Player Matchup

Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CynicalProwler
Hou Yi
Level 128
God Stats
10W - 12L
1,495 SR
Queue Stats
716W - 729L
1,525 Elo+
Solo
Loki
Loki
DarthRaider707
Loki
Level 156
God Stats
7W - 3L
1,530 SR
Queue Stats
171W - 162L
1,481 Elo+
Solo
Cthulhu
Cthulhu
KingTyreese
Cthulhu
Level 95
God Stats
1W - 2L
1,261 SR
Queue Stats
52W - 55L
1,406 Elo+
Solo
Erlang Shen
Erlang Shen
stupidhippy96
Erlang Shen
Level 83
God Stats
4W - 1L
1,764 SR
Queue Stats
33W - 24L
1,571 Elo+
Solo
Team Averages
Level 117
1,510 SR
1,497 Elo+

VS

Team Averages
Level 104
1,580 SR
1,533 Elo+
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
D3oVol3nt3
Chaac
Level 116
God Stats
2W - 3L
1,444 SR
Queue Stats
18W - 19L
1,509 Elo+
Solo
Medusa
Medusa
Foke456
Medusa
Level 20
God Stats
1W - 2L
1,802 SR
Queue Stats
11W - 8L
1,606 Elo+
Party 1
Anubis
Anubis
Vortex805
Anubis
Level 106
God Stats
4W - 4L
1,655 SR
Queue Stats
64W - 62L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
6 / 0 / 8
10,247
932
10,249
4,352
1,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 2 / 8
10,460
951
9,167
7,578
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 5 / 10
8,243
749
6,398
8,973
2,663
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
KingTyreese
Cthulhu
15
4 / 4 / 9
9,381
853
9,083
12,462
11,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
stupidhippy96
Erlang Shen
13
3 / 6 / 8
8,345
759
5,584
11,360
6,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 4 / 10
9,417
856
7,933
9,538
3,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
 
Loki
8
0 / 1 / 2
5,688
517
255
950
237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
14
3 / 5 / 6
8,413
765
7,115
17,351
18,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
Foke456
Medusa
14
3 / 5 / 5
8,075
734
9,263
11,483
4,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Vortex805
Anubis
15
6 / 5 / 7
9,364
851
11,793
10,479
5,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
47
20
Kills
17
17
Deaths
20
43
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
0
8
10
L
Hera
 
Hera
5
4
10
2.5
L
Loki
 
Loki
0
1
2
1
W
6
2
8
5
L
Chaac
3
5
6
1.2
W
1
5
10
1.2
L
Medusa
Foke456
Medusa
3
5
5
1.1
W
Cthulhu
KingTyreese
Cthulhu
4
4
9
2.13
L
Anubis
Vortex805
Anubis
6
5
7
1.9
W
Erlang Shen
stupidhippy96
Erlang Shen
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,481
Damage
36,359
44,725
Taken
49,801
23,930
Mitigated
32,040
8,497
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,249
1,025
0
2,732
4,352
1,376
412
1,444
2,862
37,832
0
L
Hera
 
Hera
7,933
1,887
0
435
9,538
3,372
69
4,574
4,845
25,150
0
L
Loki
 
Loki
255
46
0
0
950
237
0
195
755
0
969
W
9,167
5,331
0
0
7,578
2,140
0
3,461
4,031
0
19,615
L
Chaac
7,115
1,178
620
5,427
17,351
18,635
0
5,142
12,121
0
25,437
W
6,398
1,901
0
2,247
8,973
2,663
1,268
4,033
4,905
0
24,954
L
Medusa
Foke456
Medusa
9,263
5,033
240
2,058
11,483
4,774
23
5,433
5,962
0
25,108
W
Cthulhu
KingTyreese
Cthulhu
9,083
1,236
101
1,285
12,462
11,137
5
4,878
7,488
30,055
0
L
Anubis
Vortex805
Anubis
11,793
369
0
3,216
10,479
5,022
729
3,694
6,709
32,903
0
W
Erlang Shen
stupidhippy96
Erlang Shen
5,584
2,302
0
2,132
11,360
6,614
349
5,844
5,355
0
17,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,676
Gold Earned
40,957
221
Minions Killed
210
11
Camps Cleared
4
978,251
Distance Traveled
739,719
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,247
932
88
8
4
186,552
3
L
Hera
9,417
856
58
5
3
177,254
1
L
Loki
5,688
517
3
0
0
20,349
0
W
Hou Yi
10,460
951
27
2
0
198,305
2
L
Chaac
8,413
765
48
4
0
201,551
0
W
Loki
8,243
749
32
3
2
193,938
1
L
Medusa
8,075
734
47
4
0
168,345
0
W
Cthulhu
9,381
853
43
4
1
202,119
3
L
Anubis
9,364
851
54
5
1
172,220
1
W
Erlang Shen
8,345
759
31
3
4
197,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role