Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
Fatal3st
Fafnir
Level 160
God Stats
2W - 3L
1,723 SR
Queue Stats
71W - 70L
1,560 Elo+
Solo
Tsukuyomi
Tsukuyomi
Try Akimbo
Tsukuyomi
Level 152
God Stats
4W - 9L
1,501 SR
Queue Stats
424W - 416L
1,614 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
WoahRichard
Morgan Le Fay
Level 114
God Stats
23W - 12L
1,587 SR
Queue Stats
616W - 541L
1,533 Elo+
Party 3
Sylvanus
Sylvanus
Zagrathon
Sylvanus
Level 140
God Stats
130W - 88L
1,670 SR
Queue Stats
431W - 383L
1,643 Elo+
Party 3
Team Averages
Level 134
1,596 SR
1,570 Elo+

VS

Team Averages
Level 135
1,601 SR
1,552 Elo+
Baron Samedi
Baron Samedi
Ebirdfrm757
Baron Samedi
Level 127
God Stats
31W - 22L
1,652 SR
Queue Stats
158W - 167L
1,501 Elo+
Party 1
Tiamat
Tiamat
Libbraa
Tiamat
Level 147
God Stats
6W - 5L
1,721 SR
Queue Stats
402W - 365L
1,530 Elo+
Party 2
Thor
Thor
Suimasen
Thor
Level 145
God Stats
3W - 9L
1,423 SR
Queue Stats
57W - 71L
1,535 Elo+
Party 1
Heimdallr
Heimdallr
lRisen_
Heimdallr
Level 99
God Stats
43W - 45L
1,609 SR
Queue Stats
414W - 381L
1,630 Elo+
Party 2
Artio
Artio
xFatboyTrae
Artio
Level 157
God Stats
14W - 14L
1,599 SR
Queue Stats
474W - 475L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
1 / 5 / 5
10,803
514
8,191
11,067
4,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Fatal3st
Fafnir
15
2 / 3 / 12
10,554
503
9,782
19,726
26,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Try Akimbo
Tsukuyomi
19
14 / 5 / 3
12,233
583
18,873
16,216
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
WoahRichard
Morgan Le Fay
15
2 / 6 / 5
10,057
479
13,834
14,744
5,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Zagrathon
Sylvanus
19
9 / 6 / 8
12,391
590
22,059
20,045
11,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ebirdfrm757
Baron Samedi
17
3 / 6 / 9
10,120
482
10,558
18,913
13,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Libbraa
Tiamat
18
4 / 6 / 12
11,177
532
18,487
19,645
13,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
17
9 / 11 / 3
11,679
556
10,576
20,045
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
lRisen_
Heimdallr
20
8 / 1 / 5
13,087
623
13,218
11,285
4,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 4 / 14
9,989
476
7,986
22,157
25,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
68
28
Kills
25
25
Deaths
28
33
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
5
0.7
W
Baron Samedi
Ebirdfrm757
Baron Samedi
3
6
9
1.25
L
Fafnir
Fatal3st
Fafnir
2
3
12
2.67
W
Tiamat
Libbraa
Tiamat
4
6
12
1.67
W
Thor
9
11
3
0.95
L
Tsukuyomi
Try Akimbo
Tsukuyomi
14
5
3
3.1
L
Morgan Le Fay
WoahRichard
Morgan Le Fay
2
6
5
0.75
L
Sylvanus
Zagrathon
Sylvanus
9
6
8
2.17
W
Heimdallr
lRisen_
Heimdallr
8
1
5
10.5
W
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,739
Damage
60,825
81,798
Taken
92,045
54,629
Mitigated
64,277
21,091
Healing
25,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,191
2,241
0
2,737
11,067
4,086
924
1,470
9,533
0
84,921
W
Baron Samedi
Ebirdfrm757
Baron Samedi
10,558
1,834
2,074
4,420
18,913
13,348
0
8,711
10,178
43,191
0
L
Fafnir
Fatal3st
Fafnir
9,782
3,342
0
4,552
19,726
26,963
0
9,610
9,363
26,008
0
W
Tiamat
Libbraa
Tiamat
18,487
1,000
328
6,377
19,645
13,563
0
10,480
8,908
67,299
0
W
Thor
10,576
2,166
0
2,636
20,045
7,105
766
10,193
9,652
0
43,377
L
Tsukuyomi
Try Akimbo
Tsukuyomi
18,873
4,574
0
3,963
16,216
6,297
69
5,522
10,413
0
83,468
L
Morgan Le Fay
WoahRichard
Morgan Le Fay
13,834
708
0
1,348
14,744
5,726
225
7,793
6,401
82,182
0
L
Sylvanus
Zagrathon
Sylvanus
22,059
5,788
2,286
6,205
20,045
11,557
1,303
10,383
8,887
72,446
16,302
W
Heimdallr
lRisen_
Heimdallr
13,218
7,072
0
3,782
11,285
4,811
2,133
3,001
8,284
0
123,321
W
7,986
1,139
2,231
3,936
22,157
25,450
0
10,832
11,051
27,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,038
Gold Earned
56,052
611
Minions Killed
533
0
Camps Cleared
0
1,892,286
Distance Traveled
1,831,983
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,803
514
143
7
0
328,857
4
W
Baron Samedi
10,120
482
68
3
0
343,012
2
L
Fafnir
10,554
503
26
1
0
367,575
13
W
Tiamat
11,177
532
130
6
0
376,011
6
W
Thor
11,679
556
72
3
0
352,204
0
L
Tsukuyomi
12,233
583
125
6
0
479,641
5
L
Morgan Le Fay
10,057
479
161
8
0
382,199
6
L
Sylvanus
12,391
590
156
7
0
334,014
5
W
Heimdallr
13,087
623
223
11
0
386,247
4
W
Artio
9,989
476
40
2
0
374,509
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role