Player Matchup

Serqet
Serqet
 
Serqet
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dreakdreamer
Nu Wa
Level 21
God Stats
0W - 3L
1,462 SR
Queue Stats
67W - 86L
1,245 Elo+
Solo
Achilles
Achilles
STEEL_MASON
Achilles
Level 156
God Stats
0W - 4L
1,112 SR
Queue Stats
165W - 179L
1,421 Elo+
Solo
Ah Puch
Ah Puch
TrafalgarLaw915
Ah Puch
Level 95
God Stats
4W - 5L
1,172 SR
Queue Stats
291W - 294L
1,359 Elo+
Solo
Sylvanus
Sylvanus
deadloche
Sylvanus
Level 87
God Stats
2W - 1L
1,544 SR
Queue Stats
87W - 86L
1,416 Elo+
Solo
Team Averages
Level 90
1,358 SR
1,388 Elo+

VS

Team Averages
Level 100
1,354 SR
1,384 Elo+
Yemoja
Yemoja
BigPapaScottie
Yemoja
Level 118
God Stats
1W - 1L
1,306 SR
Queue Stats
198W - 174L
1,418 Elo+
Party 1
Hun Batz
Hun Batz
BrandonAGU
Hun Batz
Level 57
God Stats
1W - 0L
1,252 SR
Queue Stats
6W - 8L
1,279 Elo+
Solo
Xing Tian
Xing Tian
Disc_Thrower_
Xing Tian
Level 91
God Stats
1W - 0L
1,484 SR
Queue Stats
20W - 21L
1,362 Elo+
Party 1
Chronos
Chronos
GlossyClamp2940
Chronos
Level 107
God Stats
2W - 1L
1,452 SR
Queue Stats
114W - 108L
1,452 Elo+
Party 1
Skadi
Skadi
WeSmackUglyPPL
Skadi
Level 126
God Stats
6W - 5L
1,275 SR
Queue Stats
418W - 422L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
4 / 5 / 9
10,341
608
9,403
13,537
6,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 4 / 16
10,332
608
15,521
13,414
4,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
STEEL_MASON
Achilles
18
4 / 6 / 13
11,160
656
11,417
29,354
36,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
7 / 6 / 11
12,088
711
25,004
16,537
7,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
deadloche
Sylvanus
20
8 / 4 / 10
12,385
729
21,498
19,846
10,775
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 17
13,432
790
9,312
14,418
16,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
BrandonAGU
Hun Batz
18
5 / 4 / 12
11,940
702
9,925
12,523
5,067
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
Disc_Thrower_
Xing Tian
20
7 / 7 / 16
13,590
799
18,758
25,800
30,870
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
4 / 3 / 16
12,546
738
22,317
22,208
8,900
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 8 / 12
12,069
710
17,935
17,338
6,728
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
98
23
Kills
25
25
Deaths
23
59
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
5
9
1.7
W
2
1
17
10.5
W
Hun Batz
BrandonAGU
Hun Batz
5
4
12
2.75
W
Xing Tian
Disc_Thrower_
Xing Tian
7
7
16
2.14
L
0
4
16
2
W
4
3
16
4
L
Achilles
STEEL_MASON
Achilles
4
6
13
1.75
L
7
6
11
2.08
W
7
8
12
1.63
L
Sylvanus
deadloche
Sylvanus
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,843
Damage
78,247
92,688
Taken
92,287
65,956
Mitigated
67,709
39,394
Healing
39,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,403
974
931
2,183
13,537
6,195
144
6,549
6,988
0
15,373
W
9,312
1,913
12,846
6,859
14,418
16,144
412
11,286
3,132
28,336
0
W
Hun Batz
BrandonAGU
Hun Batz
9,925
4,472
1,419
2,594
12,523
5,067
481
7,553
4,866
0
21,608
W
Xing Tian
Disc_Thrower_
Xing Tian
18,758
1,422
1,621
1,669
25,800
30,870
242
15,260
10,262
37,711
0
L
15,521
5,787
2,426
2,376
13,414
4,957
108
8,655
4,759
32,113
0
W
22,317
12,884
2,362
8,897
22,208
8,900
1,975
16,314
5,739
64,486
0
L
Achilles
STEEL_MASON
Achilles
11,417
2,114
1,379
9,370
29,354
36,960
55
13,805
15,549
0
20,463
L
25,004
1,194
988
3,166
16,537
7,069
704
10,421
6,116
39,765
0
W
17,935
9,105
611
389
17,338
6,728
2,652
10,608
5,915
0
47,149
L
Sylvanus
deadloche
Sylvanus
21,498
9,558
9,478
7,097
19,846
10,775
1,415
10,957
8,889
46,000
2,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,306
Gold Earned
63,577
138
Minions Killed
263
0
Camps Cleared
0
1,347,667
Distance Traveled
1,449,081
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,341
608
11
1
0
285,192
3
W
Yemoja
13,432
790
41
2
0
307,417
4
W
Hun Batz
11,940
702
25
1
0
353,895
2
W
Xing Tian
13,590
799
27
2
0
295,709
0
L
Nu Wa
10,332
608
28
2
0
326,723
8
W
Chronos
12,546
738
102
6
0
275,341
1
L
Achilles
11,160
656
8
0
0
229,605
0
L
Ah Puch
12,088
711
32
2
0
247,176
1
W
Skadi
12,069
710
68
4
0
216,719
0
L
Sylvanus
12,385
729
59
3
0
258,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role