Player Matchup

Chang'e
Chang'e
AlquiGames
Chang'e
Level 28
God Stats
1W - 0L
1,409 SR
Queue Stats
3W - 3L
1,533 Elo+
Solo
Chaac
Chaac
Bruno_Medao
Chaac
Level 15
God Stats
2W - 1L
1,333 SR
Queue Stats
5W - 4L
1,458 Elo+
Party 2
Ratatoskr
Ratatoskr
KyODemon
Ratatoskr
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,550 Elo+
Party 3
Serqet
Serqet
UraricoeraEterno
Serqet
Level 29
God Stats
3W - 2L
1,683 SR
Queue Stats
22W - 14L
1,525 Elo+
Party 2
Kuzenbo
Kuzenbo
ZarakiAckerman
Kuzenbo
Level 6
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 9L
1,482 Elo+
Party 3
Team Averages
Level 36
1,485 SR
1,510 Elo+

VS

Team Averages
Level 16
1,477 SR
1,579 Elo+
Artemis
Artemis
ArthurDicas
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,654 Elo+
Party 1
Hercules
Hercules
ELcorvinata
Hercules
Level 27
God Stats
0W - 1L
1,257 SR
Queue Stats
7W - 7L
1,654 Elo+
Party 1
Bellona
Bellona
ImTroubleMaker
Bellona
Level 16
God Stats
0W - 1L
1,461 SR
Queue Stats
6W - 6L
1,654 Elo+
Party 1
Ah Puch
Ah Puch
Lukinha288
Ah Puch
Level 28
God Stats
24W - 14L
1,667 SR
Queue Stats
159W - 165L
1,411 Elo+
Solo
Fenrir
Fenrir
Velosito
Fenrir
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AlquiGames
Chang'e
16
3 / 5 / 7
10,511
553
8,301
12,033
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 6 / 5
10,332
544
7,786
14,633
10,013
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
KyODemon
Ratatoskr
16
14 / 3 / 5
10,586
557
20,308
11,284
7,439
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
11 / 4 / 5
11,254
592
8,472
11,387
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 4 / 12
9,411
495
7,887
12,614
11,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ArthurDicas
Artemis
12
1 / 9 / 5
7,587
399
6,729
10,136
2,478
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
ELcorvinata
Hercules
11
0 / 5 / 4
7,133
375
3,144
18,528
8,204
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 9 / 5
9,506
500
10,517
15,216
11,937
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Lukinha288
Ah Puch
17
11 / 6 / 2
10,710
564
15,579
13,071
4,489
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Velosito
Fenrir
11
2 / 10 / 3
8,225
433
2,993
14,961
4,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
41
36
Kills
22
22
Deaths
39
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AlquiGames
Chang'e
3
5
7
1.3
L
Artemis
ArthurDicas
Artemis
1
9
5
0.39
W
5
6
5
1.25
L
Hercules
ELcorvinata
Hercules
0
5
4
0.4
L
8
9
5
1.17
W
Ratatoskr
KyODemon
Ratatoskr
14
3
5
5.5
L
Ah Puch
Lukinha288
Ah Puch
11
6
2
2
W
11
4
5
3.38
L
Fenrir
Velosito
Fenrir
2
10
3
0.35
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,754
Damage
38,962
61,951
Taken
71,912
38,255
Mitigated
31,679
13,389
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AlquiGames
Chang'e
8,301
231
1,724
3,484
12,033
4,086
336
5,962
6,071
50,921
0
L
Artemis
ArthurDicas
Artemis
6,729
2,754
0
0
10,136
2,478
0
1,971
7,961
0
27,883
W
7,786
970
0
3,308
14,633
10,013
214
5,473
9,160
7,415
36,562
L
Hercules
ELcorvinata
Hercules
3,144
1,073
165
3,814
18,528
8,204
77
5,350
13,178
0
25,101
L
10,517
3,607
0
1,223
15,216
11,937
37
3,319
11,475
248
30,767
W
Ratatoskr
KyODemon
Ratatoskr
20,308
6,414
0
1,440
11,284
7,439
1,533
960
10,324
0
65,105
L
Ah Puch
Lukinha288
Ah Puch
15,579
776
0
1,529
13,071
4,489
709
4,055
8,726
60,280
0
W
8,472
1,865
0
1,958
11,387
5,192
1,325
2,503
8,884
0
62,832
L
Fenrir
Velosito
Fenrir
2,993
1,209
0
1,657
14,961
4,571
0
2,922
12,039
0
34,123
W
7,887
2,716
0
1,475
12,614
11,525
634
1,122
11,492
26,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,094
Gold Earned
43,161
419
Minions Killed
295
0
Camps Cleared
0
1,725,381
Distance Traveled
1,494,691
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,511
553
109
6
0
344,880
1
L
Artemis
7,587
399
53
3
0
275,638
0
W
Chaac
10,332
544
86
5
0
307,113
0
L
Hercules
7,133
375
23
1
0
368,289
3
L
Bellona
9,506
500
42
2
0
298,339
0
W
Ratatoskr
10,586
557
102
5
0
360,867
3
L
Ah Puch
10,710
564
122
6
0
300,112
1
W
Serqet
11,254
592
96
5
0
383,491
2
L
Fenrir
8,225
433
55
3
0
252,313
0
W
Kuzenbo
9,411
495
26
1
0
329,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role