Player Matchup

Arachne
Arachne
Astrath1613
Arachne
Level 2
God Stats
7W - 2L
1,500 SR
Queue Stats
21W - 11L
1,500 Elo+
Party 1
Thoth
Thoth
GabrielCedraz
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 80L
1,529 Elo+
Solo
Ullr
Ullr
ParcaDeEmpanadas
Ullr
Level 26
God Stats
2W - 0L
1,240 SR
Queue Stats
81W - 62L
1,612 Elo+
Solo
Amaterasu
Amaterasu
Whyasahi
Amaterasu
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 28L
1,273 Elo+
Solo
Hercules
Hercules
thedumbguy74
Hercules
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 29L
1,501 Elo+
Party 1
Team Averages
Level 15
1,448 SR
1,483 Elo+

VS

Team Averages
Level 20
1,563 SR
1,540 Elo+
Janus
Janus
Brunashock
Janus
Level 28
God Stats
5W - 2L
1,681 SR
Queue Stats
66W - 33L
1,607 Elo+
Solo
Guan Yu
Guan Yu
Gomesindio
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Zaters716
Apollo
Level 28
God Stats
2W - 1L
1,533 SR
Queue Stats
38W - 35L
1,529 Elo+
Solo
Loki
Loki
lokiApenas
Loki
Level 15
God Stats
22W - 14L
1,619 SR
Queue Stats
93W - 77L
1,650 Elo+
Solo
Yemoja
Yemoja
lucpsbr
Yemoja
Level 24
God Stats
2W - 7L
1,483 SR
Queue Stats
64W - 79L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Astrath1613
Arachne
10
1 / 1 / 0
5,454
606
1,343
6,309
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 1
4,781
531
1,456
4,701
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 1 / 1
5,756
640
3,068
4,156
1,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Whyasahi
Amaterasu
8
2 / 2 / 3
5,177
575
509
4,303
1,461
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
thedumbguy74
Hercules
9
2 / 0 / 5
5,588
621
3,406
4,852
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
4 / 0 / 1
6,416
713
3,986
2,826
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Gomesindio
Guan Yu
4
1 / 4 / 0
3,901
433
887
3,097
1,324
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Zaters716
Apollo
4
0 / 3 / 0
3,677
409
1,038
2,919
414
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 2 / 2
5,325
592
3,436
5,079
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
lucpsbr
Yemoja
8
0 / 3 / 0
4,443
494
1,333
5,043
2,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
7
7
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Astrath1613
Arachne
1
1
0
1
L
Janus
4
0
1
4.5
W
0
3
1
0.17
L
Guan Yu
Gomesindio
Guan Yu
1
4
0
0.25
W
5
1
1
5.5
W
Amaterasu
Whyasahi
Amaterasu
2
2
3
1.75
L
Apollo
Zaters716
Apollo
0
3
0
0
L
2
2
2
1.5
L
Yemoja
lucpsbr
Yemoja
0
3
0
0
W
Hercules
thedumbguy74
Hercules
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,782
Damage
10,680
24,321
Taken
18,964
8,467
Mitigated
6,636
5,905
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Astrath1613
Arachne
1,343
699
0
2,372
6,309
1,756
616
298
5,945
0
30,436
L
Janus
3,986
125
0
1,264
2,826
800
373
797
2,029
34,623
0
W
1,456
57
0
500
4,701
1,223
0
2,257
2,245
22,000
0
L
Guan Yu
Gomesindio
Guan Yu
887
401
0
85
3,097
1,324
196
0
3,097
0
4,116
W
3,068
1,457
0
459
4,156
1,300
236
1,611
2,521
0
29,115
W
Amaterasu
Whyasahi
Amaterasu
509
304
0
128
4,303
1,461
306
0
4,303
0
9,913
L
Apollo
Zaters716
Apollo
1,038
711
0
474
2,919
414
0
0
2,919
0
5,575
L
3,436
787
0
1,491
5,079
1,381
689
659
4,420
0
20,161
L
Yemoja
lucpsbr
Yemoja
1,333
406
222
706
5,043
2,717
26
0
5,043
13,368
0
W
Hercules
thedumbguy74
Hercules
3,406
853
0
2,446
4,852
2,727
70
796
3,988
0
13,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
23,762
231
Minions Killed
162
0
Camps Cleared
0
873,518
Distance Traveled
691,852
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,454
606
66
7
0
202,392
0
L
Janus
6,416
713
78
9
0
182,545
3
W
Thoth
4,781
531
51
6
0
159,476
0
L
Guan Yu
3,901
433
8
1
0
92,302
2
W
Ullr
5,756
640
65
7
0
156,864
3
W
Amaterasu
5,177
575
25
3
0
150,100
0
L
Apollo
3,677
409
13
1
0
80,709
1
L
Loki
5,325
592
44
5
0
191,177
0
L
Yemoja
4,443
494
19
2
0
145,119
3
W
Hercules
5,588
621
24
3
0
204,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role