Player Matchup

Olorun
Olorun
Ivan kauan85
Olorun
Level 41
God Stats
10W - 16L
1,423 SR
Queue Stats
273W - 362L
1,323 Elo+
Solo
Neith
Neith
LordGabriyel
Neith
Level 29
God Stats
0W - 2L
1,273 SR
Queue Stats
64W - 53L
1,545 Elo+
Party 2
Nu Wa
Nu Wa
Ziggy29-_-
Nu Wa
Level 42
God Stats
3W - 5L
1,463 SR
Queue Stats
214W - 223L
1,429 Elo+
Solo
Sobek
Sobek
fA_nosdaM
Sobek
Level 101
God Stats
3W - 4L
1,634 SR
Queue Stats
23W - 26L
1,468 Elo+
Party 2
Bellona
Bellona
oJudeo
Bellona
Level 49
God Stats
19W - 23L
1,456 SR
Queue Stats
19W - 23L
1,435 Elo+
Solo
Team Averages
Level 52
1,450 SR
1,440 Elo+

VS

Team Averages
Level 72
1,565 SR
1,502 Elo+
Fenrir
Fenrir
CBTroyano
Fenrir
Level 65
God Stats
26W - 26L
1,538 SR
Queue Stats
352W - 276L
1,488 Elo+
Party 1
Artio
Artio
GaLaXy_ML15
Artio
Level 43
God Stats
2W - 0L
1,731 SR
Queue Stats
18W - 11L
1,543 Elo+
Party 1
Jing Wei
Jing Wei
Protestad0
Jing Wei
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,517 Elo+
Solo
Tyr
Tyr
YacuX
Tyr
Level 126
God Stats
8W - 7L
1,501 SR
Queue Stats
592W - 440L
1,496 Elo+
Party 1
Chang'e
Chang'e
mauricio78965
Chang'e
Level 86
God Stats
15W - 10L
1,554 SR
Queue Stats
545W - 416L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 8 / 3
7,506
375
8,909
13,654
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 6 / 3
9,062
453
12,591
13,570
4,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
12
1 / 7 / 3
7,797
390
12,167
12,419
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
fA_nosdaM
Sobek
11
3 / 3 / 2
8,526
426
5,529
15,146
14,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
oJudeo
Bellona
11
1 / 4 / 0
7,515
376
9,117
17,240
12,441
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CBTroyano
Fenrir
19
9 / 1 / 7
11,795
590
9,799
12,890
7,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
4 / 1 / 5
12,090
605
12,079
21,496
24,846
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Protestad0
Jing Wei
15
3 / 3 / 10
9,261
463
6,495
10,753
2,952
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tyr
YacuX
Tyr
14
2 / 2 / 14
9,518
476
8,009
21,278
20,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
17
10 / 2 / 9
11,138
557
19,081
15,054
5,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
9
Kills
28
28
Deaths
9
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CBTroyano
Fenrir
9
1
7
12.5
W
4
1
5
6.5
L
Olorun
0
8
3
0.19
L
4
6
3
0.92
W
Jing Wei
Protestad0
Jing Wei
3
3
10
2.67
W
Tyr
YacuX
Tyr
2
2
14
4.5
L
Nu Wa
1
7
3
0.36
L
Sobek
fA_nosdaM
Sobek
3
3
2
1.33
W
Chang'e
10
2
9
7.25
L
Bellona
oJudeo
Bellona
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,313
Damage
55,463
72,029
Taken
81,471
40,032
Mitigated
60,641
16,148
Healing
40,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CBTroyano
Fenrir
9,799
1,276
0
5,292
12,890
7,204
672
3,183
9,707
0
80,937
W
12,079
1,790
937
12,557
21,496
24,846
1,243
5,853
15,643
103,620
0
L
Olorun
8,909
4,814
310
2,007
13,654
4,935
0
5,706
7,778
30,574
4,882
L
12,591
5,161
0
2,204
13,570
4,348
371
3,398
10,054
0
68,049
W
Jing Wei
Protestad0
Jing Wei
6,495
5,315
0
2,454
10,753
2,952
1,562
2,927
7,826
0
44,866
W
Tyr
YacuX
Tyr
8,009
1,175
0
4,952
21,278
20,416
540
6,033
15,245
0
41,145
L
Nu Wa
12,167
3,441
0
715
12,419
4,275
273
8,443
3,616
48,826
0
L
Sobek
fA_nosdaM
Sobek
5,529
537
0
3,485
15,146
14,033
0
4,417
10,509
18,221
0
W
Chang'e
19,081
1,064
4,460
9,361
15,054
5,223
1,665
7,308
7,746
73,059
0
L
Bellona
oJudeo
Bellona
9,117
4,363
0
7,427
17,240
12,441
0
8,227
8,912
0
37,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,406
Gold Earned
53,802
344
Minions Killed
570
0
Camps Cleared
0
1,580,057
Distance Traveled
2,159,251
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,795
590
131
7
0
471,530
3
W
Artio
12,090
605
186
9
0
421,341
5
L
Olorun
7,506
375
63
3
0
330,489
1
L
Neith
9,062
453
116
6
0
333,088
10
W
Jing Wei
9,261
463
77
4
0
412,745
3
W
Tyr
9,518
476
64
3
0
433,038
0
L
Nu Wa
7,797
390
71
4
0
267,581
2
L
Sobek
8,526
426
27
1
0
362,982
3
W
Chang'e
11,138
557
112
6
0
420,597
1
L
Bellona
7,515
376
67
3
0
285,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role