Player Matchup

Hun Batz
Hun Batz
Fallen Sloth107
Hun Batz
Level 63
God Stats
4W - 0L
1,690 SR
Queue Stats
69W - 98L
1,301 Elo+
Party 2
Guan Yu
Guan Yu
Nimble8942
Guan Yu
Level 23
God Stats
1W - 2L
1,236 SR
Queue Stats
2W - 4L
925 Elo+
Party 2
Tiamat
Tiamat
ValentinesOhNoo
Tiamat
Level 76
God Stats
14W - 2L
1,638 SR
Queue Stats
30W - 17L
1,604 Elo+
Party 2
Team Averages
Level 54
1,521 SR
1,277 Elo+

VS

Team Averages
Level 46
1,500 SR
1,355 Elo+
Ymir
Ymir
Liimule86
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hel
Hel
WIDERX_02
Hel
Level 76
God Stats
2W - 3L
1,500 SR
Queue Stats
116W - 248L
1,276 Elo+
Party 1
Hercules
Hercules
chorchanitis13
Hercules
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 149L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
3 / 9 / 12
10,023
668
13,540
14,469
5,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Nimble8942
Guan Yu
13
1 / 3 / 12
9,679
645
4,685
11,496
6,707
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
14 / 0 / 4
12,170
811
25,519
10,935
8,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
7 / 2 / 3
10,208
681
11,386
14,193
11,644
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 8 / 5
9,301
620
7,691
16,348
3,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
13
4 / 8 / 6
9,736
649
7,406
18,322
9,464
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
18
Kills
12
12
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
3
9
12
1
L
Ymir
7
2
3
4.25
W
Guan Yu
Nimble8942
Guan Yu
1
3
12
2.33
W
14
0
4
16
L
1
8
5
0.44
L
Hercules
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,744
Damage
26,483
36,900
Taken
48,863
20,508
Mitigated
25,072
8,967
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
13,540
3,436
0
455
14,469
5,165
0
7,827
6,642
0
28,108
L
Ymir
11,386
1,238
0
329
14,193
11,644
0
6,831
6,991
24,504
0
W
Guan Yu
Nimble8942
Guan Yu
4,685
573
450
2,860
11,496
6,707
624
5,849
5,647
0
12,843
W
25,519
2,860
0
5,202
10,935
8,636
190
5,787
5,148
63,765
0
L
7,691
712
3,324
5,401
16,348
3,964
172
9,524
6,342
47,527
0
L
Hercules
7,406
1,819
0
1,651
18,322
9,464
270
8,528
9,490
0
12,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,872
Gold Earned
29,245
159
Minions Killed
166
6
Camps Cleared
7
811,523
Distance Traveled
705,512
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,023
668
44
3
2
247,885
4
L
Ymir
10,208
681
38
3
2
230,647
2
W
Guan Yu
9,679
645
19
1
1
251,769
0
W
Tiamat
12,170
811
96
6
3
311,869
5
L
Hel
9,301
620
111
7
3
225,180
4
L
Hercules
9,736
649
17
1
2
249,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role