Player Matchup

Morgan Le Fay
Morgan Le Fay
FireDragon2010
Morgan Le Fay
Level 17
God Stats
19W - 14L
1,327 SR
Queue Stats
54W - 39L
1,221 Elo+
Party 1
Merlin
Merlin
Godarch
Merlin
Level 20
God Stats
13W - 8L
1,433 SR
Queue Stats
78W - 65L
1,250 Elo+
Party 1
Sun Wukong
Sun Wukong
Janko2308
Sun Wukong
Level 15
God Stats
7W - 2L
1,460 SR
Queue Stats
60W - 50L
1,255 Elo+
Party 1
Nemesis
Nemesis
SakerSoul
Nemesis
Level 15
God Stats
2W - 1L
1,185 SR
Queue Stats
17W - 17L
1,182 Elo+
Party 1
Medusa
Medusa
rouless10
Medusa
Level 14
God Stats
34W - 12L
1,491 SR
Queue Stats
81W - 70L
1,235 Elo+
Solo
Team Averages
Level 16
1,379 SR
1,229 Elo+

VS

Team Averages
Level 6
1,510 SR
1,342 Elo+
Ymir
Ymir
AASRKV2
Ymir
Level 6
God Stats
1W - 1L
1,743 SR
Queue Stats
5W - 6L
1,321 Elo+
Party 2
Neith
Neith
Aaendudu
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Mercury
Mercury
Jeffeleven11
Mercury
Level 10
God Stats
2W - 6L
1,305 SR
Queue Stats
4W - 7L
1,264 Elo+
Solo
Bellona
Bellona
Represtibuable
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,321 Elo+
Party 2
Nu Wa
Nu Wa
TJOBOOOBS
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FireDragon2010
Morgan Le Fay
13
6 / 0 / 2
7,644
637
8,812
8,128
3,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Godarch
Merlin
10
4 / 2 / 1
6,646
554
3,128
5,993
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Janko2308
Sun Wukong
12
4 / 0 / 3
6,923
577
4,605
6,006
4,081
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
SakerSoul
Nemesis
9
2 / 2 / 5
6,052
504
4,213
8,020
2,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
rouless10
Medusa
10
2 / 3 / 1
6,543
545
1,630
5,089
1,707
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AASRKV2
Ymir
8
1 / 2 / 2
5,342
445
1,844
6,029
2,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Aaendudu
Neith
10
2 / 2 / 2
5,976
498
3,521
4,831
1,396
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Jeffeleven11
Mercury
7
2 / 4 / 0
5,269
439
1,722
5,654
1,617
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 4 / 0
5,371
448
4,284
9,618
5,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
TJOBOOOBS
Nu Wa
8
0 / 6 / 2
4,976
415
4,797
5,677
1,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
18
Kills
6
7
Deaths
18
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
AASRKV2
Ymir
1
2
2
1
L
Neith
Aaendudu
Neith
2
2
2
1.5
W
Morgan Le Fay
FireDragon2010
Morgan Le Fay
6
0
2
7
W
Merlin
Godarch
Merlin
4
2
1
2.25
W
Sun Wukong
Janko2308
Sun Wukong
4
0
3
5.5
L
Mercury
Jeffeleven11
Mercury
2
4
0
0.5
L
1
4
0
0.25
W
Nemesis
SakerSoul
Nemesis
2
2
5
2.25
L
Nu Wa
TJOBOOOBS
Nu Wa
0
6
2
0.17
W
Medusa
rouless10
Medusa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,388
Damage
16,168
33,236
Taken
31,809
14,076
Mitigated
12,431
7,008
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AASRKV2
Ymir
1,844
705
0
184
6,029
2,538
0
1,948
4,081
13,221
0
L
Neith
Aaendudu
Neith
3,521
1,941
0
1,463
4,831
1,396
0
2,108
2,723
0
24,058
W
Morgan Le Fay
FireDragon2010
Morgan Le Fay
8,812
1,168
0
4,628
8,128
3,968
426
2,735
5,393
48,346
0
W
Merlin
Godarch
Merlin
3,128
238
0
719
5,993
2,151
241
419
5,574
28,082
0
W
Sun Wukong
Janko2308
Sun Wukong
4,605
973
0
209
6,006
4,081
478
1,297
4,709
0
29,721
L
Mercury
Jeffeleven11
Mercury
1,722
672
0
1,250
5,654
1,617
0
1,550
4,104
0
18,270
L
4,284
2,016
0
3,237
9,618
5,168
101
2,379
7,239
0
23,995
W
Nemesis
SakerSoul
Nemesis
4,213
2,075
0
460
8,020
2,169
0
1,590
6,430
0
30,935
L
Nu Wa
TJOBOOOBS
Nu Wa
4,797
861
0
250
5,677
1,712
0
3,955
1,722
18,828
0
W
Medusa
rouless10
Medusa
1,630
802
0
992
5,089
1,707
1,220
600
4,489
0
29,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,808
Gold Earned
26,934
310
Minions Killed
175
0
Camps Cleared
0
1,037,551
Distance Traveled
1,088,756
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,342
445
25
2
0
228,783
3
L
Neith
5,976
498
42
4
0
223,276
0
W
Morgan Le Fay
7,644
637
93
8
0
209,641
4
W
Merlin
6,646
554
37
3
0
209,680
4
W
Sun Wukong
6,923
577
67
6
0
244,201
0
L
Mercury
5,269
439
38
3
0
213,900
1
L
Bellona
5,371
448
38
3
0
232,490
0
W
Nemesis
6,052
504
53
4
0
206,186
0
L
Nu Wa
4,976
415
32
3
0
190,307
2
W
Medusa
6,543
545
60
5
0
167,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role