Player Matchup

Susano
Susano
Flamesiege98
Susano
Level 142
God Stats
24W - 24L
1,615 SR
Queue Stats
207W - 222L
1,511 Elo+
Party 1
Yemoja
Yemoja
RosT mico
Yemoja
Level 67
God Stats
29W - 33L
1,324 SR
Queue Stats
88W - 109L
1,452 Elo+
Party 1
Merlin
Merlin
dragonking00795
Merlin
Level 67
God Stats
13W - 12L
1,362 SR
Queue Stats
61W - 71L
1,395 Elo+
Party 1
Team Averages
Level 92
1,434 SR
1,453 Elo+

VS

Team Averages
Level 53
1,558 SR
1,478 Elo+
Odin
Odin
AnthOovalle44
Odin
Level 107
God Stats
67W - 59L
1,570 SR
Queue Stats
688W - 762L
1,520 Elo+
Party 2
Ymir
Ymir
Lisandro8914
Ymir
Level 36
God Stats
86W - 89L
1,448 SR
Queue Stats
187W - 211L
1,385 Elo+
Party 2
Janus
Janus
TrinalAsh610076
Janus
Level 15
God Stats
7W - 4L
1,654 SR
Queue Stats
23W - 20L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
8 / 2 / 7
9,381
782
14,538
12,420
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
RosT mico
Yemoja
12
3 / 1 / 13
8,769
731
3,753
10,548
9,466
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 9
8,718
727
9,911
5,497
1,800
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
8,063
672
9,267
12,788
10,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
2 / 6 / 0
7,311
609
4,022
13,354
7,325
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 4
8,028
669
8,814
7,714
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
16
Kills
4
4
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Susano
8
2
7
5.75
L
2
6
0
0.33
W
Yemoja
RosT mico
Yemoja
3
1
13
9.5
L
0
5
4
0.4
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,202
Damage
22,103
28,465
Taken
33,856
17,181
Mitigated
19,722
9,277
Healing
2,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,267
1,959
0
1,736
12,788
10,335
0
5,677
6,680
0
23,275
W
Susano
14,538
2,207
0
3,145
12,420
5,915
758
5,078
6,460
0
35,388
L
4,022
485
0
1,070
13,354
7,325
75
6,350
6,669
9,196
0
W
Yemoja
RosT mico
Yemoja
3,753
940
1,452
2,745
10,548
9,466
288
5,055
4,707
8,476
0
L
8,814
200
0
0
7,714
2,062
0
2,196
5,171
37,298
0
W
9,911
1,170
348
1,587
5,497
1,800
504
2,315
2,819
22,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,868
Gold Earned
23,402
104
Minions Killed
121
6
Camps Cleared
6
620,808
Distance Traveled
690,107
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,063
672
22
2
1
246,613
5
W
Susano
9,381
782
40
3
3
230,593
5
L
Ymir
7,311
609
17
1
2
217,927
0
W
Yemoja
8,769
731
15
1
1
202,828
0
L
Janus
8,028
669
82
7
3
225,567
5
W
Merlin
8,718
727
49
4
2
187,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role