Player Matchup

Bakasura
Bakasura
Aljand321
Bakasura
Level 29
God Stats
30W - 12L
1,691 SR
Queue Stats
135W - 152L
1,480 Elo+
Solo
Neith
Neith
Dantte07
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,641 Elo+
Solo
Yemoja
Yemoja
EggPlantHunter
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,268 Elo+
Solo
Ra
Ra
KAYONBALUDO
Ra
Level 5
God Stats
1W - 3L
1,528 SR
Queue Stats
11W - 24L
1,259 Elo+
Solo
Loki
Loki
Neeko0
Loki
Level 27
God Stats
0W - 1L
1,220 SR
Queue Stats
22W - 15L
1,431 Elo+
Solo
Team Averages
Level 17
1,488 SR
1,416 Elo+

VS

Team Averages
Level 17
1,597 SR
1,556 Elo+
Cerberus
Cerberus
BigNigaJr
Cerberus
Level 25
God Stats
2W - 5L
1,699 SR
Queue Stats
9W - 5L
1,823 Elo+
Solo
Janus
Janus
DeathSmoke22
Janus
Level 10
God Stats
7W - 4L
1,460 SR
Queue Stats
9W - 10L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
Hakkeshu
Gilgamesh
Level 3
God Stats
3W - 1L
1,808 SR
Queue Stats
3W - 1L
1,711 Elo+
Party 1
Hachiman
Hachiman
Ludário
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 69L
1,558 Elo+
Party 1
Artemis
Artemis
White beard9580
Artemis
Level 28
God Stats
3W - 3L
1,518 SR
Queue Stats
259W - 307L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aljand321
Bakasura
11
1 / 10 / 1
7,062
415
6,422
13,948
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Dantte07
Neith
9
0 / 9 / 1
6,010
354
3,855
9,407
2,052
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 0
6,344
373
2,938
10,946
7,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 11 / 2
6,985
411
4,407
11,095
4,275
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
Neeko0
Loki
10
2 / 8 / 0
7,297
429
5,024
12,679
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigNigaJr
Cerberus
11
3 / 1 / 10
7,559
445
3,867
10,652
7,078
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 2 / 9
9,704
571
8,436
7,058
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Hakkeshu
Gilgamesh
18
12 / 0 / 5
11,468
675
12,776
9,774
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Ludário
Hachiman
17
12 / 0 / 9
10,598
623
11,882
12,805
4,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
8 / 3 / 10
9,015
530
7,379
9,157
2,825
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
86
5
Kills
43
43
Deaths
6
4
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Aljand321
Bakasura
1
10
1
0.15
W
Cerberus
BigNigaJr
Cerberus
3
1
10
8
L
Neith
Dantte07
Neith
0
9
1
0.06
W
8
2
9
6.25
L
0
5
0
0
W
Gilgamesh
Hakkeshu
Gilgamesh
12
0
5
14.5
L
2
11
2
0.27
W
Hachiman
Ludário
Hachiman
12
0
9
16.5
L
Loki
Neeko0
Loki
2
8
0
0.25
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,646
Damage
44,340
58,075
Taken
49,446
22,822
Mitigated
20,470
6,394
Healing
14,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Aljand321
Bakasura
6,422
3,865
0
1,804
13,948
6,032
175
3,071
10,877
0
33,607
W
Cerberus
BigNigaJr
Cerberus
3,867
52
0
768
10,652
7,078
316
1,149
9,071
13,016
0
L
Neith
Dantte07
Neith
3,855
2,218
0
994
9,407
2,052
0
2,263
7,144
0
17,309
W
8,436
406
94
1,370
7,058
1,988
1,297
1,728
5,066
43,354
0
L
2,938
541
496
199
10,946
7,429
0
2,267
8,679
18,256
0
W
Gilgamesh
Hakkeshu
Gilgamesh
12,776
3,301
0
3,259
9,774
4,260
273
436
9,056
0
100,583
L
4,407
1,117
215
125
11,095
4,275
0
3,780
7,315
19,466
0
W
Hachiman
Ludário
Hachiman
11,882
6,302
0
7,645
12,805
4,319
1,005
1,821
10,743
0
96,257
L
Loki
Neeko0
Loki
5,024
941
0
2,561
12,679
3,034
0
922
11,757
0
35,820
W
7,379
2,746
0
1,663
9,157
2,825
0
1,873
7,051
0
39,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,698
Gold Earned
48,344
233
Minions Killed
462
0
Camps Cleared
0
1,485,377
Distance Traveled
1,716,924
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,062
415
74
4
0
308,720
3
W
Cerberus
7,559
445
25
1
0
310,339
5
L
Neith
6,010
354
40
2
0
269,204
1
W
Janus
9,704
571
95
6
0
345,492
0
L
Yemoja
6,344
373
23
1
0
319,359
6
W
Gilgamesh
11,468
675
159
9
0
401,828
8
L
Ra
6,985
411
33
2
0
281,862
7
W
Hachiman
10,598
623
119
7
0
331,092
7
L
Loki
7,297
429
63
4
0
306,232
0
W
Artemis
9,015
530
64
4
0
328,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role