,590 Elo+

VS

Team Averages
Level 24
1,548 SR
1,541 Elo+
Scylla
Scylla
CheapScrub
Scylla
Level 25
God Stats
83W - 38L
1,735 SR
Queue Stats
180W - 151L
1,584 Elo+
Solo
Khepri
Khepri
ImpeachBillGates
Khepri
Level 28
God Stats
1W - 0L
1,503 SR
Queue Stats
122W - 49L
1,728 Elo+
Solo
Artio
Artio
Minederp33
Artio
Level 28
God Stats
25W - 31L
1,519 SR
Queue Stats
157W - 167L
1,418 Elo+
Solo
Erlang Shen
Erlang Shen
elquejuegalol
Erlang Shen
Level 28
God Stats
1W - 1L
1,484 SR
Queue Stats
13W - 9L
1,395 Elo+
Solo
Hachiman
Hachiman
memitis
Hachiman
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DakHughes
Hades
16
1 / 6 / 1
9,930
473
6,709
15,305
7,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
13
2 / 3 / 1
9,160
436
5,959
15,689
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
FIXNOM
Hou Yi
15
0 / 2 / 1
9,484
452
8,008
13,708
4,506
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
12
1 / 8 / 1
8,200
390
5,330
19,481
9,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 3 / 1
11,734
559
12,314
15,506
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CheapScrub
Scylla
18
9 / 0 / 3
11,188
533
18,889
8,488
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 0 / 17
10,576
504
6,738
14,563
18,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
16
2 / 3 / 7
10,285
490
13,156
21,794
30,313
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
elquejuegalol
Erlang Shen
16
3 / 1 / 3
10,406
496
4,232
13,348
10,946
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
memitis
Hachiman
20
8 / 2 / 1
12,476
594
13,248
11,586
4,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
6
Kills
22
22
Deaths
6
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
CheapScrub
Scylla
9
0
3
10.5
L
Hades
DakHughes
Hades
1
6
1
0.25
L
Pele
2
3
1
0.83
L
Hou Yi
FIXNOM
Hou Yi
0
2
1
0.25
W
0
0
17
8.5
W
Artio
2
3
7
1.83
L
Fenrir
1
8
1
0.19
L
2
3
1
0.83
W
Erlang Shen
elquejuegalol
Erlang Shen
3
1
3
4.5
W
Hachiman
memitis
Hachiman
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,320
Damage
56,263
79,689
Taken
69,779
35,156
Mitigated
68,115
22,729
Healing
21,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CheapScrub
Scylla
18,889
1,495
112
3,321
8,488
3,647
1,537
2,066
6,422
78,011
0
L
Hades
DakHughes
Hades
6,709
159
601
2,694
15,305
7,607
1,243
9,206
5,705
54,191
0
L
Pele
5,959
1,504
0
3,511
15,689
6,062
0
5,782
9,791
0
40,951
L
Hou Yi
FIXNOM
Hou Yi
8,008
3,641
0
6,508
13,708
4,506
705
3,863
9,783
0
64,026
W
6,738
1,783
0
1,847
14,563
18,359
478
1,981
12,582
21,201
0
W
Artio
13,156
919
720
8,062
21,794
30,313
411
1,300
20,494
56,570
0
L
Fenrir
5,330
971
0
1,637
19,481
9,621
0
10,851
8,402
0
35,938
L
12,314
6,131
0
7,778
15,506
7,360
1,684
8,163
7,163
0
93,653
W
Erlang Shen
elquejuegalol
Erlang Shen
4,232
2,345
0
3,696
13,348
10,946
1,532
892
12,456
0
59,544
W
Hachiman
memitis
Hachiman
13,248
8,503
0
3,895
11,586
4,850
4,953
647
10,939
0
100,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,508
Gold Earned
54,931
532
Minions Killed
485
0
Camps Cleared
0
1,805,044
Distance Traveled
2,093,396
9
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,188
533
114
5
0
425,286
2
L
Hades
9,930
473
115
5
0
358,333
2
L
Pele
9,160
436
67
3
0
423,784
1
L
Hou Yi
9,484
452
124
6
0
290,552
4
W
Khepri
10,576
504
20
1
0
434,946
11
W
Artio
10,285
490
95
5
0
428,650
6
L
Fenrir
8,200
390
50
2
0
396,749
0
L
Neith
11,734
559
176
8
0
335,626
2
W
Erlang Shen
10,406
496
98
5
0
419,049
5
W
Hachiman
12,476
594
158
8
0
385,465
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role