Player Matchup

Cthulhu
Cthulhu
CurlySlumpGod
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,242 Elo+
Solo
Artio
Artio
Ghironsingh
Artio
Level 8
God Stats
3W - 3L
1,494 SR
Queue Stats
11W - 14L
1,427 Elo+
Solo
Izanami
Izanami
Greenhairkid
Izanami
Level 18
God Stats
49W - 26L
1,589 SR
Queue Stats
104W - 97L
1,429 Elo+
Solo
Apollo
Apollo
TheBookWyrm
Apollo
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 32L
1,370 Elo+
Solo
Achilles
Achilles
binetwolf
Achilles
Level 5
God Stats
5W - 5L
1,500 SR
Queue Stats
39W - 54L
1,500 Elo+
Solo
Team Averages
Level 15
1,517 SR
1,394 Elo+

VS

Team Averages
Level 30
1,495 SR
1,395 Elo+
Cerberus
Cerberus
ConvertibleBurt4
Cerberus
Level 16
God Stats
53W - 66L
1,405 SR
Queue Stats
131W - 125L
1,324 Elo+
Solo
Kukulkan
Kukulkan
IsoDisrespectfol
Kukulkan
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,409 Elo+
Party 1
Charybdis
Charybdis
Lil Rekio
Charybdis
Level 24
God Stats
6W - 7L
1,480 SR
Queue Stats
54W - 77L
1,411 Elo+
Solo
Ah Puch
Ah Puch
iAmDisrepectful
Ah Puch
Level 83
God Stats
48W - 34L
1,590 SR
Queue Stats
50W - 44L
1,445 Elo+
Party 1
Persephone
Persephone
short_stuff_42
Persephone
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
4 / 7 / 2
11,086
924
13,519
20,114
18,151
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 5 / 3
9,855
821
3,620
20,986
7,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Greenhairkid
Izanami
17
5 / 5 / 2
11,357
946
11,365
11,244
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
17
1 / 12 / 4
10,491
874
9,609
19,125
4,800
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
binetwolf
Achilles
17
0 / 16 / 3
10,079
840
9,462
27,044
23,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

39

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 0 / 20
14,028
1,169
23,248
12,437
5,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 3 / 22
10,741
895
8,269
9,166
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Lil Rekio
Charybdis
18
2 / 7 / 18
11,071
923
8,823
15,480
7,266
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 0 / 25
13,311
1,109
27,100
7,063
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Persephone
short_stuff_42
Persephone
20
15 / 0 / 24
14,340
1,195
19,112
7,681
2,949
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
154
10
Kills
45
45
Deaths
10
14
Assists
109
Player
Kills
Deaths
Assists
KDA
W
18
0
20
28
L
Cthulhu
4
7
2
0.71
L
0
5
3
0.3
L
Izanami
Greenhairkid
Izanami
5
5
2
1.2
W
1
3
22
4
W
Charybdis
Lil Rekio
Charybdis
2
7
18
1.57
L
Apollo
1
12
4
0.25
L
Achilles
binetwolf
Achilles
0
16
3
0.09
W
9
0
25
21.5
W
Persephone
short_stuff_42
Persephone
15
0
24
27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,575
Damage
86,552
98,513
Taken
51,827
56,367
Mitigated
23,235
3,457
Healing
8,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,248
288
0
2,111
12,437
5,979
0
4,007
8,430
33,987
0
L
Cthulhu
13,519
636
0
0
20,114
18,151
0
15,070
5,044
32,885
0
L
3,620
267
553
2,119
20,986
7,998
0
16,994
3,992
14,633
0
L
Izanami
Greenhairkid
Izanami
11,365
9,662
0
0
11,244
2,282
0
8,437
2,807
0
39,598
W
8,269
1,264
116
505
9,166
3,916
0
3,529
5,637
17,398
0
W
Charybdis
Lil Rekio
Charybdis
8,823
5,704
53
1,096
15,480
7,266
0
3,284
12,196
0
20,276
L
Apollo
9,609
3,280
0
360
19,125
4,800
0
16,800
2,325
0
29,936
L
Achilles
binetwolf
Achilles
9,462
4,144
0
425
27,044
23,136
0
20,428
6,616
0
34,815
W
27,100
1,964
723
1,697
7,063
3,125
0
2,898
4,165
55,072
0
W
Persephone
short_stuff_42
Persephone
19,112
2,282
0
2,359
7,681
2,949
0
3,421
4,260
52,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,868
Gold Earned
63,491
234
Minions Killed
229
6
Camps Cleared
9
1,067,733
Distance Traveled
990,691
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,028
1,169
29
2
0
251,984
0
L
Cthulhu
11,086
924
48
4
0
231,209
1
L
Artio
9,855
821
24
2
1
200,797
1
L
Izanami
11,357
946
50
4
4
208,481
0
W
Kukulkan
10,741
895
22
2
1
169,497
3
W
Charybdis
11,071
923
14
1
7
150,033
0
L
Apollo
10,491
874
61
5
0
226,928
0
L
Achilles
10,079
840
51
4
1
200,318
0
W
Ah Puch
13,311
1,109
89
7
1
203,339
0
W
Persephone
14,340
1,195
75
6
0
215,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role