Player Matchup

Gilgamesh
Gilgamesh
Koniasha
Gilgamesh
Level 41
God Stats
6W - 7L
1,590 SR
Queue Stats
23W - 23L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Qlintix
Morgan Le Fay
Level 73
God Stats
6W - 8L
1,629 SR
Queue Stats
19W - 21L
1,428 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Thechesnut
Tsukuyomi
Level 108
God Stats
29W - 24L
1,438 SR
Queue Stats
262W - 301L
1,464 Elo+
Party 3
Sol
Sol
YsurenMcBones
Sol
Level 93
God Stats
0W - 4L
1,320 SR
Queue Stats
173W - 202L
1,431 Elo+
Party 3
Ymir
Ymir
o0MrJoe0o
Ymir
Level 55
God Stats
27W - 35L
1,579 SR
Queue Stats
160W - 229L
1,421 Elo+
Party 3
Team Averages
Level 74
1,511 SR
1,437 Elo+

VS

Team Averages
Level 81
1,471 SR
1,466 Elo+
Arachne
Arachne
AzotLepanda
Arachne
Level 65
God Stats
9W - 4L
1,586 SR
Queue Stats
335W - 360L
1,491 Elo+
Party 4
Aphrodite
Aphrodite
Fabianitu
Aphrodite
Level 119
God Stats
2W - 2L
1,201 SR
Queue Stats
627W - 645L
1,436 Elo+
Party 2
Anhur
Anhur
Maryad
Anhur
Level 82
God Stats
18W - 18L
1,516 SR
Queue Stats
41W - 41L
1,472 Elo+
Solo
Merlin
Merlin
PORQUINHAPEPPA
Merlin
Level 113
God Stats
35W - 31L
1,552 SR
Queue Stats
917W - 903L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
Sabyaryl
Baron Samedi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 62L
1,475 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Koniasha
Gilgamesh
14
1 / 7 / 11
9,414
392
11,160
23,360
22,820
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Qlintix
Morgan Le Fay
17
8 / 11 / 7
12,412
517
22,543
22,519
8,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Thechesnut
Tsukuyomi
17
10 / 8 / 5
12,202
508
16,603
20,322
9,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 5 / 3
11,809
492
12,454
18,018
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
17
2 / 4 / 6
11,354
473
8,512
18,194
15,078
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AzotLepanda
Arachne
20
22 / 6 / 7
15,003
625
28,772
28,954
13,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Fabianitu
Aphrodite
18
3 / 3 / 17
12,222
509
8,262
20,033
27,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anhur
Maryad
Anhur
19
6 / 4 / 8
12,994
541
13,036
19,327
7,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 5 / 16
12,841
535
16,383
17,869
6,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Sabyaryl
Baron Samedi
17
3 / 7 / 12
11,782
491
10,420
20,170
8,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
95
25
Kills
35
35
Deaths
25
32
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Arachne
AzotLepanda
Arachne
22
6
7
4.25
W
Aphrodite
Fabianitu
Aphrodite
3
3
17
3.83
L
Gilgamesh
Koniasha
Gilgamesh
1
7
11
0.93
W
Anhur
Maryad
Anhur
6
4
8
2.5
W
1
5
16
1.8
L
Morgan Le Fay
Qlintix
Morgan Le Fay
8
11
7
1.05
W
Baron Samedi
Sabyaryl
Baron Samedi
3
7
12
1.29
L
Tsukuyomi
Thechesnut
Tsukuyomi
10
8
5
1.56
L
4
5
3
1.1
L
Ymir
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,272
Damage
76,873
102,413
Taken
106,353
61,866
Mitigated
64,593
21,027
Healing
57,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AzotLepanda
Arachne
28,772
19,629
0
14,725
28,954
13,833
76
12,684
16,270
0
105,365
W
Aphrodite
Fabianitu
Aphrodite
8,262
1,171
5,916
13,352
20,033
27,587
366
9,489
10,544
40,614
0
L
Gilgamesh
Koniasha
Gilgamesh
11,160
2,150
0
646
23,360
22,820
0
6,178
17,182
0
32,665
W
Anhur
Maryad
Anhur
13,036
7,688
0
8,559
19,327
7,392
3,681
9,769
9,558
0
94,392
W
16,383
456
520
6,033
17,869
6,919
2,118
6,369
11,500
119,103
0
L
Morgan Le Fay
Qlintix
Morgan Le Fay
22,543
1,918
0
5,875
22,519
8,686
291
6,975
15,544
69,505
0
W
Baron Samedi
Sabyaryl
Baron Samedi
10,420
872
2,403
5,690
20,170
8,862
358
7,437
12,733
59,328
0
L
Tsukuyomi
Thechesnut
Tsukuyomi
16,603
4,710
0
2,932
20,322
9,482
2,201
6,509
13,813
0
88,888
L
12,454
2,162
0
7,224
18,018
5,800
460
6,587
11,431
76,298
0
L
Ymir
8,512
1,366
0
4,350
18,194
15,078
351
8,816
9,378
54,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,191
Gold Earned
64,842
520
Minions Killed
584
0
Camps Cleared
0
2,171,749
Distance Traveled
2,257,670
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,003
625
97
4
0
510,514
1
W
Aphrodite
12,222
509
59
2
0
475,072
1
L
Gilgamesh
9,414
392
38
2
0
437,012
4
W
Anhur
12,994
541
141
6
0
429,868
13
W
Merlin
12,841
535
187
8
0
430,768
3
L
Morgan Le Fay
12,412
517
121
5
0
392,588
8
W
Baron Samedi
11,782
491
100
4
0
411,448
6
L
Tsukuyomi
12,202
508
118
5
0
475,667
3
L
Sol
11,809
492
128
5
0
422,508
7
L
Ymir
11,354
473
115
5
0
443,974
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role