Player Matchup

Hou Yi
Hou Yi
Ailtxny1
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 78L
1,577 Elo+
Solo
Ymir
Ymir
HiddenPuddle
Ymir
Level 19
God Stats
9W - 8L
2,008 SR
Queue Stats
74W - 70L
1,638 Elo+
Solo
Janus
Janus
XCorruptRanger
Janus
Level 28
God Stats
1W - 3L
1,495 SR
Queue Stats
77W - 54L
1,655 Elo+
Solo
Raijin
Raijin
bdubskiii
Raijin
Level 24
God Stats
5W - 1L
1,967 SR
Queue Stats
121W - 113L
1,648 Elo+
Solo
Vamana
Vamana
dablickey
Vamana
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 76L
1,725 Elo+
Solo
Team Averages
Level 25
1,694 SR
1,649 Elo+

VS

Team Averages
Level 25
1,535 SR
1,558 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BrutalGopher
Anubis
Level 28
God Stats
23W - 18L
1,671 SR
Queue Stats
57W - 49L
1,619 Elo+
Solo
Sobek
Sobek
SWEGMASTA360
Sobek
Level 29
God Stats
26W - 33L
1,505 SR
Queue Stats
146W - 133L
1,542 Elo+
Solo
Da Ji
Da Ji
ZippMoc
Da Ji
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ailtxny1
Hou Yi
14
1 / 3 / 3
8,551
503
7,552
9,646
3,153
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 8 / 1
7,480
440
2,309
12,723
5,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 5 / 0
7,032
414
7,336
10,382
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
bdubskiii
Raijin
14
1 / 6 / 0
8,578
505
8,118
13,396
4,239
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
dablickey
Vamana
15
1 / 5 / 0
8,402
494
5,765
20,375
16,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
7 / 0 / 5
11,444
673
16,780
11,951
6,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
 
Hachiman
16
4 / 1 / 4
10,196
600
5,439
8,729
3,276
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
18
8 / 1 / 4
11,487
676
12,678
13,226
7,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 7
9,575
563
4,762
14,277
15,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
ZippMoc
Da Ji
16
7 / 2 / 8
10,858
639
9,247
9,970
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
27
27
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
0
5
9.5
W
Hachiman
 
Hachiman
4
1
4
6
L
Hou Yi
Ailtxny1
Hou Yi
1
3
3
0.83
W
Anubis
8
1
4
10
L
1
8
1
0.19
W
1
1
7
4.5
L
1
5
0
0.2
W
Da Ji
ZippMoc
Da Ji
7
2
8
5.5
L
Raijin
bdubskiii
Raijin
1
6
0
0.17
L
Vamana
dablickey
Vamana
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,080
Damage
48,906
66,522
Taken
58,153
31,401
Mitigated
37,776
13,672
Healing
28,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
16,780
2,843
102
7,486
11,951
6,328
168
1,897
10,054
83,091
0
W
Hachiman
 
Hachiman
5,439
2,257
0
2,902
8,729
3,276
4,489
2,621
6,108
0
66,425
L
Hou Yi
Ailtxny1
Hou Yi
7,552
3,302
0
1,648
9,646
3,153
0
3,122
6,524
0
53,623
W
Anubis
12,678
318
363
8,601
13,226
7,700
674
8,277
4,949
74,922
0
L
2,309
953
0
300
12,723
5,195
0
5,651
7,072
38,563
0
W
4,762
582
0
5,823
14,277
15,729
297
3,013
11,264
28,797
0
L
7,336
443
0
2,116
10,382
2,392
0
4,435
5,947
46,534
0
W
Da Ji
ZippMoc
Da Ji
9,247
2,892
0
3,274
9,970
4,743
399
2,198
7,772
0
71,173
L
Raijin
bdubskiii
Raijin
8,118
791
0
2,090
13,396
4,239
0
8,843
4,553
64,126
0
L
Vamana
dablickey
Vamana
5,765
2,311
0
7,518
20,375
16,422
0
12,334
8,041
0
48,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,043
Gold Earned
53,560
464
Minions Killed
554
0
Camps Cleared
0
1,478,389
Distance Traveled
1,729,547
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,444
673
130
8
0
353,483
7
W
Hachiman
10,196
600
129
8
0
317,527
7
L
Hou Yi
8,551
503
100
6
0
327,562
9
W
Anubis
11,487
676
140
8
0
318,541
4
L
Ymir
7,480
440
71
4
0
231,740
0
W
Sobek
9,575
563
40
2
0
365,993
0
L
Janus
7,032
414
85
5
0
326,610
4
W
Da Ji
10,858
639
115
7
0
374,003
9
L
Raijin
8,578
505
130
8
0
272,280
3
L
Vamana
8,402
494
78
5
0
320,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role