Player Matchup

Danzaburou
Danzaburou
Ilonidas91
Danzaburou
Level 29
God Stats
12W - 16L
1,434 SR
Queue Stats
47W - 71L
1,264 Elo+
Party 2
Osiris
Osiris
KillerFace90
Osiris
Level 145
God Stats
2W - 1L
1,282 SR
Queue Stats
89W - 86L
1,445 Elo+
Party 2
Arachne
Arachne
YagamiD89
Arachne
Level 124
God Stats
4W - 4L
1,840 SR
Queue Stats
40W - 65L
1,378 Elo+
Party 2
Nu Wa
Nu Wa
ZauberDougi
Nu Wa
Level 28
God Stats
10W - 12L
1,636 SR
Queue Stats
35W - 57L
1,297 Elo+
Party 2
Ymir
Ymir
cormangar
Ymir
Level 66
God Stats
34W - 46L
1,467 SR
Queue Stats
95W - 107L
1,400 Elo+
Party 2
Team Averages
Level 78
1,532 SR
1,357 Elo+

VS

Team Averages
Level 91
1,516 SR
1,460 Elo+
Ymir
Ymir
Asuriel_X6
Ymir
Level 47
God Stats
85W - 52L
1,576 SR
Queue Stats
158W - 128L
1,478 Elo+
Party 1
Loki
Loki
II7064322
Loki
Level 62
God Stats
9W - 13L
1,500 SR
Queue Stats
242W - 260L
1,430 Elo+
Party 3
Neith
Neith
NG vonHinten
Neith
Level 117
God Stats
17W - 14L
1,406 SR
Queue Stats
140W - 136L
1,500 Elo+
Party 3
Olorun
Olorun
Skymidori
Olorun
Level 102
God Stats
5W - 1L
1,726 SR
Queue Stats
119W - 114L
1,413 Elo+
Party 3
Janus
Janus
rimpey11
Janus
Level 125
God Stats
5W - 5L
1,372 SR
Queue Stats
340W - 305L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ilonidas91
Danzaburou
11
0 / 6 / 1
6,012
429
6,248
11,424
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
13
2 / 1 / 0
7,029
502
3,704
9,833
6,393
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
YagamiD89
Arachne
13
2 / 1 / 1
7,491
535
5,712
9,099
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 2
5,941
424
2,829
4,139
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
8
0 / 4 / 2
5,718
408
3,271
10,928
5,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
7,187
513
2,706
7,836
4,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
13
7 / 3 / 4
8,111
579
5,257
10,328
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 7
7,894
564
11,321
7,749
2,509
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Skymidori
Olorun
12
3 / 0 / 5
7,401
529
3,601
5,331
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
rimpey11
Janus
14
1 / 1 / 3
8,298
593
4,634
4,361
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
16
16
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Loki
7
3
4
3
L
Danzaburou
Ilonidas91
Danzaburou
0
6
1
0.08
L
Osiris
2
1
0
2
W
3
0
7
6.5
W
Olorun
Skymidori
Olorun
3
0
5
5.5
L
Arachne
YagamiD89
Arachne
2
1
1
2.5
L
0
4
2
0.25
L
Ymir
0
4
2
0.25
W
Janus
rimpey11
Janus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,764
Damage
27,519
45,423
Taken
35,605
19,643
Mitigated
14,296
10,137
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,706
574
0
2,038
7,836
4,729
25
1,761
6,075
19,288
0
W
Loki
5,257
1,772
0
3,617
10,328
3,347
0
1,332
8,996
0
47,360
L
Danzaburou
Ilonidas91
Danzaburou
6,248
2,353
0
2,289
11,424
3,176
0
1,798
9,622
0
40,831
L
Osiris
3,704
971
0
1,482
9,833
6,393
0
2,744
6,899
0
36,089
W
11,321
4,770
0
4,243
7,749
2,509
1,141
1,084
6,665
0
57,927
W
Olorun
Skymidori
Olorun
3,601
887
230
2,569
5,331
2,414
3,498
1,608
3,723
33,179
1,675
L
Arachne
YagamiD89
Arachne
5,712
4,527
0
5,009
9,099
3,266
0
1,257
7,794
0
39,800
L
2,829
158
0
250
4,139
1,033
0
1,282
2,857
25,069
0
L
Ymir
3,271
563
0
1,107
10,928
5,775
0
3,438
7,486
17,803
0
W
Janus
rimpey11
Janus
4,634
524
0
1,623
4,361
1,297
78
420
3,941
55,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,191
Gold Earned
38,891
298
Minions Killed
400
0
Camps Cleared
0
1,237,622
Distance Traveled
1,302,701
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,187
513
25
2
0
265,267
1
W
Loki
8,111
579
80
6
0
273,089
1
L
Danzaburou
6,012
429
64
5
0
204,168
3
L
Osiris
7,029
502
76
5
0
276,345
2
W
Neith
7,894
564
100
7
0
241,342
4
W
Olorun
7,401
529
74
5
0
246,995
1
L
Arachne
7,491
535
88
6
0
298,496
3
L
Nu Wa
5,941
424
38
3
0
239,924
6
L
Ymir
5,718
408
32
2
0
218,689
9
W
Janus
8,298
593
121
9
0
276,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role