Player Matchup

Geb
Geb
BluntedShamrock
Geb
Level 156
God Stats
5W - 1L
1,668 SR
Queue Stats
88W - 81L
1,602 Elo+
Solo
Awilix
Awilix
FreakOFluffy
Awilix
Level 104
God Stats
3W - 1L
1,650 SR
Queue Stats
48W - 42L
1,613 Elo+
Solo
Nox
Nox
MrNastyTime1011
Nox
Level 85
God Stats
3W - 0L
1,686 SR
Queue Stats
49W - 47L
1,500 Elo+
Solo
Team Averages
Level 115
1,668 SR
1,572 Elo+

VS

Team Averages
Level 82
1,515 SR
1,663 Elo+
Hachiman
Hachiman
AceOne
Hachiman
Level 56
God Stats
0W - 1L
1,270 SR
Queue Stats
3W - 9L
1,749 Elo+
Party 1
Nox
Nox
Budblast
Nox
Level 61
God Stats
2W - 2L
1,684 SR
Queue Stats
3W - 10L
1,650 Elo+
Party 1
Cerberus
Cerberus
Patriots121996
Cerberus
Level 129
God Stats
14W - 14L
1,591 SR
Queue Stats
138W - 141L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
8,318
756
6,158
8,821
7,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
12
5 / 3 / 3
8,217
747
8,922
7,651
1,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
6 / 2 / 6
8,643
786
9,423
5,908
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AceOne
Hachiman
11
2 / 6 / 3
7,225
657
5,222
8,254
2,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 2 / 4
7,394
672
7,357
5,995
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
10
2 / 4 / 4
8,008
728
5,824
15,032
15,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
6
6
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AceOne
Hachiman
2
6
3
0.58
W
1
1
10
6
L
2
2
4
2
W
Awilix
5
3
3
2.17
W
6
2
6
4.5
L
Cerberus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,503
Damage
18,403
22,380
Taken
29,281
11,673
Mitigated
20,780
4,335
Healing
4,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AceOne
Hachiman
5,222
3,581
0
840
8,254
2,865
0
6,327
1,687
0
15,125
W
6,158
1,241
0
2,193
8,821
7,741
0
4,149
4,672
21,107
0
L
7,357
397
0
837
5,995
2,429
0
2,856
3,097
25,062
0
W
Awilix
8,922
3,796
0
776
7,651
1,984
69
5,296
2,355
0
28,436
W
9,423
1,478
0
1,366
5,908
1,948
423
4,008
1,900
26,179
0
L
Cerberus
5,824
288
0
3,254
15,032
15,486
0
6,247
8,597
18,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
22,627
133
Minions Killed
110
7
Camps Cleared
3
635,168
Distance Traveled
552,643
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,225
657
34
3
1
173,271
1
W
Geb
8,318
756
15
1
0
210,241
4
L
Nox
7,394
672
40
4
2
189,234
1
W
Awilix
8,217
747
54
5
4
219,779
3
W
Nox
8,643
786
64
6
3
205,148
2
L
Cerberus
8,008
728
36
3
0
190,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role