Player Matchup

Charybdis
Charybdis
PiggyZiggy
Charybdis
Level 123
God Stats
3W - 1L
1,408 SR
Queue Stats
160W - 133L
1,560 Elo+
Party 1
Nox
Nox
Zeyden
Nox
Level 128
God Stats
9W - 4L
1,474 SR
Queue Stats
221W - 174L
1,564 Elo+
Party 1
Hercules
Hercules
romsh11
Hercules
Level 129
God Stats
8W - 4L
1,622 SR
Queue Stats
166W - 117L
1,535 Elo+
Party 1
Team Averages
Level 127
1,501 SR
1,553 Elo+

VS

Team Averages
Level 109
1,368 SR
1,444 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
InfiniteLucifer
Hercules
Level 109
God Stats
0W - 2L
1,215 SR
Queue Stats
1W - 4L
1,399 Elo+
Solo
Zeus
Zeus
xXxAntraxXx
Zeus
Level 67
God Stats
30W - 51L
1,388 SR
Queue Stats
247W - 403L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PiggyZiggy
Charybdis
11
8 / 0 / 6
8,265
827
7,505
5,082
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
Zeyden
Nox
11
2 / 0 / 12
7,402
740
3,585
3,167
1,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
romsh11
Hercules
11
4 / 1 / 8
7,457
746
5,052
10,067
9,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 2 / 0
6,260
626
4,376
4,087
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
8
0 / 6 / 1
5,706
571
2,865
9,227
3,973
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 6 / 1
6,030
603
4,182
6,732
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Hercules
0
6
1
0.08
W
Charybdis
PiggyZiggy
Charybdis
8
0
6
11
W
Nox
Zeyden
Nox
2
0
12
8
W
Hercules
romsh11
Hercules
4
1
8
8
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,142
Damage
11,423
18,316
Taken
20,046
13,162
Mitigated
7,378
5,334
Healing
2,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,376
788
0
941
4,087
1,642
0
577
3,427
0
16,519
L
Hercules
2,865
255
0
1,411
9,227
3,973
0
1,950
7,036
0
14,122
W
Charybdis
PiggyZiggy
Charybdis
7,505
5,020
0
418
5,082
2,191
1,212
1,451
3,631
0
26,062
W
Nox
Zeyden
Nox
3,585
133
0
730
3,167
1,192
63
1,271
1,896
22,646
0
W
Hercules
romsh11
Hercules
5,052
1,038
0
4,186
10,067
9,779
150
1,689
8,378
0
10,196
L
4,182
308
0
461
6,732
1,763
0
1,597
4,794
16,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,124
Gold Earned
17,996
116
Minions Killed
89
5
Camps Cleared
2
575,158
Distance Traveled
521,515
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,260
626
31
3
0
182,285
2
L
Hercules
5,706
571
21
2
2
187,005
6
W
Charybdis
8,265
827
48
5
3
182,827
4
W
Nox
7,402
740
58
6
2
184,113
3
W
Hercules
7,457
746
10
1
0
208,218
3
L
Zeus
6,030
603
37
4
0
152,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role