Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CyNaK_FDT
Ne Zha
Level 124
God Stats
19W - 13L
1,590 SR
Queue Stats
529W - 528L
1,547 Elo+
Solo
Hercules
Hercules
Ducanetor
Hercules
Level 115
God Stats
2W - 4L
1,367 SR
Queue Stats
623W - 597L
1,607 Elo+
Solo
Ares
Ares
MilkBotCan
Ares
Level 83
God Stats
5W - 2L
1,572 SR
Queue Stats
554W - 494L
1,550 Elo+
Solo
Ymir
Ymir
UltraEvil
Ymir
Level 63
God Stats
36W - 40L
1,488 SR
Queue Stats
169W - 156L
1,526 Elo+
Solo
Team Averages
Level 103
1,503 SR
1,546 Elo+

VS

Team Averages
Level 131
1,577 SR
1,551 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AcidicPlayer381
Izanami
Level 123
God Stats
7W - 4L
1,494 SR
Queue Stats
769W - 720L
1,555 Elo+
Solo
Amaterasu
Amaterasu
LilMall415
Amaterasu
Level 160
God Stats
28W - 27L
1,559 SR
Queue Stats
493W - 517L
1,495 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Shiinzae
Morgan Le Fay
Level 128
God Stats
14W - 6L
1,670 SR
Queue Stats
62W - 53L
1,599 Elo+
Solo
Aphrodite
Aphrodite
shota_hottie
Aphrodite
Level 120
God Stats
123W - 128L
1,663 SR
Queue Stats
243W - 272L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 3 / 5
6,947
579
6,071
5,365
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
CyNaK_FDT
Ne Zha
13
3 / 1 / 1
7,218
602
5,227
8,053
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
Ducanetor
Hercules
11
2 / 5 / 3
6,340
528
4,169
11,024
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 0 / 2
6,479
540
4,407
10,019
4,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
13
6 / 0 / 1
7,676
640
8,179
9,979
5,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
2 / 2 / 3
6,722
560
5,869
6,975
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 1
5,865
489
5,704
8,306
2,228
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
LilMall415
Amaterasu
10
1 / 5 / 1
6,136
511
5,889
10,373
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Shiinzae
Morgan Le Fay
10
2 / 3 / 4
6,125
510
6,542
7,107
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
shota_hottie
Aphrodite
10
2 / 2 / 1
6,335
528
2,577
6,359
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
17
Kills
7
9
Deaths
17
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
3
5
1.5
L
Tsukuyomi
 
Tsukuyomi
2
2
3
1.75
L
0
5
1
0.1
W
Ne Zha
CyNaK_FDT
Ne Zha
3
1
1
3.5
W
Hercules
Ducanetor
Hercules
2
5
3
0.7
L
Amaterasu
LilMall415
Amaterasu
1
5
1
0.3
W
4
0
2
5
L
Morgan Le Fay
Shiinzae
Morgan Le Fay
2
3
4
1.33
W
Ymir
6
0
1
6.5
L
Aphrodite
shota_hottie
Aphrodite
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,053
Damage
26,581
44,440
Taken
39,120
19,211
Mitigated
18,872
15,266
Healing
12,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,071
51
0
473
5,365
1,591
96
2,137
3,228
31,994
0
L
Tsukuyomi
 
Tsukuyomi
5,869
1,697
0
2,375
6,975
2,816
155
2,455
4,317
0
43,869
L
5,704
4,345
0
926
8,306
2,228
155
2,363
5,943
0
36,858
W
Ne Zha
CyNaK_FDT
Ne Zha
5,227
1,426
0
4,006
8,053
2,519
0
769
7,284
0
42,490
W
Hercules
Ducanetor
Hercules
4,169
994
0
2,900
11,024
4,823
0
3,332
7,692
0
36,074
L
Amaterasu
LilMall415
Amaterasu
5,889
2,696
0
2,774
10,373
6,493
0
7,211
3,114
0
33,293
W
4,407
70
338
2,129
10,019
4,834
0
2,341
7,678
21,554
0
L
Morgan Le Fay
Shiinzae
Morgan Le Fay
6,542
448
0
1,684
7,107
2,405
395
2,936
3,881
32,838
0
W
Ymir
8,179
2,414
0
5,420
9,979
5,444
338
540
9,439
47,262
0
L
Aphrodite
shota_hottie
Aphrodite
2,577
459
1,607
3,022
6,359
4,930
84
3,059
3,208
16,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,660
Gold Earned
31,183
346
Minions Killed
318
0
Camps Cleared
0
1,106,985
Distance Traveled
1,095,426
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,947
579
63
5
0
216,777
3
L
Tsukuyomi
6,722
560
84
7
0
254,342
3
L
Izanami
5,865
489
88
7
0
181,831
2
W
Ne Zha
7,218
602
82
7
0
235,121
3
W
Hercules
6,340
528
62
5
0
217,422
4
L
Amaterasu
6,136
511
56
5
0
211,793
4
W
Ares
6,479
540
34
3
0
227,081
0
L
Morgan Le Fay
6,125
510
67
6
0
227,029
7
W
Ymir
7,676
640
105
9
0
210,584
2
L
Aphrodite
6,335
528
23
2
0
220,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role