Player Matchup

Neith
Neith
FRmaxlife
Neith
Level 12
God Stats
37W - 35L
1,493 SR
Queue Stats
50W - 60L
1,445 Elo+
Solo
Hachiman
Hachiman
NamurASecas
Hachiman
Level 1
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 13L
1,335 Elo+
Party 1
Merlin
Merlin
Paulitician
Merlin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 89L
1,420 Elo+
Solo
Chang'e
Chang'e
Siryth
Chang'e
Level 7
God Stats
5W - 10L
1,508 SR
Queue Stats
18W - 29L
1,371 Elo+
Party 1
Ra
Ra
TimmyYT
Ra
Level 104
God Stats
24W - 30L
1,493 SR
Queue Stats
47W - 46L
1,469 Elo+
Party 1
Team Averages
Level 28
1,499 SR
1,408 Elo+

VS

Team Averages
Level 16
1,525 SR
1,453 Elo+
Medusa
Medusa
Chelepi3drik
Medusa
Level 4
God Stats
1W - 3L
1,395 SR
Queue Stats
2W - 7L
1,283 Elo+
Party 2
Hercules
Hercules
Kas94ook
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,622 Elo+
Party 3
Ra
Ra
Retrebutor
Ra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,283 Elo+
Party 2
Merlin
Merlin
TonySlarker
Merlin
Level 13
God Stats
1W - 2L
1,730 SR
Queue Stats
4W - 2L
1,775 Elo+
Party 3
Thor
Thor
seegrendel
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FRmaxlife
Neith
20
14 / 3 / 16
13,899
1,069
28,580
18,636
7,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
NamurASecas
Hachiman
20
4 / 4 / 26
12,518
963
15,154
13,667
5,882
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
20
6 / 3 / 20
13,252
1,019
11,257
18,328
6,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Siryth
Chang'e
20
4 / 2 / 21
12,453
958
6,341
14,392
5,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
15 / 0 / 18
15,382
1,183
27,139
14,655
5,957
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

168

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
0 / 11 / 8
11,025
848
16,500
18,670
7,176
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Kas94ook
Hercules
18
3 / 13 / 5
12,021
925
16,117
35,289
44,255
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
5 / 1 / 1
12,229
941
14,957
9,787
3,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
18
0 / 5 / 8
11,446
880
20,252
12,151
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
4 / 13 / 5
12,134
933
9,707
20,920
7,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
39
43
Kills
12
12
Deaths
43
101
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
11
8
0.36
W
Neith
FRmaxlife
Neith
14
3
16
7.33
L
Hercules
Kas94ook
Hercules
3
13
5
0.42
W
Hachiman
NamurASecas
Hachiman
4
4
26
4.25
W
Merlin
6
3
20
5.33
L
5
1
1
5.5
W
Chang'e
Siryth
Chang'e
4
2
21
7.25
W
15
0
18
24
L
Merlin
0
5
8
0.8
L
4
13
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,471
Damage
77,533
79,678
Taken
96,817
32,116
Mitigated
66,128
18,716
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
16,500
5,192
0
749
18,670
7,176
0
8,151
10,519
0
42,388
W
Neith
FRmaxlife
Neith
28,580
14,318
0
3,288
18,636
7,572
0
9,296
9,340
0
45,215
L
Hercules
Kas94ook
Hercules
16,117
3,227
0
8,012
35,289
44,255
0
15,585
19,704
5,380
27,797
W
Hachiman
NamurASecas
Hachiman
15,154
7,334
0
0
13,667
5,882
0
4,937
8,730
0
24,357
W
Merlin
11,257
2,849
0
1,573
18,328
6,859
0
11,161
7,167
29,237
0
L
14,957
339
2,247
2,146
9,787
3,255
0
4,253
5,534
50,216
0
W
Chang'e
Siryth
Chang'e
6,341
1,400
4,368
2,452
14,392
5,846
0
5,901
8,491
23,925
0
W
27,139
3,677
3,553
3,482
14,655
5,957
0
7,220
7,435
70,676
0
L
Merlin
20,252
40
0
479
12,151
4,034
0
5,887
6,264
50,165
0
L
9,707
1,646
0
45
20,920
7,408
0
10,861
10,059
0
22,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,504
Gold Earned
58,855
261
Minions Killed
253
3
Camps Cleared
5
1,173,096
Distance Traveled
1,149,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,025
848
42
3
0
204,759
0
W
Neith
13,899
1,069
47
4
0
227,557
0
L
Hercules
12,021
925
35
3
1
219,918
0
W
Hachiman
12,518
963
13
1
1
209,778
0
W
Merlin
13,252
1,019
48
4
1
224,338
0
L
Ra
12,229
941
84
6
1
256,818
0
W
Chang'e
12,453
958
47
4
0
238,792
0
W
Ra
15,382
1,183
106
8
1
272,631
0
L
Merlin
11,446
880
71
5
2
244,987
0
L
Thor
12,134
933
21
2
1
222,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role