Player Matchup

Hercules
Hercules
BoogerSugarYEET
Hercules
Level 5
God Stats
2W - 1L
1,715 SR
Queue Stats
26W - 16L
1,506 Elo+
Solo
Skadi
Skadi
CMRN
Skadi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,462 Elo+
Party 3
Kukulkan
Kukulkan
KuyYhaiMak
Kukulkan
Level 19
God Stats
9W - 6L
1,716 SR
Queue Stats
9W - 6L
1,509 Elo+
Solo
Bellona
Bellona
StormCrow3056
Bellona
Level 23
God Stats
9W - 12L
1,432 SR
Queue Stats
62W - 62L
1,528 Elo+
Solo
Ymir
Ymir
itzPosty
Ymir
Level 39
God Stats
12W - 11L
1,564 SR
Queue Stats
257W - 244L
1,574 Elo+
Party 3
Team Averages
Level 19
1,586 SR
1,516 Elo+

VS

Team Averages
Level 16
1,562 SR
1,488 Elo+
Chronos
Chronos
BurningSolarity
Chronos
Level 18
God Stats
3W - 1L
1,532 SR
Queue Stats
11W - 13L
1,354 Elo+
Party 1
Neith
Neith
JFWMicrob
Neith
Level 2
God Stats
2W - 0L
1,743 SR
Queue Stats
2W - 0L
1,683 Elo+
Party 2
Mercury
Mercury
Katakuri18
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
Okstrats
Baron Samedi
Level 28
God Stats
26W - 25L
1,537 SR
Queue Stats
48W - 51L
1,420 Elo+
Solo
Kumbhakarna
Kumbhakarna
WelloyQC
Kumbhakarna
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
38W - 34L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
5 / 6 / 2
8,504
500
10,480
17,992
10,025
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
CMRN
Skadi
10
2 / 6 / 1
6,534
384
8,194
8,910
2,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
KuyYhaiMak
Kukulkan
1
0 / 0 / 0
3,222
190
0
0
0
Bellona
14
2 / 6 / 1
8,443
497
8,304
14,546
11,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
10
0 / 3 / 3
7,109
418
6,133
12,407
10,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 6
8,222
484
7,669
5,823
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
JFWMicrob
Neith
14
5 / 2 / 7
8,465
498
8,670
8,180
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
Katakuri18
Mercury
15
5 / 3 / 5
9,142
538
4,540
12,584
4,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Okstrats
Baron Samedi
14
5 / 1 / 9
8,686
511
12,678
12,865
7,806
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
WelloyQC
Kumbhakarna
12
1 / 1 / 10
7,479
440
4,692
14,177
9,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
9
Kills
21
21
Deaths
9
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hercules
5
6
2
1
W
5
2
6
4
L
Skadi
CMRN
Skadi
2
6
1
0.42
W
Neith
JFWMicrob
Neith
5
2
7
4.25
W
Mercury
Katakuri18
Mercury
5
3
5
2.5
L
Kukulkan
KuyYhaiMak
Kukulkan
0
0
0
0
W
Baron Samedi
Okstrats
Baron Samedi
5
1
9
9.5
L
Bellona
2
6
1
0.42
W
Kumbhakarna
WelloyQC
Kumbhakarna
1
1
10
6
L
Ymir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,111
Damage
38,249
53,855
Taken
53,629
34,384
Mitigated
28,374
12,482
Healing
20,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
10,480
2,502
0
4,811
17,992
10,025
150
7,887
10,105
0
48,662
W
7,669
2,566
0
613
5,823
3,150
1,052
120
5,703
20,718
2,002
L
Skadi
CMRN
Skadi
8,194
3,403
0
1,028
8,910
2,498
0
3,136
5,774
0
24,900
W
Neith
JFWMicrob
Neith
8,670
5,445
0
1,846
8,180
2,816
2,139
2,671
5,509
0
46,651
W
Mercury
Katakuri18
Mercury
4,540
1,983
0
6,204
12,584
4,694
0
424
12,160
0
59,095
L
Kukulkan
KuyYhaiMak
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
Okstrats
Baron Samedi
12,678
1,543
1,727
6,237
12,865
7,806
1,040
234
12,631
42,963
0
L
Bellona
8,304
2,162
0
3,764
14,546
11,261
1,493
7,839
6,707
0
48,422
W
Kumbhakarna
WelloyQC
Kumbhakarna
4,692
813
465
3,135
14,177
9,908
240
2,914
11,263
22,484
0
L
Ymir
6,133
1,512
0
2,879
12,407
10,600
0
5,651
6,756
29,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,812
Gold Earned
41,994
260
Minions Killed
330
0
Camps Cleared
0
1,122,407
Distance Traveled
1,490,430
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,504
500
89
5
0
283,936
1
W
Chronos
8,222
484
53
3
0
315,720
0
L
Skadi
6,534
384
24
1
0
273,942
3
W
Neith
8,465
498
84
5
0
246,405
1
W
Mercury
9,142
538
92
5
0
354,311
0
L
Kukulkan
3,222
190
0
0
0
0
0
W
Baron Samedi
8,686
511
73
4
0
302,233
1
L
Bellona
8,443
497
106
6
0
271,956
4
W
Kumbhakarna
7,479
440
28
2
0
271,761
2
L
Ymir
7,109
418
41
2
0
292,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role