Player Matchup

King Arthur
King Arthur
ALEJANDROVGJ
King Arthur
Level 89
God Stats
1W - 2L
1,468 SR
Queue Stats
21W - 17L
1,464 Elo+
Party 1
Scylla
Scylla
Georgiaboy556
Scylla
Level 6
God Stats
2W - 5L
1,334 SR
Queue Stats
12W - 13L
1,332 Elo+
Solo
Ymir
Ymir
Yoshua-garcia11
Ymir
Level 6
God Stats
1W - 3L
1,715 SR
Queue Stats
24W - 35L
1,563 Elo+
Party 1
Team Averages
Level 34
1,506 SR
1,453 Elo+

VS

Team Averages
Level 40
1,504 SR
1,569 Elo+
Sun Wukong
Sun Wukong
ThatLightsOn2
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,760 Elo+
Party 2
Zeus
Zeus
YungKingTheSage
Zeus
Level 100
God Stats
8W - 12L
1,512 SR
Queue Stats
40W - 48L
1,387 Elo+
Solo
Medusa
Medusa
nudelkilller666
Medusa
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 15L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALEJANDROVGJ
King Arthur
14
6 / 8 / 7
11,030
735
11,506
18,664
9,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
7 / 8 / 8
11,231
749
10,610
13,776
3,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 5 / 10
10,152
677
7,553
19,221
19,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ThatLightsOn2
Sun Wukong
13
0 / 5 / 12
9,399
627
8,168
12,093
11,687
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
18 / 4 / 2
13,042
869
20,044
9,902
3,343
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 6 / 12
10,480
699
13,184
13,130
4,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
47
15
Kills
21
21
Deaths
15
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ALEJANDROVGJ
King Arthur
6
8
7
1.19
L
7
8
8
1.38
W
Sun Wukong
ThatLightsOn2
Sun Wukong
0
5
12
1.2
L
2
5
10
1.4
W
18
4
2
4.75
W
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
41,396
51,661
Taken
35,125
32,445
Mitigated
19,500
13,594
Healing
3,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ALEJANDROVGJ
King Arthur
11,506
1,782
490
5,155
18,664
9,805
0
9,196
9,468
0
27,869
L
10,610
1,195
39
3,780
13,776
3,488
670
6,757
7,019
34,210
0
W
Sun Wukong
ThatLightsOn2
Sun Wukong
8,168
2,065
0
715
12,093
11,687
0
7,040
4,646
0
14,358
L
7,553
596
0
4,130
19,221
19,152
159
5,250
13,971
25,003
0
W
20,044
3,673
0
2,567
9,902
3,343
220
5,383
4,293
54,582
0
W
13,184
4,846
0
464
13,130
4,470
173
5,976
6,766
0
45,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,413
Gold Earned
32,921
142
Minions Killed
180
5
Camps Cleared
8
742,310
Distance Traveled
738,466
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,030
735
34
2
1
262,692
5
L
Scylla
11,231
749
70
5
1
236,986
3
W
Sun Wukong
9,399
627
15
1
1
251,422
2
L
Ymir
10,152
677
38
3
3
242,632
1
W
Zeus
13,042
869
81
5
6
239,960
0
W
Medusa
10,480
699
84
6
1
247,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role