Player Matchup

Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Arrnixx
Ares
Level 135
God Stats
7W - 5L
1,548 SR
Queue Stats
116W - 128L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
Uccio-94
Danzaburou
Level 41
God Stats
3W - 13L
1,244 SR
Queue Stats
48W - 84L
1,270 Elo+
Solo
Nike
Nike
emissaryofgorgon
Nike
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 290L
1,451 Elo+
Party 1
Team Averages
Level 99
1,458 SR
1,438 Elo+

VS

Team Averages
Level 91
1,469 SR
1,440 Elo+
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
HeaDCrusH416
Janus
Level 82
God Stats
16W - 12L
1,274 SR
Queue Stats
197W - 185L
1,498 Elo+
Party 2
Horus
Horus
Jakkaru No Kage
Horus
Level 98
God Stats
5W - 3L
1,527 SR
Queue Stats
220W - 245L
1,428 Elo+
Solo
Sol
Sol
PARROTEelgrande
Sol
Level 109
God Stats
7W - 3L
1,541 SR
Queue Stats
175W - 171L
1,463 Elo+
Party 2
Ravana
Ravana
RedNight_7Pc
Ravana
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 1
5,227
523
3,826
10,317
6,560
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
 
He Bo
8
0 / 2 / 0
4,829
483
2,223
4,531
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Arrnixx
Ares
7
0 / 2 / 0
4,686
469
2,501
7,689
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Uccio-94
Danzaburou
8
0 / 3 / 0
5,008
501
1,267
5,560
1,240
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
3 / 3 / 0
5,242
524
3,266
5,850
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
4 / 1 / 1
6,022
602
6,663
6,643
3,715
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 0 / 2
6,116
612
4,793
2,309
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
2 / 1 / 5
5,322
532
3,149
7,489
3,445
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
3 / 0 / 1
5,828
583
3,906
4,772
1,595
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
8
2 / 2 / 3
5,226
523
2,560
5,033
1,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
13
14
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
1
0.13
L
He Bo
 
He Bo
0
2
0
0
W
King Arthur
 
King Arthur
4
1
1
4.5
L
Ares
Arrnixx
Ares
0
2
0
0
W
2
0
2
3
W
2
1
5
4.5
W
3
0
1
3.5
W
Ravana
2
2
3
1.75
L
Danzaburou
Uccio-94
Danzaburou
0
3
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,083
Damage
21,071
33,947
Taken
26,246
14,383
Mitigated
10,703
7,860
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,826
1,383
0
3,020
10,317
6,560
25
1,104
9,213
0
26,140
L
He Bo
 
He Bo
2,223
36
202
1,641
4,531
1,138
0
1,739
2,567
26,587
0
W
King Arthur
 
King Arthur
6,663
691
0
1,890
6,643
3,715
0
0
6,643
4,894
26,993
L
Ares
Arrnixx
Ares
2,501
179
0
1,287
7,689
3,333
0
2,926
4,619
16,518
0
W
4,793
106
0
528
2,309
589
0
869
1,292
41,222
0
W
3,149
1,511
1,083
3,281
7,489
3,445
102
2,190
5,211
0
7,818
W
3,906
1,403
0
1,814
4,772
1,595
1,028
1,337
3,435
31,699
0
W
Ravana
2,560
1,078
0
496
5,033
1,359
0
262
4,731
0
19,357
L
Danzaburou
Uccio-94
Danzaburou
1,267
623
0
1,285
5,560
1,240
0
2,260
3,300
0
25,423
L
3,266
835
0
425
5,850
2,112
0
1,619
4,181
0
17,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,992
Gold Earned
28,514
232
Minions Killed
267
0
Camps Cleared
0
909,985
Distance Traveled
930,165
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,227
523
61
6
0
148,908
1
L
He Bo
4,829
483
60
6
0
180,044
3
W
King Arthur
6,022
602
68
7
0
175,574
2
L
Ares
4,686
469
24
2
0
188,207
6
W
Janus
6,116
612
92
9
0
200,972
4
W
Horus
5,322
532
8
1
0
202,396
0
W
Sol
5,828
583
66
7
0
175,390
1
W
Ravana
5,226
523
33
3
0
175,833
2
L
Danzaburou
5,008
501
54
5
0
203,504
0
L
Nike
5,242
524
33
3
0
189,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role