Player Matchup

Eset
Eset
JacobieBryant
Eset
Level 109
God Stats
23W - 10L
1,636 SR
Queue Stats
249W - 214L
1,537 Elo+
Party 2
Ymir
Ymir
Mcdoubletime
Ymir
Level 15
God Stats
2W - 0L
1,343 SR
Queue Stats
5W - 5L
1,433 Elo+
Party 2
Sylvanus
Sylvanus
NovaAU
Sylvanus
Level 138
God Stats
93W - 75L
1,571 SR
Queue Stats
256W - 269L
1,563 Elo+
Party 2
Artemis
Artemis
Psyhemuth
Artemis
Level 118
God Stats
22W - 21L
1,703 SR
Queue Stats
169W - 191L
1,558 Elo+
Party 2
Bakasura
Bakasura
Scaryglobe
Bakasura
Level 109
God Stats
42W - 54L
1,519 SR
Queue Stats
158W - 187L
1,428 Elo+
Party 2
Team Averages
Level 98
1,555 SR
1,504 Elo+

VS

Team Averages
Level 63
1,521 SR
1,480 Elo+
Thanatos
Thanatos
 
Thanatos
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AUXXtheKING
King Arthur
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 235L
1,471 Elo+
Party 1
Tiamat
Tiamat
KrippledNinja
Tiamat
Level 45
God Stats
12W - 16L
1,455 SR
Queue Stats
177W - 187L
1,522 Elo+
Party 1
Artio
Artio
Westernleeroy
Artio
Level 60
God Stats
3W - 5L
1,644 SR
Queue Stats
123W - 160L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
killdyl
Danzaburou
Level 64
God Stats
6W - 7L
1,505 SR
Queue Stats
49W - 76L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
9,040
603
4,554
6,912
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 10
7,529
502
2,753
8,824
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
NovaAU
Sylvanus
14
11 / 2 / 2
9,302
620
14,222
10,862
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Psyhemuth
Artemis
13
3 / 0 / 5
8,043
536
8,006
5,424
1,708
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Scaryglobe
Bakasura
14
7 / 1 / 2
8,874
592
5,924
10,697
5,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 6 / 0
7,366
491
5,027
11,022
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
AUXXtheKING
King Arthur
10
0 / 10 / 1
6,541
436
3,582
14,698
7,127
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 0
8,175
545
5,677
7,733
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 5 / 1
5,815
388
1,536
9,084
7,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
killdyl
Danzaburou
12
1 / 1 / 2
7,056
470
4,291
5,547
1,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
24
Kills
6
6
Deaths
24
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
6
0
0.33
L
King Arthur
AUXXtheKING
King Arthur
0
10
1
0.05
W
2
1
3
3.5
L
2
2
0
1
W
1
2
10
3
W
Sylvanus
NovaAU
Sylvanus
11
2
2
6
W
Artemis
Psyhemuth
Artemis
3
0
5
5.5
W
Bakasura
Scaryglobe
Bakasura
7
1
2
8
L
1
5
1
0.3
L
Danzaburou
killdyl
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,459
Damage
20,113
42,719
Taken
48,084
22,058
Mitigated
23,491
18,098
Healing
12,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,027
1,005
0
6,836
11,022
3,768
0
4,113
6,854
0
29,857
L
King Arthur
AUXXtheKING
King Arthur
3,582
694
0
10
14,698
7,127
304
8,507
6,054
0
31,269
W
4,554
127
111
1,650
6,912
2,162
0
2,752
3,830
61,344
0
L
5,677
751
0
2,200
7,733
3,767
10
4,582
2,982
48,297
0
W
2,753
1,027
0
1,381
8,824
6,290
494
1,508
7,291
12,355
0
W
Sylvanus
NovaAU
Sylvanus
14,222
5,661
2,549
5,203
10,862
6,535
1,946
1,656
9,101
49,174
11,004
W
Artemis
Psyhemuth
Artemis
8,006
3,351
0
2,309
5,424
1,708
1,425
401
5,023
0
59,273
W
Bakasura
Scaryglobe
Bakasura
5,924
3,586
0
4,895
10,697
5,363
573
823
9,817
0
49,656
L
1,536
104
38
1,511
9,084
7,057
0
2,013
6,231
13,356
0
L
Danzaburou
killdyl
Danzaburou
4,291
1,734
0
2,371
5,547
1,772
0
369
5,178
0
42,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,788
Gold Earned
34,953
457
Minions Killed
354
0
Camps Cleared
0
1,448,950
Distance Traveled
1,376,353
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,366
491
53
4
0
314,518
8
L
King Arthur
6,541
436
70
5
0
220,734
0
W
Eset
9,040
603
126
8
0
297,498
9
L
Tiamat
8,175
545
124
8
0
290,266
7
W
Ymir
7,529
502
22
1
0
279,637
1
W
Sylvanus
9,302
620
107
7
0
261,904
4
W
Artemis
8,043
536
95
6
0
272,123
0
W
Bakasura
8,874
592
107
7
0
337,788
1
L
Artio
5,815
388
19
1
0
280,882
1
L
Danzaburou
7,056
470
88
6
0
269,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role